President People on Feb 27th 2010
An underwater map built in and around a scaled-up generator.
You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.
Psycho Physics file:
*Movement is quicker underwater.
*All weapons fire underwater.
*Fusion Pistol fires safely underwater.
*All shots, including monsters' shots, will now fire underwater.
*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.
The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.
Notes for version 2.0:
Weapons and Ammo. Okay, this time I really ramped up the numbers.
Made more items floaty.
Physics no longer merged; I think there was an error with Atque.
1106 downloads, 6 reviews, 2 screenshots, 3.2 rating
RyokoTK on Feb 7th 2010
If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost
This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.
This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.
As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.
1100 downloads, 3 reviews, 0 screenshots, 5.0 rating
[M] Harmonium 1.0
heron on Jan 28th 2010
My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.
The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.
I welcome any feedback.
Notes for version 1.0:
Corrected version; the first upload did not include the embedded MML file. It has been fixed.
1010 downloads, 5 reviews, 3 screenshots, 4.6 rating
RyokoTK on Jan 15th 2010
KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.
If you want to play co-op, using Co-op.lua is nearly a requirement.
Notes for version 1.10:
Added two more maps and fixed a lot of bugs, mostly related to co-op.
2281 downloads, 6 reviews, 1 screenshot, 4.8 rating
Magenta Filter 1.5
W'rkncacnter on Nov 3rd 2009
Magenta Filter is a CTF/Rugby map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype. A few of them are also compatible with Rugby.
Notes for version 1.5:
Changes in v1.5: 4 maps changed to be compatible with Rugby.
Changes in v1.4: Added herecomethej's shapes patches for flags.
1109 downloads, 0 reviews, 0 screenshots, 0.0 rating
W'rkncacnter on Oct 25th 2009
Ill Descent 1.0
$lave on Oct 18th 2009
Perry Arena 1.0.2
jstea on Sep 20th 2009
Perry Arena is my first map released to the public. It's packed full of carnage and uses the sewage texture set. M2 compatible. There are aliens and bobs for solo fun.
Notes for version 1.0.2:
Changed some sounds and monster parameters to improve flow.
1040 downloads, 3 reviews, 2 screenshots, 1.7 rating
wastedjamacan on Sep 6th 2009
A small netmap I made. Probably the best one yet. Hasn't been tested on the meta that I know of.
849 downloads, 1 review, 0 screenshots, 5.0 rating
Elements 2 2 Beta
Dispatcher on Jun 16th 2009
Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs. If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-) The levels were built for speed rather than looks (although most look and sound pretty good). Once the bugs are edited out, it may be released as "Elements 2". Enjoy!
Notes for version 2 Beta: