The Man

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6 Reviews

  • Currently 5/5 Stars.

New maps in 2020? And they're actually good? Imperium

The Man on Nov 14th 2020, Version V

It’s a quarantine miracle!

Windbreaker seems to be the last net map creator standing since RyokoTK 4GOT again. If you don’t have this collection yet, there’s a good chance that you’ve been wasting your life. These maps are staples of modern net games, alongside Windbreaker’s previous few packs. They’re gorgeous, they flow incredibly well, and they’re even fun to explore and wander through. They also work well with Survival, since Windbreaker was even thoughtful enough to merge in scripts raising the monster activation limits.

Basically, if you’re still hosting Marathon net games in 2020 and aren’t hosting this pack for at least some of your games, you need to reëxamine your life choices. A set of net games without at least one Imperium map hosted is probably a subpar set of net games. I’d recommend this, Infra Apogee, Caustic Dystopia, Second Quest, Red Spectrum, Paradise Lost, and Starlight as a starter kit of packs for newcomers to learn (an admittedly very Windbreaker and RyokoTK-heavy kit, but their maps tend to be some of the most commonly hosted).

As for the maps here, they’re all great. I think “Yucatan Dive” is my favourite to wander through, though it’s rare to have enough players to make it worth hosting (so games where there are enough players are a treat). “End Times” and “Getaway UK” are very distinctive looking, memorable levels. “Hyacinth House” is also always a load of fun. I think “Inaugural Trams” is my favourite of the new levels – it feels like a cousin of “Tempus fugit” from Infra Apogee, not that I’m complaining. “TRON” is probably the most stylish, though.

If I do have a complaint, it’s that treellama made Visual Mode in Weland, and not one new map from Windbreaker since then. What gives? :V

tl;dr: It’s great that someone released new maps in 2020 and they’re actually good. Get this. If you already had an old version, get it again.


  • Currently 5/5 Stars.

One of the best net packs ever made Starlight

The Man on Aug 8th 2020, Version X

If you host net games at all, you need this pack. (And if you only join others' net games, you still need this pack to familiarise yourself with one of the most frequently hosted third-party packs on the metaserver.) It's utterly massive, with (as of this writing) 44 levels from tiny to absolutely gargantuan, all gorgeous, all with fantastic flow, all with impeccable weapon and item placement.

I must confess I haven't actually played all 44 of these as net games (again, there's 44 of them!), but I've never had a bad experience with any of the ones I have. In my ideal world, we'd see the stock maps hosted on the metaserver a lot less often, replaced by maps from packs like this and Windbreaker's Imperium.

While I'm at it, Ryoko's Paradise Lost, Second Quest, and Red Spectrum also hold up really well. (Red Spectrum is quite architecturally simple compared to Ryoko's later work, but still has great flow and weapon placement.) Grab those too.


  • Currently 5/5 Stars.

I suck at this :( Electric Sheep Tetris

The Man on Apr 23rd 2012, Version 1.0

It's probably my fault for not remapping the keys to something more logical whenever I play this, but still :(

Cool stuff, five stars.


  • Currently 5/5 Stars.

Gorgeous Second Quest

The Man on Apr 23rd 2012, Version 2.0.0

I haven't actually gotten to play these in net mode yet but they are all significant aesthetic improvements over the originals, and for the most part they seem to flow better than the originals too. I was pretty shocked by how radical some of the rearrangements were (especially "Dead Fields") but I can definitely get used to them. My only complaint is that it would be nice to have an add-on that can throw in HD textures for the M2 levels.

It would also be really cool to have someone redo "Aye Mak Sicur" as a net map in this style (it was originally built as a net map to begin with, after all), although that's probably a pipe dream.


  • Currently 5/5 Stars.

Pretty close to being a perfect scenario. Marathon Phoenix

The Man on Apr 23rd 2012, Version 1.2.0

This is definitely in the top five Infinity/Aleph One scenarios I’ve ever played (the others are, in no particular order, Tempus, Rubicon, Eternal, and Pfh’Joueur, in case you’re wondering), and large portions of this scenario should serve as a model for future map-makers.

