Downloads

Tagged 'M1a1'

Marathon 1 Redux 0.0.12-alpha

liacrow on Oct 1st 2018

G4sunbathing_0042

Latest releases now on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

Although it is now a playable scenario, I still consider this an Alpha release for development and testing, but at this stage you may find it more entertaining than, and in some respects more faithful than M1A1. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

Notes for version 0.0.12-alpha:

M1-style Rescue missions now work! We don't have the branching storyline yet, but you WILL get different terminal messages on The Rose and Bob-B-Q if you succeed or fail to save 50% of the BoBs. A big thanks to Treelama for patiently explaining how this works and releasing a new version of Weland to eliminate the need for hex editing!

M1-style activation triggers! Every level has been gone over to restore Glue activation mechanics for all non-teleporting monsters. Not only does this make M1R replicate M1 activation, but BoBs may freely roam the levels (provided you don't kill them) instead of being confined and/or glitching behind zone borders as in M1A1. A yuge thank-you to Wrkncacnter for writing a Weland plugin that streamlined this process!

The ridiculously-slow-on-early-levels shock staff mechanic has been scaled way back as it was not fun. Instead, early levels have you hitting monsters with the staff as a fragile but highly effective melee weapon - complete with it's own HD animation - until exposition is delivered via terminal on how to operate it properly.

As with 0.0.11, please note that if you command-option- or control-shift- begin new game, only levels 1-37 are playable. Levels 38-99 are redundancies for the planned branching storyline, and do not yet have physics, terminals, or MML. Levels 101-119 are multiplayer carnage.

The flamethrower now obscures your vision as it should when using the HD weapons plugin.

Architectural updates to seven levels (Never Burn Money, The Rose, Blaspheme Quarantine, Shake Before Using, Pfhor Your Eyes Only, Unpfhorgiven, & Try Again).

Lava and Goo should be generally shallower (more like M1) and emits noise to eliminate abrupt sonic transitions.

Welcome level removed and replaced with a placeholder, the goal being to have a populated spaceport and functional Mirata for 0.0.13.

More terminal exposition

Less ammo

touched up Arrival chapter screen

various physics tweaks

1155 downloads, 1 review, 6 screenshots, 3.0 rating


M1A1 Compatible Hd Weapon Pack 1.0

General Tacticus on Jul 14th 2017

This is a version of the Marathon 1 Hd Weapons Pack that has been made compatible with the old M1A1 release.

As such, this will not work with current versions of aleph one, using the original files.

All credit for making this compatible with M1A1 goes to to Thedoctor45.

556 downloads, 0 reviews, 0 screenshots, 0.0 rating


M1A1 Enhanced HUD Plugin 20120514

Hopper on May 14th 2012

Therose_0000

This plugin contains the XBLA-style HUD distributed in the Marathon all-in-one download.

Notes for version 20120514:

This version fixes the display of extremely long player names.

1419 downloads, 1 review, 1 screenshot, 5.0 rating


M1A1 Alien Weapon Ammo Count 1.0

Octomac on Nov 5th 2011

This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.

To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.

Notes for version 1.0:

Simple code change to the FloatingX.lua file included with the M1A1 FloatingX HUD.

1068 downloads, 0 reviews, 0 screenshots, 0.0 rating


M1A1 HardCore Sounds

President People on Sep 29th 2011

Hardcore_sounds_icon

These Sounds files were third-party replacements for the original M1.

The original files were created by The Legendary Frank. I have converted them to Aleph One format for use with M1A1.

The first one is the latest version. The second was included with the M1 Demo v0.0 on my old Mac Cube. Also included are the original M1 files.

Simply place this folder within your scenario folder or Aleph One directory, select either file in your Environment Preferences, Begin New Game, strap in and brace for impact! Enjoy!

From the manual for the latest version, written by The Legendary Frank:

"Enclosed is a file called HardCoreSounds. It's an alternate sound file for Marathon 1 that, once you change it's name to Sounds and start up Marathon will rip your ears off and give you a week long nose bleed. (Well hopefully not -- I don't need to get sued.) But, sufice to say, this is THE sound file to turn Marathon 1 into non stop extravganza of butchery and carnage the the game is supposed to be. So, turn off the lights, strap on some headphones and then try to stop your knees from knocking as you go 'Damn! That'll hurt bad!'

