Frigidman

3 Submissions

Siege of Nor'Korh v1.0

Frigidman on 07/21/2024

Screenshot titled "Initial Terminal"

A full scenario for Marathon 2. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.

This version of the scenario was built for Marathon 2's texture set, and is best played using Classic Marathon 2.

Notes for version v1.0:

Original posting for simplici7y.

584 downloads, 1 review, 5 screenshots, 4.0 rating

Screenshot titled ""

A collection of all my most popular net maps, but tweaked and adjusted for optimum Infinity pleasure.

It does not have any pre-merged Physics in any of the maps, so you can use your own physics with this.

The Levels: • Damned if you do... • Desperate Measures • Pfhor Winds • Axiocranium • Brak Carnage • Carnage Heights • Hatala • Flying Leap • Cringe • Cringe Again • Pfhree Pfhor All

Notes for version v3.0:

Final version of these net maps.

506 downloads, 0 reviews, 10 screenshots

Screenshot titled "Outside"

A full scenario for Marathon Infinity. It is a 6 level breach and infiltrate mission into a Pfhor military compound, complete with new terminal and chapter arts, as well as some interesting old school mapping tricks and fun bits.

This version of the scenario was updated to Marathon Infinity (textures and refinements). If you want to play this scenario in Marathon 2, it is highly recommended you grab the other archive (specifically for M2), or many textures just won't look right on things.

Notes for version v2.0:

Final version for Siege of Nor'Korh.

504 downloads, 0 reviews, 6 screenshots

1 Review

  • Currently 4/5 Stars.

After 25 years, it was like playing something new! Siege of Nor'Korh

Frigidman on Jul 21st, 2024, Version v1.0

The last time I had played Siege of Nor'korh was somewhere around in 1997 maybe 1998. So going into it again after 25 years felt surreal.

For one, I was actually amazed at how well put together it was, and how things just sort of made sense. The terminals were useful, cute, detailed. The level design was fun to romp around in and flowed good enough. Honestly I did not remember ANYTHING while in there. I even made rookie mistakes and faceplanted a few times.

I do admit I cursed a bit at the creator for the ole "flip a switch... uhhhh what did that open?". There were some of those in there... especially the final level. I think though it was done that way due to the situation and location (I won't spoil that).

Its great this scenario held up over time, and runs well in Classic Marathon 2. I had a blast replaying it, and seeing just how this was for a new player going into it. As being the creator, I never had the luxury back then of 'being surprised' or 'confused what to do'!

I'm gonna give it 4 stars because I felt some areas were a bit TOO confusing(?) or some architecture was a bit simple/rough (too much like Bungie made).