The Cool Guy on Nov 27th 2011
Lava Fight .sceA
The Cool Guy on Oct 8th 2011
Don't fall into the lava
Notes for version .sceA:
Like I said don't fall into the lava
1027 downloads, 2 reviews, 0 screenshots, 2.0 rating
The Cool Guy on Oct 8th 2011
Just map that took about a minute to make
Notes for version 1:
1037 downloads, 1 review, 0 screenshots, 1.0 rating
Calle de Las Sombras 1.01
Zott on Aug 30th 2011
A map that allows hiding in the shadows to avoid detection from enemies. Light-dodging gameplay.
Optional sounds are more echo-y varients of the default sounds for a cavernous vibe.
Notes for version 1.01:
1.01 changed the texuring, added sounds, and changed the ending slightly.
1303 downloads, -22 reviews, 1 screenshot, 3.5 rating
Quartz on Aug 28th 2011
this is a collection of various fragments of ideas I've had. at least, the ones that were workable enough to even bother trying out, and interesting enough to bother sharing. a couple of these have been posted on the pfhorums in various threads at one time or another. none of these are full maps, and some aren't even finished. take them for what they are.
note: these have all been tested in aleph 1.0b4. some (most?) of them probably work in older versions, but I haven't bothered to go back and check.
this package contains:
- magic carpet
- the old factory
1198 downloads, 3 reviews, 3 screenshots, 4.7 rating
Coca-Cola Factory .0000000000000000001
W'rkncacnter on Aug 5th 2011
The Great Pillar 2.0 (beta2.5)
Dan the Man on Jul 9th 2011
This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.
:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.
Notes for version 2.0 (beta2.5):
Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!
Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?
And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.
Also added a hill for support of survival and koth.
Also added a ball for rugby, KTMWTB, and CTF support.
1574 downloads, 3 reviews, 0 screenshots, 2.0 rating
PhilThedoors on Jul 6th 2011
Well, this is my first map pack. I don't think that these maps are really good so if you have suggestions, send it to me please for better maps.
964 downloads, 2 reviews, 0 screenshots, 1.5 rating
Crater Creator on Jun 9th 2011
Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.
Notes for version 1.0:
This is the first official release. All maps and gametypes have been tested for functionality and balance.