• Currently 4/5 Stars.

Definitely better!

Sharkie Lino on Jan 17th, 2023, Version 1.1

This update definitely addresses many of the issues I had experienced in the previous release. Admittedly, the second time playing a game tends to be easier than the first because you're now more familiar with it and know more where to go. But this time there was a much better amount of ammo for the fighting. The challenge was still there, but it was MUCH more manageable this time to fight what you had to. I also took advantage of the exploding barrels especially if there were any Hunters nearby.

There weren't any instances being like "Well what the heck do I use now?? There's nothing left!" (Especially on All Things Uncertain). I'm really thankful that you chose to not have the last level make you lose all your stuff anymore, that was really infuriating last time. Said level still being a vacuum is still kind of annoying, but I didn't die once from running out of oxygen, so I guess I can't complain all that much. The race up the stairs was still tough, but more manageable.

Everything had much more of a balanced feel to it, and that helps gameplay tremendously. The updated sound effects especially for the power-ups and the grenade detonations are a lot better.

Maybe the only thing that still sounds "off" is when the Troopers fire the grenades. It doesn't sound much like a firing sounds but more like a "release of steam" for lack of a better term. The sound also I think sounds too much like part of The Great Fen's soundtrack (which is already known that I dislike a lot) and it kind of makes me look around because I think something is being fired at me. I guess if the track is to stay, I can just shut the music off during that level if I play the scenario again.

I would say that in All Things Uncertain, the starting area needs to be looked at more. When you rise out of the pit, and you move away from the Enforcer about to fire on you, he goes inactive, so then the two things that teleport in to help you, just teleport out immediately instead, and you don't really have anything to take him out. While the level itself is MUCH better compared to the previous version, I would still say it could use maybe just a "tad" more ammo only because of those fast scythe-wielding (whatever they're called) monsters that are used in it, and the one that drops in near the end where there's that Enforcer waiting by the terminal I feel is a bit of a cheap shot.

This is more of a personal opinion, but I still wish there were more 2X rechargers, instead of just that one on the second to last level. Admittedly I'm not as hard about that as I was last time, since ammo amounts and cheap monster spawns were taken care of now and really changed the gameplay, but I still feel for some of the scenario's mid to later levels, I really feel the player deserves them. Not all rechargers of course, but some here and there.

But overall, this was definitely an improvement over the previous release, and I had a much more positive time playing it.

Apotheosis X

hypersleep on 01/12/2023

Apotheosis X is a total conversion featuring 24 massive levels of carnage brought to life with entirely reimagined sprites and textures, high frame rate animations, 16 bit audio and an original soundtrack.

The campaign features engaging combat that scales with player skill and aggression, with a roster of new enemies and weaponry that complements the original games' nuance and high skill ceiling.

5,971 downloads, 13 reviews, 13 screenshots, 4.4 rating