Downloads

Tagged 'Script' by Best Reviewed

Gunpoint 1.0

aquateenhgrfrce on Jan 21st 2017

Lower Grade weapons = More points

Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.

Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.

Future versions may include turning off auto switch and customization.

Current Netgame point distribution:

• Missile = 1 points
• Flamethrower = 3 points
• Shotgun = 5 points
• SMG = 7 points
• AR Grenade = 15 points
• AR Bullet = 10 points
• Alien Weapon = 20 points
• Fusion Bolt Minor = 20 points
• Fusion Bolt Major = 15 points
• Pistol = 30 Points
• Running Fists = 25 points
• Walking Fists = 35 Points
• Standing Fists = 50 points

961 downloads, 3 reviews, 0 screenshots, 4.7 rating


Colorblind Teamplay 0.2

Vladtepes on Feb 6th 2009

Teamplay

Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !

Notes for version 0.2:

Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.

1598 downloads, 4 reviews, 1 screenshot, 4.5 rating


Unofficial Co-Op 2.0 - 1.0 Edition 114.svn

tim on Aug 25th 2008

The number one comment I hear when hosting the Co-Op 2.0 Lua script is, "I really miss the old script."

Now, with the Co-Op 2.0 - 1.0 Edition script, those players will feel right at home.

This modified script spawns players with full health. By default, players will be "slaved" to the host's beacon, simplifying the teleport system for new players. The HUD elements from the original script also return, showing deaths, kills, and enemies remaining. While in the map view, helpful text explains how to set beacons, change targets, and initiate a teleport. Also, this script crashes more often.

1643 downloads, 1 review, 0 screenshots, 5.0 rating


Statistics Lua 1.0

treellama on Sep 6th 2010

Duality_0000

By request of Goran, Statistics.lua tracks the accuracy, damage dealt per minute, and total damage taken for each player.

Statistics.lua works as either a solo or a net script.

1472 downloads, 1 review, 1 screenshot, 5.0 rating


EasyShade 1.5

Crater Creator on Aug 5th 2012

Easyshade-example-2

EasyShade contains functions for automating the lighting of Aleph One levels. It is intended to aid mapmakers in conjunction with their usual lighting techniques. EasyShade currently includes these functions (all parameters are optional):

sunlight(contrast, manual_sun_angle, cumulative) for simulating a directional light source that affects all surfaces and does not cast shadows

roomlight(brightness, floor_threshold, ceiling_threshold, radius) for assigning a brightness to an entire room at once

pointlight(brightness, max_radius) for simulating a point light source where the player is standing (calculations done in 2D)

darken() and lighten() for nudging the brightness of the room you're in up or down. These functions are tied to the previous and next weapon keys, so you can make an adjustment by pressing one key instead of typing out a function call.

pavelight(brightness) for applying a single brightness to all surfaces in the entire level

resetlights() for restoring a level to its original lighting levels

Notes for version 1.5:

Major update, now with wholly different types of automated lighting.

1609 downloads, 1 review, 2 screenshots, 5.0 rating


3D Examples Pack

treellama on Sep 2nd 2010

Screenshot0002

A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here

1605 downloads, 5 reviews, 2 screenshots, 4.2 rating


Superscalar 1.0

timothy on Feb 17th 2009

Dade

Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.

The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.

The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.

Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.

Bonus: I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.

1721 downloads, 2 reviews, 3 screenshots, 4.5 rating


Chibi Usa Soundtrack Bonus Edition

ftg.death.rhino on Jun 5th 2013

Nbi

Now you can hear the Original Marathon Soundtrack in the modern MIDI Instruments for Quicktime! Me sad though, no plugin, no MML script, just replace your Tracks folder with the new one... :'-(

Notes for version Bonus Edition:

It may not be a plugin, and it may not replace on its own, but it has some cool extra stuff, things for newcomers and things for Born on Boards!

1959 downloads, 2 reviews, 1 screenshot, 4.5 rating


Joust 5.0

irons on Feb 6th 2011

Joust

This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.

Notes for version 5.0:

This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.

1769 downloads, 3 reviews, 1 screenshot, 4.3 rating


Damage 1.0

Megabyte on Jan 3rd 2010

In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.

Just select it when hosting and set netscript as your gametype.

1334 downloads, 3 reviews, 0 screenshots, 4.0 rating