Adminn_1 on Jun 9th 2018
NEFX is proud to present the first ever custom-made map for Pathways Into Darkness...Or at least Marathon: Pathways Into Darkness. This is an extermination level, so return to your starting platform to exit after killing everything.
This level is highly action-oriented and full of edifying trials and variety like never before experienced in the game.
746 downloads, 1 review, 3 screenshots, 1.0 rating
Hopper on Jan 16th 2016
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
1153 downloads, 1 review, 0 screenshots, 1.0 rating
RealRainman on Jun 7th 2014
Henseler´s Hell a map by RealRainman
Henseler´s Hell is the first and only "Marathon map" I made back in 1997. I tried to develop a detailed storyline that, although based on the familiar "I guide you through the action" concept, comes up with surprising twists and a couple of neat tricks that pushes even the experienced player to his limits. I wanted to include a lot of cool graphics (watch out for the terminals !) , and the biggest battlebot that the "Marathon" world has ever seen (I guess) !
Believe me, I used ALL the polygons,objects and entities that are possible to use in "Forge".
Notes for version 02:
Sorry guys, forgot about the fact that I uploaded here! A nice guy by the name of Greg (somehow) got in contact with me and pointed out the missing terminal pics! The HENSELER´S HELL map-file must have been corrupted years ago by copying it to a PC-file server. I was able to retrieve the original map file and it has all the terminal artwork included (which is important at some point in the story, visual hints etc.). Have fun! cheers, RealRainman
1599 downloads, 2 reviews, 4 screenshots, 3.5 rating
Zott on Nov 13th 2013
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Notes for version 1.01:
Minor adjustments to enemies.
1512 downloads, 2 reviews, 2 screenshots, 3.0 rating
Jack Hammer Beta 2013
ellio7t on Oct 17th 2013
Destiny on Aug 30th 2012
An incomplete scenario that was the prequel to Marathon: Dave (mainly known as Dave demo).
Please read the text document that comes with.
Notes for version 1.0:
1.0 - First time being released to the public besides the other versions for TBCROnline.
This requires the shapes and sounds from MPiD beta. I put them in the download so you'll already have them on hand if you didn't already have them.
1617 downloads, 2 reviews, 4 screenshots, 4.5 rating
Chains of Dreams 1.0
Destiny on Aug 29th 2012
A short solo map which was originally meant to be for KTA IV, but got a bit too big for the requirement, so instead of going to waste I finished it.
This will be the first time where I've used all the tools required to make a map with Aleph One.
Notes for version 1.0:
1.0 - Initial release
1657 downloads, 3 reviews, 2 screenshots, 3.3 rating
Mark Smith on Dec 22nd 2011
The first in a series of solo mini-scenarios on the UESC Kolokotronis. Your feedback is appreciated.
1314 downloads, 4 reviews, 0 screenshots, 2.5 rating
Lava Fight .sceA
The Cool Guy on Oct 8th 2011
Don't fall into the lava
Notes for version .sceA:
Like I said don't fall into the lava