Downloads

Marathon Infinity

Gemini Station 2.0

The Man on Aug 12th 2022

Gemini_b

Note: I didn’t create this; Dr Mike Trinder did. All I did was to convert it to a format compatible with modern Aleph One.

Gemini Station (first complete release: July 9, 1997) is a partial conversion for Marathon Infinity with 12 total levels, though players may not see them all every time they play it. Two are secrets and three are brief exposition levels, so it has seven proper levels, of which six are very long. Seriously, they’re huge.

I haven’t played through the whole thing in a while, but it was extremely impressive when it came out; as far as I know, it was the first scenario to incorporate several mapmaking tricks like airlocks and programmable teleporters. I last replayed it two or three years ago and felt it still held up.

As far as I’m aware, the only versions previously available were incomplete conversions that came with a shapes patcher that only ran on MacOS (and I’m not even sure they ran with modern releases). This version includes the patched shapes file, so you don’t have to bother patching the shapes. All you need to do is select the map and the shapes in Marathon Infinity and you’re good. (Make sure to select the shapes!)

Apart from patching the shapes and converting the map to MacBinary format, I haven’t modified any of these files at all; the readmes are even still in Mac OS Roman. Hopefully Dr Trinder won’t mind me making his scenario accessible to modern players; several people have asked for it on Discord over the years, so I figured I’d save people the trouble in the future.

In any case, I strongly recommend this, especially if you haven’t played it. It’s probably in my top 10 Marathon scenarios of all time, and the only things keeping it out of the top 5 are its short length and its relative lack of original assets (there are no new sounds and not many new graphics). However, it still looks phenomenal, and its map design would probably still seem inventive today. The writing is also fantastic.

Note: Screenshots incorporate Goran Svensson’s HD walls & landscapes, Freeverse’s HD weapons, and in some cases W’rkncacnter’s BRUTAL MARATHON plugin. I only spent about twenty minutes on these – they’re probably nowhere near the best sights Gemini Station has to offer. (Also, you probably shouldn’t actually use these plugins with it – certain game functionality is highly likely to break or not look as intended.)

Notes for version 2.0:

Converted from archives.bungie.org upload to formats Aleph One can read on Windows and Linux.

42 downloads, 0 reviews, 4 screenshots, 0.0 rating


The Flappyboi Incident 1.1

W'rkncacnter on Aug 8th 2022

018d

A horrible virus is affecting everything around you.

The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.

(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)

41 downloads, 1 review, 1 screenshot, 5.0 rating


Marathon Infinity Upscaled Monsters (Art)

W'rkncacnter on Aug 8th 2022

4

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

851 downloads, 3 reviews, 7 screenshots, 5.0 rating


Marathon Trilogy Upscaled Weapons, Textures, Monsters, Scenery, Landscapes

W'rkncacnter on Aug 8th 2022

28

Gigapixel AI upscaled graphics for Marathon 1, 2, and Infinity.

396 downloads, 1 review, 13 screenshots, 5.0 rating


NEFX Netmaps 29

Adminn_1 on Jul 16th 2022

Screen_shot_2021-06-19_at_9

[07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 29:

07/16/22: New maps added, "From Speculation to Deliverance -- World of Prisons" and "From Speculation to Deliverance -- The Pressurized Gate Blasts". Also, I fixed an issue with "Advantage's Patchwork" where it wouldn't launch for netgames because I mistakenly had "solo play" selected for it in Weland. I also removed platforms from the spawn points in the "Permachthon Autocraft" levels because in online games they had the unfortunate effect of players not being able to respawn if they spawned on an already closed crusher and got killed.

1148 downloads, 3 reviews, 27 screenshots, 2.0 rating


PRIDE PEACK 1.0

cassis on Jun 20th 2022

Gay_marathon

PRIDE PEACK is a collection of 5 rainbow colored, hard cocked (in gun terms) consensually ball crushing KTA style levels created for the month of June.

Total Carnage is balanced for my enjoyment but I tried making the first few levels slightly accessible this time around.

95 downloads, 0 reviews, 1 screenshot, 0.0 rating


Loch Sprites for Marathon Infinity 1.0

The Man on Apr 1st 2022

Improved graphics plugins are all the rage these days, so I made my own improvements for Marathon Infinity’s graphics. These graphic replacements have been created using a mathematically perfect algorithm; it’s statistically impossible to create more perfect replacements. As a bonus, these will load almost instantly, unlike inferior graphics plugins. Just enable the plugin, load the game in OpenGL, and marvel at the power of the human imagination.

Note: The readme contains important information that will help you get the most out of this plugin.

197 downloads, 1 review, 0 screenshots, 5.0 rating


Family Style 2.0 2.0

eppy on Mar 19th 2022

Well! Some of you thought you wanted this. So it's here. Don't say I didn't warn you.

Notes for version 2.0:

This is the version that includes Bananas, not that map, which no one can prove exists.

205 downloads, 1 review, 0 screenshots, 5.0 rating


Marathon Dissent v1.2

pfhornikator on Feb 24th 2022

Vmoverlook

Dissent scenario by Thomas Reed. Modified for Aleph One by Mark (no last name).

Website

Notes for version v1.2:

from the readme:

Users must have Aleph One 0.16 or higher. "Marathon Dissent.bin" in the read me folder can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.

364 downloads, 1 review, 3 screenshots, 3.0 rating


Google Translated Bob and VacBob Lines 1.0

danrocno on Feb 4th 2022

Gogle_tranlsate_picture_5

I felt like google translating all the Bob and VacBob lines for fun and comedy, so i did it.

This has a sound file that has all of the Bobs and VacBobs lines google translated.

This was made for Infinity, but it does work in 2 as well.

note - only works in 16 bit sound mode (because i was to lazy to replace the 8 bit ones)

Voice actors

Soron - Bobs

Ssadke - VacBobs

Notes for version 1.0:

Release

274 downloads, 1 review, 9 screenshots, 5.0 rating