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Marathon Infinity

NEFX Netmaps 55

Adminn_1 on Mar 28th 2023

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Happy 50-map landmark! Here's to more.

[2023-02-12 - Two new NEFX netmaps have been added over the past week: "Condemned to the Hardtrack of Spools" and "Seal of the Contradiction Wonderlands". These can be downloaded separately at the provided link directory or with the entire map pack itself if you don't already have it.]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 55:

[2023-03-27 - One new NEFX netmap has been added: "Jousters on the Frame Warp". This can be downloaded separately at the provided link directory or with the entire map pack itself if you don't already have it.]

1412 downloads, 4 reviews, 27 screenshots, 2.8 rating


Apotheosis X 1.1

hypersleep on Jan 12th 2023

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Apotheosis X is a total conversion featuring 24 massive levels of carnage brought to life with entirely reimagined sprites and textures, high frame rate animations, 16 bit audio and an original soundtrack.

The campaign features engaging combat that scales with player skill and aggression, with a roster of new enemies and weaponry that complements the original games' nuance and high skill ceiling.

Notes for version 1.1:

Key updates for 1.1:

  • Sound effects are louder and punchier, with more variety.
  • The player's arsenal is more powerful, with many adjustments that make it more effective on total carnage.
  • Additional saves, items and resources throughout the campaign.
  • Weapon and item pickups are more visible.
  • Numerous bug fixes, including the removal of 2 soft locks.
  • Numerous small updates to level designs.
  • Included PDF manual with a weapon manifest and additional backstory.

An extensive list of updates is available in the download.

1597 downloads, 9 reviews, 13 screenshots, 4.8 rating


Liver and Onions 2

cassis on Jan 5th 2023

Liverandonions

Liver and Onions is a collection of maps I originally made for an unreleased scenario called hellpak

Levels are divided into three chapters, normal combat, platforming and explosive jumps and mandatory explosive jump combat, accessible from a hub. They are also marked in the vidstart menu which I encourage you to use since many levels start difficult sections without a pattern buffer.

Keep in mind chapters do not proceed in order of difficulty, the last few levels of the normal combat chapter are some of the hardest in the scenario.

These levels were created as either niche gameplay experiments, glitch exhibitions or injokes. I am mainly releasing them to vid some of them but if anyone else enjoys these I would be happy.

Notes for version 2:

Aaron properly credited, level 4 appears in level skip dialog

217 downloads, 0 reviews, 1 screenshot, 0.0 rating


Deus Volt! 1.0

Synchronicity13 on Dec 30th 2022

Juggernaut

A solo/coop campaign for Infinity. Join UESC forces in their first major offensive against the Pfhor, and explore the mysteries of the Vylae homeworld.

Requires the Previous AI Plugin until I figure out how to embed MML.

Notes for version 1.0:

Happy New Year! Got back into mapping after a ~12 year hiatus and figured I should give this an update. Made a number of sweeping changes, including:

  • Reworked geometry. Refined or scrapped and replaced frustrating portions of specific levels (e.g., beginning of first level). Modified shield charger/pattern buffer placement to be challenging without being frustrating.
  • Reworked enemy placement. Drastically reduced number of teleport ambushes and mobs in tight spaces. Much more freedom to maneuver in firefights.
  • Differential shading. Along with tweaks to texturing, should make it much easier to "read" the geometry of the levels.
  • Updated terminals. Fixed a number of typos in terminal text, and made mission objectives clearer.
  • Revised level names/order. Changed names I thought sounded cool in 2008 to names I think sound cool in 2022. Also, switched around the order of later levels.

I'm always looking to hone my craft as a mapper -- reviews, suggestions, &c are greatly appreciated. Hearty thanks to $lave for providing thorough and thoughtful feedback on v0.1!

2469 downloads, 3 reviews, 3 screenshots, 3.7 rating


Hammer editor Pfhactory N Utopia 1

ZipZap2 on Oct 9th 2022

Oh

I copied Pfhactory N Utopia into the Source game engine using Source Hammer editor.

There are no textures.

This is a map for the Source Hammer editor.

Geometry and platforms are made.

The 5D space bridge really moves up and down.

Notes for version 1:

This can only be opened with the Source game Hammer editor.

