Adminn_1 on May 12th 2021
[05/11/21 update: New map added, NEFX - "Advantage's Patchwork".] You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3
Notes for version 6:
New map added, "NEFX - Advantage's Patchwork".
209 downloads, 0 reviews, 27 screenshots, 0.0 rating
W'rkncacnter on Apr 10th 2021
This is a Marathon Infinity landscape plugin intended for people that like the look of the original landscapes, but want more detail than the originals allow. Most HD landscapes available make fundamental changes, and I've tried hard to avoid doing that with these.
These were created with AI upscaling, and I did some small touch ups to certain landscapes to try to get rid of anything odd. They are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.
Notes for version 1.1:
1.1: Corrected the size of the images and restored missing data on the top and bottom of the images.
276 downloads, 0 reviews, 8 screenshots, 0.0 rating
W'rkncacnter on Apr 3rd 2021
This is a Marathon Infinity wall texture plugin intended for people that like the look of the original textures, but want more detail than 128x128 textures allow. Most HD textures available make fundamental changes, and I've tried hard to avoid doing that with these.
These were created with AI upscaling, and I did some small touch ups to certain textures to try to get rid of anything odd. Many textures are probably still not perfect, but the hope is they look the way they're supposed to, and are still improvements over the originals.
Notes for version 1.2:
1.2: Sharper, more detailed textures. Fixed some of the textures where upscaling did weird things due to excessive dithering.
1.1: Color corrections to some textures
293 downloads, 0 reviews, 10 screenshots, 0.0 rating
Juzo-kun on Mar 20th 2021
Err... uhm... so i did it? The whole Infinity spritesets and images (minus the Player, that will come, eventually) but in a more cartoon-ish format.
For any problem in downloading the whole pack, the single items are mirrored on my Drive.
Notes for version 1.0:
Initial release, let me know about bug, inconsistencies etc.
173 downloads, 4 reviews, 3 screenshots, 4.8 rating
The Man on Mar 10th 2021
To be clear: I didn’t create this – it’s the work of James Hastings-Trew (of Tempus Irae fame). Hopefully he won’t mind me uploading this here.
This won the Bungie Mapmaking Contest back in the day – deservingly so; it’s a superb package in almost every manner. It’s become increasingly difficult to find, though, and the main version available requires running a patch on the classic Mac OS. Hence this upload.
Overall, this is a fun three-level pack with some great new textures. The story is fairly cursory (though well written), and it ends on a cliffhanger for an intended sequel that James never made because he got roped into Tempus Irae instead. TI is great, though, so no major complaints.
This is intended to run in Infinity; it includes a map and a shapes file. Further info is included in the “Simplici7y Megiddo Read Me” file found in the download.
132 downloads, 0 reviews, 3 screenshots, 0.0 rating
W'rkncacnter on Mar 7th 2021
HD monsters for Marathon 2 / Infinity. These were generated with Topaz Gigapixel AI upscaling using Art settings, with some automatic processing to correct colors and smooth the edges of the sprites. The art style upscales have less detail than the other gigapixel plugin, but this is typically a good thing, as the extra "detail" in the other plugin was controversial. If you like some monsters from the other plugin better, it should be easy to mix-and-match monster collections, by copying the numbered folders from one plugin to another. For reference, the other plugin can be found here: http://simplici7y.com/items/marathon-infinity-upscaled-monsters.
There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.
157 downloads, 0 reviews, 7 screenshots, 0.0 rating
RyokoTK on Feb 7th 2021
Shappie on Feb 6th 2021
"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."
Created by Marcos T. Pinheiro - 1/30/99
229 downloads, 0 reviews, 4 screenshots, 0.0 rating
Shappie on Feb 4th 2021
It is 40 years after the combined forces of Earth and the S'pht Kr sacked the Pfhor system. You were put back into stasis after your legendary battles at Tau Ceti and L'howon. You've been recalled from stasis to help the UESC on a mission of utmost importance. You are aboard the UESC Leviathan and headed towards the Kolana system. Hobbes, the onboard AI, informs you of the situation. The Pfhor are back. So are the S'pht. More importantly, there is a new player in town, an AI called Wanda.
- An epic 3-way battle for the Jjaro AI with fluid alliances. Fight with the S'pht against the Pfhor, fight with the Pfhor against the S'pht. Fight alone against everyone.
- A new texture set
- 12 solo levels
Created by John A. Hancock, 1998
223 downloads, 0 reviews, 4 screenshots, 0.0 rating
W'rkncacnter on Dec 24th 2020
HD monsters for alephone. These were generated with Topaz Gigapixel AI upscaling, with some automatic processing to correct colors and smooth the edges of the sprites. Also, a bit of manual editing was done to remove black outlines from a couple monsters that had thick black outlines. The Bob and marine faces end up looking very weird with gigapixel, so I've included the Bobs and marines from Treellama's ML Super Res Monsters plugin, so that this is a complete and usable plugin. The gigapixel monsters are scaled up 4x, while the Bobs and marines are 3x.
This plugin should be good enough to use as-is, but I'm sure there are opportunities to do more manual cleanup and tweaking to make them even better (particularly making fighter staves more consistent between frames). If the community is willing to help out, let me know in discord, and I can provide the png masters for editing: https://discord.gg/c7rEVgY.
Notes for version 1.0:
- Adds glow maps
- Uses TL's ML Super Res Bobs and Marines, as gigapixel did not do a good job with them.
- Manually removed some black borders in cases where they were very thick.