NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).
A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.
Original M1 version by Stephen Ritchie.
Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.
2048x1080: An improvement upon the original M1A1 "stars" background image, this is a slight upgrade of the excellent "Hi-Rez Landscape (Stars)" file uploaded by Phil Demkeston on the Lh'owon Ar'kives (minor smears and hazing were repaired).
You can, of course, use this same DDS file in any version, flavor, or scenario of Aleph One by moving the file to the appropriate folder per A1 flavor.
By popular demand, the The M1 Map Conversion Project has been rebooted.
Starting now, all further releases of converted M1 maps will be realized as "Netpacks" of ten (10) maps each, and with M1A1 physics merged.
In this Netpack:
The enclosed Read Me contains convenient links to all the current versions of M1A1 (the "Special Edition" release), its hi-res textures, and other assorted items.
"Hats-off" to the old-time Marathoners who started it all.
Enjoy.
...no one is forcing anyone to download; no one is forcing anyone to review. Are these lame? Sure. But as long as it's not 20 things in one day, or something, who cares? And personally, people who rate something without having tried it have neither integrity nor credibility. My two cents (or two Euros, depending on the day).
A miss, all around. Not on par with the normal TTEP standards by any stretch.
Unlike some of the reviewers on this site, I don't hate myself, or my life. Therefore, when giving a negative review I'm going to reasonably state my case and not say something idiotic like "where are the pictures?" or "people who tinker with Anvil are dumb" or "I didn't download this, but..." In any case, bizarre and random texturing, really basic architecture, badly placed sounds. Seems like you could have potential as a mapmaker, but this isn't it...
While it's not all that great a physics model (and there are many great ones out there), I hardly agree with the reviewer below that some sort of exclusive, clique-esque environment be created here that meets some invisible, imagined bar of excellence before allowing the world a glimpse at the contents of this website. By the way, that was me who uploaded those M1 files, and I quickly corrected the uploads to netpacks as opposed to individual maps. Here's something innovative for you, bitter reviewer: Don't download anything unless you're certain you're going to love it, or until Alex Seropian and Jason Jones collectively give their stamp of approval on 27 lb. stock, wax-stamped and signed by Bill Gates himself. That way you can be sure that none of the foul dirt of us mere mortals will ever befoul your pristine carriage.
A fine effort, but the demo is average. And yes, average for 1995 or 2010. I've been doing a fair amount of work with M1 of late, and am continually surprised by some of the early tricks, design excellence, and innovation of these early cartographers. Randall Shaw, for example. Or Daniel Loebl. This demo doesn't even come close to some of those 1995 early works, so let's not diss all the Old School M1 mapmakers as being "so yesterday".
Love this. Except when the accuracy goes down, down, down chasing ticks... ;)
Some very decent design accents here and there. Some maps better than others, of course. All in all, a good time.
Love to see things like this, even if sometimes crude. Thanks for the effort in placing it here. Personally, I like to use the "spnkrghol" 3D S'pht'Kr in my standard folder 100% of the time. In fact, I haven't seen the regular S'pht'Kr in years!
Seen a lot of these effects before, frankly (like the AR fire), but a couple of the new ones---and some of the other little tweaks---make this a pretty cool little model, indeed. The SMG effect is worth the price of admission. COMPLAINT: Please take a few minutes and provide a Read Me, so we can know what's been changed, and so those of us who collect these files can have information to file-away with the item. Thanks!
Five Stars! Great work; many thanks for going DDS.
A great piece of work. Simple, but important.
This set is not without a few issues. Some of the choices here and there are truly bad. But overall, it is a mind-blower, and as far as I'm concerned, there no sense running A1 without it. At all. Of course, with some special modifications here and there. ;) Thanks, Tim!
Loved this. Very well designed, visually, and the gameplay is treacherous.
My only complaint is that there's not more of it...
A truly excellent piece of work. What would M1A1 be without these? And in 1024x1024 DDS, no less? Here's an example of an artist who respects the previous goods while bringing excellent but subtle new touches into each texture. My only complaint is that Lava #31 is a "fail". Would like to see that redone. Also, the backdrops...not great. Odd, considering how amazing the rest of this pack really is. Note: All screenshots I've uploaded from M1A1 (or am likely to upload) were created with the TTEP v7.0 DDS files active. Thanks again for an outstanding suite.
Essential, in my book. Always great to have clean versions of visual items, to match the modern experience. Thanks for this; please make more.
One hell of a cartographer, this guy. Rarely gets better than this. Overwhelming in its consistency. Amazing in its complexity. And yet, classic gameplay, sans connerie.
Why a "5" rating? Because the author took the textures into a different world, while preserving all that made them great in the first place: There is no major tonal shift here; there is no gratuitous Photoshop/Maya skullduggery. A simple, elegant conversion and upgrade, which, at the same time, brings a new "feeling" into affairs. Thanks for this, friend.