Cons:

  • Too frakking difficult. Not always in a “This is a challenge” way, but in a “If you stand in the wrong place for a second you will die” way, which is fine the first time but gets a bit frustrating after awhile. This probably wouldn’t be a problem if not for the $**$ing fire speed of some of the enemies (I'm looking particularly at red defenders, blue hunters, the retooled Mothers of All Cyborgs and the like). This isn’t helped by the fact that Defenders fire on the left while pretty much everything else fires on the right, which makes the strafe-while-circling-enemies tactic I use in almost every other scenario almost impossible (although this isn’t really Ryoko’s fault since he wasn't the one who designed them. I guess he could have flipped them and just hand waved it as the A’khr being different though). I recently beat Marathon 2 on Major Damage without all that much frustration. I couldn’t even hack this on Normal.
  • Some of the secrets are probably impossible to find without the guide.

Pros:

  • Apart from the Guide Dang It secrets, the puzzles are uniformly superb. Almost everything in the game that isn’t a secret can be puzzled out without consulting a guide, but in some cases you’re going to have to think about it for awhile.
  • Possibly the most gorgeous map design I have ever seen in a scenario – even eclipsing the best levels of scenarios like Tempus Irae, Rubicon, and Eternal. Every single map is a beauty.
  • Apart from the insane difficulty, the gameplay is for the most part solid. I did find myself missing the shotgun though; the crossbow is an effective replacement, but you can’t carry nearly enough ammo for it except on TC :(

Neutral/Who cares:

  • The story is kind of simplistic, but it gets the job done. The writing is effective and the terminals are fun to read without ever going on too long like certain other scenarios occasionally do (*cough* Eternal).
  • Some of the graphics were taken from other scenarios. Seriously, find something better to worry about. They’re all used beautifully and all fit nicely with one another.

It would be nice to have an HD version of this at some point, though.

Notice to players: Every single level has at least one secret. The “Nearby Skulls” count tells you how many secrets are on the level. I don’t remember any single level having more than seven.

My favourite levels were probably “Stone Temple Pilates”, “Into Sandy’s City”, “Escape Two Thousand”, “Sanctum Sanctorum”, “Dark Pfhorces”, and “Roquefortress”.

(April 23, 2012)

Edit May 27, 2020: I’m replaying this on Total Carnage and enjoying the combat a lot more. It’s possible some of this is the result of changes to the game since I last played it; however, it’s also worth noting that Ryoko himself has explicitly noted that this game is not balanced for any other difficulty setting. You’ll always have enough ammo on Total Carnage, even if you vid start every level (with Command+Option+New Game or Ctrl+Shift+New Game), unless you’re incredibly wasteful with ammo; however, this isn’t the case on lower difficulty settings, which have ammo caps that Total Carnage removes.

As a result, if you absolutely have to play on a lower difficulty:

  1. Git gud.

  2. Use a script that removes the ammo limits (or at least makes them into something ridiculous like 1,000 per ammo type).

My high esteem for this game hasn’t really changed in the last eight years since I wrote this review; if anything, I think I like it even more now. One of my own levels (“To Make an Idol of Our Fear and Call It God”) is a direct ripoff of “Roquefortress”, which should be a clue as to how highly I regard it. (Further edit, July 31, 2020: My level for the forthcoming re-release of Tempus Irae, “Il grande silenzio”, will be equally obviously influenced by “Stone Temple Pilates”.)

Version 1.3.0 adds six new levels to the end of this game, which are worth your time to play. (They’re normally accessible from a secret terminal in the last level of the main story, “Swan Song”, but you can always vid start if you don’t feel like replaying the whole scenario. The first of these is a rebellion level, anyway, so vid starting it won’t be any different.) The short sequel Kindred Spirits is also worth your time.

And I do recommend vid starting each level. It’s a fun challenge, since Ryoko made sure each level has enough ammo and weapons to complete from a vid start.