Marathon 1984 is a custom 3 map scenario for Marathon Infinity, created in 1997 by Frank 'Elk' Rooke and distributed in the MacAddict issue No. 13 cover CD.
This file contains the Marathon 1984 map file and a patched shapes file in MacBinary II format, compatible with Aleph One, as well as the original installer for classic MacOS also in MacBinary II format.
Contents of the Marathon 1984 original readme file:
Marathon-1984 Scenario
Level construction, textures and terminal art: Frank 'Elk' Rooke Many thanks to Devon Belcher (UESC Marine terminal pict by Devon)
Final merge: 6-16-97
1984 consists of three levels to be played as solo maps only and using Marathon Infinity.
Send your comments or questions to: kfrooke@earthlink.net.
This is the latest release of this scenario.
Winter 1 is a collaborative single player project originally made in 2010 to succeed the Xmas series. It consists of 7 levels.
Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear
This version is from 2022 and was packaged with modern tools, so it should work on every platform. It also has some other improvements:
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.
Fixed glow mask artifacts with fire sprites.
"An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool (you can see them in a series of very nice pics here if you're up for a 3 meg download, or get an idea from this 500K desktop picture), but I was bugged a bit when a new monster, with lots of new looks/sounds, died with an old sound, or fired with an old sound, or... Okay, it's a trivial complaint. Overall, this is really, really well done. It's been out for a while (as have lots of the recent uploads), but it's the first time I've seen it, and maybe you, too. Lots of art, lots of sound, lots of music (that's where all the new size comes from)."
Created by Marcos T. Pinheiro - 1/30/99
It is 40 years after the combined forces of Earth and the S'pht Kr sacked the Pfhor system. You were put back into stasis after your legendary battles at Tau Ceti and L'howon. You've been recalled from stasis to help the UESC on a mission of utmost importance. You are aboard the UESC Leviathan and headed towards the Kolana system. Hobbes, the onboard AI, informs you of the situation. The Pfhor are back. So are the S'pht. More importantly, there is a new player in town, an AI called Wanda.
Features:
Created by John A. Hancock, 1998
A 22 level single player game with brand new terminal art, weapons, environments, characters, and a story fleshing out the Marathon universe.
This scenario had become unattainable save for a single place, the Marathon Total Carnage Pack. I extracted and repackaged it to upload here, so everyone can access and enjoy this incredible scenario.
It is technically "unfinished" but only in the sense that it is missing some polish. It is essentially complete and you can play through the entire scenario without issue. Read the read me file for more information about Apotheosis.
Special thanks to Hypersleep.
Decided to release Glow as an unfinished game because it feels like it will change when The Silence gets released.
Glow is built from Lost Land's resources, which is why the menu image is the base game's as well as textures and sprites. Music is taken from my iTunes list which features Tineidae, Totakeke and Cybernetika. Don't use the songs for your scenario if you haven't brought them yourself. (Cybernetika's was however free) No copyright intended for any song. Removal is acceptable.
Don't criticize this scenario. It's unfinished and are only mean't as a glance of history.
Meerjel01
Made a global version AND a less law breaking one as-well.
A two-level mini-scenario consisting of maps that were intended to become part of Marathon Syndicate, itself a project building on Marathon Rubicon.
Maps are by myself. Project Syndicate was by Cryos, Drictelt, effigy, Goran, Lhowon and John Doe; the maps rely on some textures and a terminal picture by others in the team.
Winter 1 is the first and only episode in the series of collaborative single-player projects that was supposed to succeed the Xmas trilogy. It consists of 7 levels.
Contributors: Drictelt, Shadowbreaker, $lave, Axle_Gear
Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.
Xmas 2 is the second in a series of collaborative single-player projects. It consists of 8 levels.
Contributors: Goran, Simon, RyokoTK, Sinjid, Drictelt, Shadowbreaker, Phobos Romulus
Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.
Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.
Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran
Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.
Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…
Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.
Fresh from your triumph on the starship Marathon®, you are seized by the rogue computer Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare…
This release of Marathon 2: Durandal includes the classic graphics, and revamped high-definition textures and monsters from the Xbox Live Arcade edition.
Alien forces have boarded the interstellar colony ship Marathon®. The situation is dire. As a security officer onboard, it is your duty to defend the ship and its crew.
Experience the start of Bungie™’s iconic trilogy with Marathon. This release uses the original Marathon data files for the most authentic experience outside of a classic Mac or emulator.