After last time, I'll try to keep this one short. After a quick gloss over in solo-mode, I found the aesthetics rather lacking. There are some very inspired uses of detail here, but on the whole these maps aren't too pretty. Actually gameplay, however, more than makes up for the fact. There's a great variety in gameplay here, there's oldschool rocket carnage (Shower of Quanta) and some really modern feeling bullet play (Before the Beasts, Neural Reroute.). Before the Beasts in particular stood out because of how AR centric the gameplay was. Not even PD brought the weapon to the fore like this. Another cool thing the mapmaker did was limit certain types of ammo on the maps to balance out the differences in strength between weapons. A good example is Neural Reroute, where this is used to keep the shotgun from overshadowing the SMG and AR. Powerup use was generally good, though the 2X on Before The Beasts was unreachable, and there was an invincibility on Haberman Hoedown. Definitely worth downloading, Cranchwire is a Magnanimoussely Amy-able map pack.
12 Infinity Net Maps
?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."