• Currently 5/5 Stars.

Great levels

Mr. Death on Nov 9th, 2007, Version

To me, a level has to look like it would actually exist somewhere. In an intelligent alien world there would probably still exist aesthetics when designing a building, and we would notice those even if their culture and architecture was radically different from our own.

What I like about Ryoko's work is that his levels look like they could be real, and that they'd been designed by an alien architect.

That's not to say that Ryoko is alien... maybe he is... maybe not....

Anyway, that's beside the point that these are gorgeous levels, very playable, don't immediately reveal their secrets so they're fun to explore, and nicely spread the carnage all over their rooms, instead of focusing it all in one place. These are good for hunting, sniping, all weapons, and warfare styles.

They do slow down a bit on older/less powerful CPUs because they are complex, but that is the price we pay for great environments.

Paradise Lost

RyokoTK on 02/16/2015

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

6,518 downloads, 23 reviews, 16 screenshots, 4.7 rating