• Currently 3/5 Stars.

My Opinion

Destiny on Feb 4th, 2013, Version 1.0

I had to wait a whole weekend before I got the chance to test this out. Today, I grabbed it along with TK's latest netpack on the first page along with the Survival script to test it out in my own way. Here's what I thought:

I was kinda expecting more. Sure, taking the delays of changing weapons is really nice, but as to the overall change of the weapons... yeah...

When I saw that the recoil to the pistol had been decreased to 0, for some reason, I thought it was gonna become some awesome pistol where I could easily empty an entire clip. Sadly, I was mistaken. It still felt like the same pistol, though, I managed to kill a major trooper from afar, which was pretty neat.

I'm glad someone did something to improve the fusion pistol! Finally, it can be used somewhat in combat without getting you killed. Granted, I used it in solo, so...

I was annoyed when I first used the grenade launcher. What happened to being able to kill a fighter with a single grenade on normal!? Come on! As for the main part of the AR, I saw no real difference.

I have mixed feelings about the SMG being changed to a sniper rifle. Sure, it was neat in Yota Saga and RtM, but it takes too long to reload, so your pretty much screwed if you miss, which is likely to happen with everyone running around like crazy in multiplayer.

As for the rest of the weapons (never got the chance to use the alien weapon), I saw no difference. There was, and I know that, but I didn't see it because it was subtle enough.

Overall: glad someone tried doing something different, which is why I'll give it three stars. One because it's required, one for doing a good job with the fusion pistol (although the energy drain aspect was a little weird, but I'll let it side), and the last one for doing SOMETHING. I'm tired of only seeing netmaps/netpacks on the main page.

Thank you for your contribution to the community. I would like to see what else you can do, JohannesG.

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

2,962 downloads, 3 reviews, 1 screenshot, 3.0 rating