Tagged 'Lua' by Weekly Downloads
lolgametypes 7.2 Alpha 4 GOLD EDITION
W'rkncacnter on Sep 7th 2010
This is a pack of 3 Lua gametypes that I created. Last Man on the Hill, Elimination and Hill Elimination. The readmes are included with each gametype, so you know the rules and how they each work.
Notes for version 7.2 Alpha 4 GOLD EDITION :
Turns out this crap wasn't on Simplici7y.
2117 downloads, 1 review, 1 screenshot, 5.0 rating
irons on Feb 6th 2011
This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.
Notes for version 5.0:
This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.
2142 downloads, 3 reviews, 1 screenshot, 4.3 rating
Night Vision Lua 1.0
Zott on Aug 30th 2011
Lua script which allows the player to turn on night vision goggles to help them see in the dark.
Use the Microphone key to toggle.
Intended for single player only, though you are free to mess with it in multiplayer if you dare.
Notes for version 1.0:
1959 downloads, 3 reviews, 1 screenshot, 4.7 rating
Zott on Oct 9th 2021
A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.
Includes plugin that must be enabled for scenario to work properly.
Volume Warning: screamer.
Notes for version 1.02:
Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.
Fixed glow mask artifacts with fire sprites.
2046 downloads, 2 reviews, 2 screenshots, 3.0 rating
M1 Lua Mnemonics 1.0
Hopper on Feb 22nd 2014
Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.
2023 downloads, 0 reviews, 0 screenshots, 0.0 rating
Hopper on Jan 16th 2016
Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.
Includes a sample map. Find all seven checkpoints!
1514 downloads, 1 review, 0 screenshots, 1.0 rating
Spawn Whiners 1.0
treellama on Dec 4th 2008
Use these scripts when people whine about spawn kills.
Spawn_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill
Spawn_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon
Spawn_With_AR.lua: everyone spawns with an AR and some ammo
1904 downloads, 1 review, 0 screenshots, 3.0 rating
Vladtepes on Feb 6th 2009
Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !
Notes for version 0.2:
Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.
2090 downloads, 4 reviews, 1 screenshot, 4.5 rating
Height as Some Feature dirac delta function
ray on Aug 29th 2009
Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.
NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.
Notes for version dirac delta function:
This version contains:
- KING OF THE HEIGHT
1990 downloads, 5 reviews, 0 screenshots, 5.0 rating
goran svensson on Feb 3rd 2010
A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.
Notes for version 1.0:
No sounds or visual appearances are made by monsters.
No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.