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6 Submissions


Simplici7y

Switch on Jun 1st 2011

Screen_shot_2011-06-01_at_7

Simplici7y is a file sharing web application for the Aleph One community, written in with Ruby on Rails and hosted alongside The Pfhorums.

The project is named after a 7-polygon mapping challenge, which focuses on doing more with less.

When Fileball.org suffered downtime in early 2007, Jon Irons saw the need to fill the gap as soon as possible. He came to me with his idea for a new project. Jon's support was fundamental to the development and successful launch of Simplici7y, and I consider this project his as much as it is mine.

Simplici7y came online on the second anniversary of The Pfhorums. After Fileball.org was destroyed in a fire, S7 became the de facto place to publish. In the 4 years it has been online, there have been over 150,000 downloads, 300 items and 800 reviews.

Notes for version :
  • Added the ability to host projects outside of Simplici7y
  • Moved the project to github
  • User interface improvements
  • Visual improvements
  • Stronger buttons
  • Thinner header
  • Moved links to the new footer
  • Added more tags to the sidebar
  • Improved many of the forms

More in the six year anniversary thread on the Pfhorums.

1927 downloads, 3 reviews, 5 screenshots, 2.3 rating


4 Reviews

  • Currently 5/5 Stars.

Great pack Caustic Dystopia

Switch on Jul 9th 2011, Version 1.0

We played through every map in this pack online today.

As the other reviewers wrote, these maps have great architecture, flow and lighting. They have good flow, and play very well online.

I would like to add that, although Big Map ( along with TTEP and 1080p ) was slowing me down in the main arena, I'm glad Windbreaker didn't let older machines keep him from pushing the limits of the engine. It's a great map that shows the kind of scale Aleph One is capable of in 2011.


  • Currently 1/5 Stars.

Mapping suggestions My first map pack

Switch on Jul 5th 2011, Version

I'm glad you got all the zipping and posting stuff figured out. I played through both maps for a minute or so, and thought up a few points of improvement:

  1. Avoid dead ends like the tunnel in Tower. The map should flow, not require you to turn around when you hit a wall.

  2. Avoid paper thin walls like the one in Upstairs

  3. Learn to merge your individual maps into map packs, to make playing them easier. You should also name your levels in your level editor.

  4. Upstairs could use some more cover. Aside from the paperthin wall, you are a little exposed. This is nice for some parts of the map, but even Thunderdome and Route 66 have quiet areas.

  5. People will be more interested in your maps if your add screenshots.

I hope this review is helpful. Keep mapping and working on your technique.


  • Currently 4/5 Stars.

My Favorites PRAHBLUM PEACK

Switch on Jun 5th 2008, Version 304f6855

These are some of my favorites. /cheap