Tagged 'Solo'
NEFX Lua Scripts 2
Adminn_1 on May 15th 2022

2022-05-15 - New netscript added: "Global Omnilode Onus - The Wire", in which players win points by collecting items.
Introducing NEFX Lua scripts, whether for singleplayer or multiplayer (though some can be used for both)! I'd like to add more to this over time.
"Funneled Spatial Remembrance" kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!
"Victory of Absurdist Balance By Inwardness" starts you immediately with a never-ending shield charge and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.
"Betrothing to the Forgotten Root of Potentiate" means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This will make for some very interesting net games as well as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history. You will become a better player this way and make laughs along the way.
Notes for version 2:
New netscript added: "Global Omnilode Onus - The Wire", in which players win points by collecting items.
74 downloads, 0 reviews, 1 screenshot, 0.0 rating
NEFX Physics Files 2
Adminn_1 on Apr 13th 2022

[2022-04-13 update: New one added, "Play Pretext to New Awareness".] This is where I will upload NEFX physics files I make. So far I have three.
What do these do?
"Play Pretexts to New Awareness"
This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).
“The Full Rounding of Age-Old Collective Drives”
Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you'll surely die before you run out), making it like the "starting blaster" of some first-person shooters. See how threatening the invinciwimpsi are now!
“Spectrallax of Dooming Possibility”
This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.
Notes for version 2:
New one added, "Play Pretexts to New Awareness".
This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).
533 downloads, 0 reviews, 1 screenshot, 0.0 rating
Marathon Dissent v1.2
pfhornikator on Feb 24th 2022

Dissent scenario by Thomas Reed. Modified for Aleph One by Mark (no last name).
Notes for version v1.2:
from the readme:
Users must have Aleph One 0.16 or higher. "Marathon Dissent.bin" in the read me folder can be decoded (.bin file) and used with the the decoded (.bin) Image and Map files in classic. The look and feel of the game should be the same. The mml scripts are for text strings and opengl code.
247 downloads, 1 review, 3 screenshots, 3.0 rating
NEFX - Silent Words of the Spaces 1
Adminn_1 on Oct 24th 2021
NEFX - Minotransformation 1
Adminn_1 on Oct 16th 2021
Seven Shades of Wraith 1.02
Zott on Oct 9th 2021

A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Notes for version 1.02:
Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.
Fixed glow mask artifacts with fire sprites.
1985 downloads, 2 reviews, 2 screenshots, 3.0 rating
NEFX - Recombinant Showdowns of Ascension
Adminn_1 on Jun 9th 2018

NEFX is proud to present the first ever custom-made map for Pathways Into Darkness...Or at least Marathon: Pathways Into Darkness. This is an extermination level, so return to your starting platform to exit after killing everything.
This level is highly action-oriented and full of edifying trials and variety like never before experienced in the game.
1091 downloads, 1 review, 3 screenshots, 1.0 rating
Checkpoints 1.0
Hopper on Jan 16th 2016
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
1471 downloads, 1 review, 0 screenshots, 1.0 rating
Henselers Hell 02
RealRainman on Jun 7th 2014

Henseler´s Hell a map by RealRainman
Henseler´s Hell is the first and only "Marathon map" I made back in 1997. I tried to develop a detailed storyline that, although based on the familiar "I guide you through the action" concept, comes up with surprising twists and a couple of neat tricks that pushes even the experienced player to his limits. I wanted to include a lot of cool graphics (watch out for the terminals !) , and the biggest battlebot that the "Marathon" world has ever seen (I guess) !
Believe me, I used ALL the polygons,objects and entities that are possible to use in "Forge".
Notes for version 02:
Sorry guys, forgot about the fact that I uploaded here! A nice guy by the name of Greg (somehow) got in contact with me and pointed out the missing terminal pics! The HENSELER´S HELL map-file must have been corrupted years ago by copying it to a PC-file server. I was able to retrieve the original map file and it has all the terminal artwork included (which is important at some point in the story, visual hints etc.). Have fun! cheers, RealRainman