IMPORTANT NOTE: Do not use if you can't stand cuss words, loud noises, or anything that would offend normal people. These sounds ain't PC or nice. No Cub Scouts or PTA moms.

Any flak, jizz or miscellaneous comments can be sent to: tt1m@flash.net

Enjoy, kiddies,

FRANK"

1227 downloads, 2 reviews, 1 screenshot, 5.0 rating


UESC Marathon 1.0

Dodopod on Aug 26th 2011

Sshot3

A theme designed around the menu screen of Marathon 1.

1300 downloads, 1 review, 4 screenshots, 5.0 rating


M1A1-SE (MP3) Tracks 1.5

fracai on Aug 3rd 2011

A collection of 25 mp3 tracks created by Tobacco (Thomas Barth), Cannibal Whore Feast (Iain McLaughlin), Chibi-Usa, MuShoo (Mike Schapiro).

Originally uploaded to Orbital Arm, I am not the author of this release.

Notes for version 1.5:

Aliens Again.mp3
Chomber.mp3
Chomber2.mp3
Fat Man.mp3
Fat Man2.mp3
Flippant.mp3
Flowers In Heaven.mp3
Flowers In Heaven2.mp3
Freedom.mp3
Guardians.mp3
Landing.mp3
Landing2.mp3
Leela.mp3
Leela2.mp3
New Pacific (Reprise).mp3
New Pacific.mp3
Rapture.mp3
Rushing.mp3
Rushing2.mp3
Splash (Marathon).mp3
Splash (Marathon)2.mp3
Swirls.mp3
Swirls2.mp3
We're Everywhere!.mp3
What About Bob.mp3

1366 downloads, 0 reviews, 0 screenshots, 0.0 rating


M1A1-SE Tracks 1.5

fracai on Aug 3rd 2011

A collection of 26 ogg tracks created by Craig Hardgrove, Tobacco (Thomas Barth), The Cannibal Whore Feast, Chibi-Usa.

Originally uploaded to Orbital Arm, I am not the author of this release.

Notes for version 1.5:

Aliens Again.ogg
Axonical.ogg
Chomber.ogg
Chomber2.ogg
Fat Man.ogg
Fat Man2.ogg
Flippant.ogg
Flowers In Heaven.ogg
Flowers In Heaven2.ogg
Freedom.ogg
Guardians.ogg
Landing.ogg
Landing2.ogg
Leela.ogg
Leela2.ogg
New Pacific (Reprise).ogg
New Pacific.ogg
Phasmidia Elegans.ogg
Rapture.ogg
Rushing.ogg
Rushing2.ogg
Splash (Marathon).ogg
Splash (Marathon)2.ogg
Swirls.ogg
Swirls2.ogg
What About Bob.ogg

1281 downloads, 1 review, 0 screenshots, 2.0 rating


M1A1 Fixes 1.0

Hopper on Jul 18th 2011

Therose_0003

M1A1 Fixes is a plugin that makes the scenario a little closer to the original Marathon.

Notes for version 1.0:

This first version has 3 fixes:

  • Remove the "Pathways into Darkness" opening

  • Restore the BoBs' soft-death sequences

  • Limit the player to a single fist (sadly not the left one)

The "No PiD" plugin is not necessary or compatible with this plugin, so please uninstall or disable it before trying M1A1 Fixes.

1407 downloads, 3 reviews, 1 screenshot, 5.0 rating


Marathon QT2 Tracks for M1A1 1.0

Hopper on Jul 17th 2011

For the first time in digital quality, you can hear Marathon's music as it first shipped in 1994.

The default M1A1 tracks use QuickTime 2.5, released in 1996, which changed some of the instruments. These files were recorded with QuickTime 2.0, which shipped with Marathon, to capture what it sounded like when Bungie first released the game.

1565 downloads, 2 reviews, 0 screenshots, 5.0 rating