No I couldn't.
The test runs we did were a lot of fun, even though we had more players than some maps were meant for, haha. Channel Z definitely reminds me of Mucking About and Master Slave from Red Spectrum. TRON was really a unique and fun experience. Just takes a little getting used to as sometimes the plain-colored walls can be a litte confusing in terms of where you are and some movement, but then again, we had 5 players on there during one of the test runs.
Pretty awesome work on Phantom Power with the precipitation and wind volume effects, I had no idea the precipitation got stronger the first time I played it, as well as the fog getting darker, but that's because I didn't have fog on the first time until I did a solo run. Sorry. :P
The other new maps are fun too.
I'm not really sure what was tried here (yes I read the description), but it just does not work out.
Having a level with just almost all platforms (especially if you land on one while it is going down) I don't find enjoyable, and doesn't add anything to the game. Some of these levels have total dead ends, which are very annoying. Having one huge open area doesn't work either because you pretty much have no way to take cover from bullets, and some of these are just too large in general. Also, DON'T have a player spawn that is any starting height other than 0.00, as it's very annoying when you cannot move immediately after respawning. For a game as fast-paced as this, those 1 to 2 seconds are very significant.
Captain Jteg kind of works out if you want to have one different round, but that's about it. Other than that, I don't enjoy this pack.
The issue though is that it sounds a bit TOO atmospheric. A lot of the notes have too much of a cross-fade that it sounds a bit disorganized, for lack of a better term. I'm not really a fan of rearranged percussion either (particularly on New Pacific Reprise).
I will say, this rendition of said track does get the notes much better than other remakes I have heard, but overall, it is just very tough to beat the original Quicktime ones.
This is more Yuge than my washing machine videos!
These are the best okay maps I have ever seen!
Such worthless netmaps, right? :P
Getaway UK kind of reminds me of Myst Island, and its design is very clever. Cabron Dating I still feel would be better without the SSM, but it doesn't make it a bad level by any means, and Blue Comet is a very good little dueling map, 3 works great too.
All others are your usual good fun levels for some standard combat, and Damage game type as well! Argus Array is clearly The Final Frontier. Hehe.
JUICEMAN may still sue for JUICE infringement!
50% Of the time!
And now for the serious part! :P
Overall, the majority of these maps are pretty decent for Small sized rounds, I'd say 4 at most. I've had some fun ones in them before! The biggest issue is that majority in the pack feel so similar, particularly in size.
Yes I know, they're 7-polygon maps. But even so, even with that amount I have certainly seen some attempts to make them have some difference with each level. Then again, maybe I expect too much. :P
Finis Operis is the most confusing. Is it a legit suicide map, or is there some trick to it?? Even it being an irons map, I am totally confused by it!! You're killing me, Smalls!
Worked pretty well for the 4-player game we had a few days ago. It's good that you fixed that "stuck" corner, reduced the platform delay times, and added more weapons to the lower areas, still a few things though. I would really consider removing the Jjaro textures, as they really don't fit well with sets other than its own. The short hallway with the dead end, across from the teleporter seems rather pointless and may only encourage camping, or be an annoying trap for others. I would also consider either moving the invisibility or make it spawn in more than just that ledge, since that may also encourage a possible camping point.
It's actually kinda nice being able to check out some levels without worrying about any hits.
I haven't tried it with others yet, but did some tests. I'm a huge purist when it comes to physics, but I will say that this is probably a very good attempt at trying to not change the whole game itself. The main issue I have is the SMG. The change for that is just WAY too much, and several levels use that weapon, so I don't think that would work out very well for a majority of players, so I would reconsider that. I honestly may end up just staying with standard physics, but you're not to blame for that, it's just me.
Great work, brillster! Did a solo run through the two new maps and looks like it will be fun, great work on the sounds too!
The hill adjustment on The Pharos was the best thing you did. That level is very fun now with KOTH.
Liking these new additions, Wind! I also do like the SSM-free ones that you have for the smaller levels.
I know you like using multiple sets and I can say that your use of them has definitely improved. I'm glad you're keeping the Jjaro and Pfhor sets to themselves now as, in my opinion, they really just don't go well with other sets.
But, in general, great stuff.
Though, the only thing that seems off with this update is the brightness of them. They seem a bit too bright compared to the older ones. Just a heads up.
Had a 4-player round going last night. Lots of carnage and fun!
Maybe a 2.5
The round we played on it wasnt all that bad, but some of the problems I felt were that, as mentioned before, it did have that cramped feeling to it and ammo was rather scarce. I really don't think it is a good idea to have a 2X recharger right on the hill, but I already gave my explanation for that.
A maximum of 4 players may do okay, but more than that, I don't think will work very well.
Not sure why it took me so long to review this.
Lots of good games on these maps, great job as always.
Had the chance to host some rounds on the maps last night, and it was nothing but positive!
Great flow, no tight spaces and plenty of ammo!
You do not disappoint, Wind.
Working great on the betas with no error messages, Nice Work!
Played only a few games on this map pack but has been very fun!
A couple of the maps though, particularly Lobes and Pfhishes, could use more ammo (unless that was done for a reason), but overall, definitely worth playing.
Been playing these maps for quite a while and do enjoy them! The sounds could be a little better, but overall, worth playing!
Very useful. It has allowed me to make many texture fixes to maps without having to worry about any crashes due to the "Too Many Transparent Edges" error.