NEFX Map Templates

by Adminn_1

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Uploaded Dec 23rd, 2021

Description

[12/23/21 update: One new template added that is triangle-based, specifically by taking all the 1-world-unit squares from the unfilled grid template and dividing them into four triangles.] I use pre-prepared templates to make a lot of NEFX maps and I felt it was time to pass them along for anyone else's use.

One of these is used to create many NEFX netmaps, and is a room of 700 1-WU square polygons with pre-textured walls, ceilings, and floors, differential shading, item spawns, and sounds.

Another one is similar but spanning the entire possible map, and may be used for solo maps. Of course, you may want to delete some of the squares.

The oldest one is the same as the second one except unfilled and not configured.

Version 3

One new template added: A triangle one with all 1-world-unit squares divided into four triangles.

6 Reviews

  • Currently 5/5 Stars.

don't listen to wrk

irons on Dec 28th, 2021, Version 3

one star per square or triangle

  • Currently 5/5 Stars.

Wow!

Spooky on Sep 6th, 2019, Version 1.0

Kinda surprised these maps didn't accidentally teleport you all over the place. If you read the Forge manual it sort of explains this bug that if there are too many lines that are completely parallel to each other you get teleported away. Happens to me all the time and you get away with this! Lol!

  • Currently 5/5 Stars.

Best Template Ever

raptor200221 on Jun 15th, 2019, Version 1.0

Runs very well on all computers. Gets a solid 12 fps on a mac pro. Excellent 4 custom Yuge maps. Great for whenever you really just don't want to make maps look modern and want that sort of "Budget Wolfenstein" feel. Seriously though, there are very few practical uses for this. Just keep making similar templates to turn into satirical jokes Adminn_1.

  • Currently 1/5 Stars.

Repurpose this.

MoppyPuppy on May 27th, 2019, Version 1.0

Create the Adminn_1 Lighting Template.

Creating custom lights are a pain, so if you created a map with every room being a class of light and every polygon is a variation of that class: Smooth changing lights, strobe lights, flashing lights, flickering lights, lightning and lights used to control liquid levels it would be incredibly useful.

You could import the lights to each new level with the Copy & Paste tool and save your self hours of time.

  • Currently 1/5 Stars.

I appreciate the effort, but . . .

Herbert_W on May 23rd, 2019, Version 1.0

This really isn't a good idea. "Too many vertices in a line" errors ahoy!

Besides, while square-block maps are occasionally nice for nostalgia and as a stylistic change, there isn't call for enough of them to warrant a template.

The line tool is just as easy to use as the fill tool. This template does not make life easier for novices at all.

  • Currently 1/5 Stars.

Absolutely awful

W'rkncacnter on May 21st, 2019, Version 1.0

To any potential mapmakers: Please don't do what Adminn is doing. Learn to map properly.

6 Screenshots

Full-size pre-prepared grid

Screenshot titled "Full-size pre-prepared grid"

700-square pre-prepared grid [NEFX netmaps template]

Screenshot titled "700-square pre-prepared grid [NEFX netmaps template]"

Triangle one

Screenshot titled "Triangle one"

Triangle one close-up

Screenshot titled "Triangle one close-up"