This script is playable on any map. The goal is to live as long as possible. It becomes more difficult with each round due the the increasing number of monsters spawned. I would advise playing this with a friend. When ever your friend dies you can find their body on the overhead map or the radar. Once you arrive at their body, you hit the action key to revive them. Be careful because once everyone dies the game ends.
Don't forget to host as a gametype!
Since version 3, the window error brought up by president is no longer an issue
Added in this version is a polling system where once 50% of the players hit ready(the mic key) the break ends and the next round begins. There is still a time limit on the breaks. I also added a fusion bolt that hovers over the players bodies so they are easy to see and revive. Support for base survival was also added based on hastur's suggestion.
The best thing that came to Marathon! Now I can play Marathon in an ARCADE style! I make my own maps for it and test a lot with it. I take advantage of "Hills" and make certain maps easy and others insane!
Whenever i play this, about 6 rounds in ammo stops spawning. Is this the script or the maps fault? If it is the scripts, can you tell me how to fix it? If not, then i;m sorry and this'd be a five. Plus, how do i add new aliens? I can remove old ones or change how many spawn, but can't add and different ones. please respond and thanks.
This script is not broken. 5 stars
You say this script is playable on any map, but maps without a hill just keep restarting the break counter.
The fusion bolt is cool though. The fusion bolt will also glow with my Extra Bloom Shapes on the Pfhorums.
This is an awesome script! I really like the new fusion bolt feature.
It is fun in co op with others, but not all maps work with it, like most maps will cause for the wave timer to reset after it is done counting down, and you cannot play it in single player.
More carnage and more fun than co-op, all in a quick netgame.
One weird bug. I noticed an object thingy present way out in the distance. Does not interrupt gameplay as far as I know, so you should keep it. :)
A fun new gametype which is the first Marathon "horde mode" that is actually quite good. It does exactly what it sets out to do?pit several players against increasingly large waves of monsters. However, I do have a couple complaints: there's no way to get health without killing yourself and having someone revive you. It would be good if with each new round, your health is replenished. And I also wish that when a round starts, you would be giving some time before the enemies come in. I can't count how many times I've killed the last enemy and then find myself covered in a couple hundred newly-spawned enemies; a ten-second ready time would be nice.
But overall, this script provides great fun and proves to be a great break from Marathon's typical deathmatch multiplayer.
This script provides tons of fun for everyone. Not only does is it a fun coop, but it combines coop with some friendly competition - who can kill the most aliens? Good games.
Monsters still spawn in inaccessible areas, though not as often.
but surely avoiding the pain of mararthon is worth it?
just saying
ok script i guess
I tested the new version on Harmonium. The monsters often would spawn in the unreachable cliff scenery. However, I don't think this is the script's fault. If you stand close to the window, the monsters will see you and walk through the window into the playing area. I've had trouble like this with windows before.
I think this might be a matter of the lines being solid on both sides of the window.
Mappers will need to take extra care with unreachable scenery.
I had trouble on maps with sections unreachable by the player; monsters would spawn there, rendering the game unfinishable, so watch out what maps you host!
I bet this script would be fun with Rambo XXXIII physics from the Anvil sample models.
EDIT: For the physics above to be most effective, the map hosted should have pistols.