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Co-Op 2.2

irons on Aug 14th 2013

Co-op

This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.

Notes for version 2.2:

Added a few minor changes, including one that allows the script to work with the post-1.0 betas.

2802 downloads, 4 reviews, 1 screenshot, 5.0 rating


Jump Script 1.2

Megabyte on Jul 11th 2008

This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.

Be sure to this host with microphones off.

Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).

Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.

1809 downloads, 4 reviews, 0 screenshots, 4.5 rating


MPiD Beta

Winter_Wolf on Aug 12th 2007

Original_textures

Marathon: Pathways into Darkness Version 0.5 now available!

I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.

If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net

Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:

Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.

Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.

What to expect in future versions:

A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels

Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.

Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.

Beta Credits:

Raul Bonilla Nicholas Hoad Loren Petrich J�³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons

Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)

PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.

PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!

1773 downloads, 4 reviews, 1 screenshot, 4.8 rating


Capture the Falg 1.0.3

irons on Jan 23rd 2016

Naked_men

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

1636 downloads, 4 reviews, 1 screenshot, 5.0 rating


FloatingXHUD M1A1 (ultimate version) 1.0

DADDY Z3RO on Feb 20th 2011

Grendellives_0003

There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.

This version matches the interface of the real game, and has the same floaty goodness of FloatingX.

The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.

Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.

Notes for version 1.0:

Released

1629 downloads, 2 reviews, 1 screenshot, 4.0 rating


CARNAGE VILA 46! README 3.0

irons on Feb 26th 2011

Screenshot

This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!

Notes for version 3.0:

yo i tried real fame and fortune, but the reviewer YOULOVEME was all like YO DIS GAME IS DEAD and i was like SHEEIT DAWG THEN WHY U REVIEWIN and he was like J'ACCUSE and i tried askin wut was wrong then he said DAMN I TAKE JOKES SERIOUSLY FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK so we laughed bout that but he stopped laughin and said U WORSHIP THE DEVIL so i told him DAWG DAT WAS 2.5 YEARS AGO DAYUM

1578 downloads, 11 reviews, 2 screenshots, 2.5 rating


Custom Load Screen for Aleph 1.1

Dodopod on Aug 12th 2009

M1a1load

A terminal/pattern buffer themed loading screen for M1A1. I think it will also work for any other scenario too.

Notes for version 1.1:

Fixed alignment issue with the load bar.

1481 downloads, 2 reviews, 1 screenshot, 5.0 rating


XBLA Survival 2.0

Hopper on Jul 7th 2014

Fullroamingvapor_0005

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.0:

Adds four original maps from Freeverse.

1454 downloads, 1 review, 4 screenshots, 4.0 rating


Cheats.lua 1.0

elitesoldier on Jul 16th 2010

I_cheated___

ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Notes for version 1.0:

Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.

1274 downloads, 4 reviews, 1 screenshot, 1.8 rating


Quake 3 lua 0.1b

Vladtepes on Mar 1st 2010

Quake-3-lua

After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online

PS: For those like Goran "Mr Obvious" Svensson, this is a prank script

Notes for version 0.1b:

First public beta, some other functions may be added in future releases.

1227 downloads, 3 reviews, 1 screenshot, 4.0 rating