Fresh from your triumph on the starship Marathon®, you are seized by the rogue computer Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare…
This release of Marathon 2: Durandal includes the classic graphics, and revamped high-definition textures and monsters from the Xbox Live Arcade edition.
Demo
Welcome to The BOB Factory version 1.0.1 !
Those friendly little BOBs have been kidnapped by the Pfhor for experimental purposes! After being sacked by Durandal and friends a few hundred years ago, the Pfhor Empire has almost reached it's former glory, save for one small detail...what to do about Earth and all those superhuman space marines. So those wily aliens built The BOB Factory. There they plan to develop a new type of assimilated BOB, one that is indistinguishable from normal humans and doesn't say silly things to give itself away. If they reach Earth, those assimilateds would wreak total havoc. This is where you step in and save the day...Space Marine.
The map consists of 3 levels
Version 1.0.1 fixes the terms & pattern buffers -- making the terms look like terms and the pattern buffers look like pattern buffers.
A scenario set between Marathon 2 and Marathon Infinity. Intended to enhance the story experience of playing Infinity by giving enough context to work out key plot points as they happen in game.
As Departure intended as a prequel to Infinity it's fairly short. Only 12 levels and some of them are fairly short.
Any feedback is welcome. Alternatively feel free to unpack the game file with Atque and make improvements.
Version 1.1 - Fixed bug in smaller walkway area of Noctem where player could clip through wall and be trapped in centre
In celebration of the 30th anniversary of Marathon 2's release, this is a 28-level scenario using the same story of the original game and similar constraints, blending together classic and modern level design styles to make an exciting revisit to Lh'owon.
Made by aperturegrillz, BaudrillardBoy, cassis, future you, hypersleep, Kovacs#2398, MurgenROfF, RyokoTK, and windbreaker.
This is the actual fix for the evil spawn point problem.
Teaser Video: https://youtu.be/vQ6sbB7itnE?si=QkkvPqLQUeK_2GFI
Fixed file loading on Linux and Mac OS. Changed "\" to "/" in mml folder paths.
NOTE: Simplici7y will not let me upload anything to the old entry, so this is a reupload.
Eupfhoria is a fully re-instrumented and re-scored soundtrack mod for the first Marathon. This replacement tries to remaster the original soundtrack while retaining the original feel. It IS the tracks you know and love, as it's based off the original MIDI files. Most tracks should fuller and more atmospheric, hopefully a bit like Marathon's younger brother, Halo.
To see if this is for you without downloading, you can stream it all here: Eupfhoria - Full Album Stream
Install like any other plugin, the old versions had you manually replace the stock music but this is no longer required. Run like any other plugin.
NOTE: Don't use this for your first playthrough. Really. This is for people who've played through it before and want a new experience. Updating those pesky textures is one thing, but save this for your second playthrough.