A map i only converted to the marathon engine. not my idea.
this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...
some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.
@President People thats what it is.
@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.
The title says it all
The outdoor area is nice, but the textures kind of suck. And you could really use some pools of fog in those dark pit areas. Not enough Storm Troopers. A-
haha envy are you saying this was my idea? It was kinda both of us. Anyways, as an official review, A+ man. You did good. The teleporting was a little wierd (when you fall off) but i liked the hidden invis
I don't know if it's supposed to, but I agree: It is just like Rhen Var in SW BF. I love this map and it is easily in my top ten marathon maps. BTW, nice job on the indestructible and invisible BOB in the coffin room!!
Kind of reminds me of the Rhen Var Citadel map from Battlefront I.