These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.
Comes in both Infinity and M2 textures!
Instructions:
Place the Radiance Shapes folder within your Aleph One directory.
Select either Radiance Shapes file in your Environment Preferences.
Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.
Eventually, I'd like to make this into a Plugin.
Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.
Looks awesome. I'm very sorry to say that I won't be using these (:C) because OGL Shader causes extreme lag on my computer :CCC. It looks really good though.
...but not best. If you end up making a plugin, are you going to have to rename this to Radiance Plugins?
Screenshots would be nice to help illustrate the difference.
The Infinity shapes file contains the these wonderful characters in the filename -- [M?ê?]. I've had trouble using files like that in the past with Windows.