160 downloads, 0 reviews, 1 screenshot, 0.0 rating


Imperium VI

Windbreaker on Sep 24th 2022

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22 multiplayer maps for Marathon Infinity. Sixth edition features 2 new maps.

Many of these feature precipitation/weather/novelty Lua scripts, while others are simpler in design.

Notes for version VI:
  • Features 2 new rocketless maps: Turnabout Intruders, and The Tremolo Call.
  • Boosts fusion pistol ammo on nearly all existing maps.
  • Minor architectural changes done to Dead by Daybreak and Blue Comet.

2977 downloads, 10 reviews, 22 screenshots, 4.9 rating


Marathon 1984

Simon the Nemesis on Sep 9th 2022

Underwhat_0000

Marathon 1984 is a custom 3 map scenario for Marathon Infinity, created in 1997 by Frank 'Elk' Rooke and distributed in the MacAddict issue No. 13 cover CD.

This file contains the Marathon 1984 map file and a patched shapes file in MacBinary II format, compatible with Aleph One, as well as the original installer for classic MacOS also in MacBinary II format.

Contents of the Marathon 1984 original readme file:

Marathon-1984 Scenario

Level construction, textures and terminal art: Frank 'Elk' Rooke Many thanks to Devon Belcher (UESC Marine terminal pict by Devon)

Final merge: 6-16-97

1984 consists of three levels to be played as solo maps only and using Marathon Infinity.

Send your comments or questions to: [email protected]

227 downloads, 1 review, 7 screenshots, 4.0 rating


Gemini Station 2.0

The Man on Aug 12th 2022

Aquae_perturbae_2

Note: I didn’t create this; Dr Mike Trinder did. All I did was to convert it to a format compatible with modern Aleph One.

Gemini Station (first complete release: July 9, 1997) is a partial conversion for Marathon Infinity with 12 total levels, though players may not see them all every time they play it. Two are secrets and three are brief exposition levels, so it has seven proper levels, of which six are very long. Seriously, they’re huge.

I haven’t played through the whole thing in a while, but it was extremely impressive when it came out; as far as I know, it was the first scenario to incorporate several mapmaking tricks like airlocks and programmable teleporters. I last replayed it two or three years ago and felt it still held up.

As far as I’m aware, the only versions previously available were incomplete conversions that came with a shapes patcher that only ran on MacOS (and I’m not even sure they ran with modern releases). This version includes the patched shapes file, so you don’t have to bother patching the shapes. All you need to do is select the map and the shapes in Marathon Infinity and you’re good. (Make sure to select the shapes!)

Apart from patching the shapes and converting the map to MacBinary format, I haven’t modified any of these files at all; the readmes are even still in Mac OS Roman. Hopefully Dr Trinder won’t mind me making his scenario accessible to modern players; several people have asked for it on Discord over the years, so I figured I’d save people the trouble in the future.

In any case, I strongly recommend this, especially if you haven’t played it. It’s probably in my top 10 Marathon scenarios of all time, and the only things keeping it out of the top 5 are its short length and its relative lack of original assets (there are no new sounds and not many new graphics). However, it still looks phenomenal, and its map design would probably still seem inventive today. The writing is also fantastic.

Note: Screenshots incorporate Goran Svensson’s HD walls & landscapes, Freeverse’s HD weapons, and in some cases W’rkncacnter’s BRUTAL MARATHON plugin. I only spent about twenty minutes on these – they’re probably nowhere near the best sights Gemini Station has to offer. (Also, you probably shouldn’t actually use these plugins with it – certain game functionality is highly likely to break or not look as intended.)

Notes for version 2.0:

Converted from archives.bungie.org upload to formats Aleph One can read on Windows and Linux.

232 downloads, 3 reviews, 4 screenshots, 2.3 rating


The Flappyboi Incident 1.1

W'rkncacnter on Aug 8th 2022

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A horrible virus is affecting everything around you.

The only way you know how to deal with the situation is to spread it around as much as possible, and kill everything that remains.

(A plugin compatible with Marathon 2, Infinity, or similar scenarios.)

203 downloads, 2 reviews, 1 screenshot, 5.0 rating


Marathon Infinity Upscaled Monsters (Art)

W'rkncacnter on Aug 8th 2022

7

There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.

1082 downloads, 3 reviews, 7 screenshots, 5.0 rating