Tagged 'Lua'

POWERS 3.0.1

irons on Feb 18th 2016


POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.

POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!

Notes for version 3.0.1:

Total overhaul. See the Readme.

2484 downloads, 6 reviews, 1 screenshot, 4.2 rating

Kill With Style 1.0

W'rkncacnter on Feb 12th 2016

Lua gametype where the faster you're moving when killing someone, the more points you are awarded.

For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.

1739 downloads, 2 reviews, 0 screenshots, 5.0 rating

Capture the Falg 1.0.3

irons on Jan 23rd 2016


This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

2977 downloads, 4 reviews, 1 screenshot, 5.0 rating

Checkpoints 1.0

Hopper on Jan 16th 2016

Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.

Includes a sample map. Find all seven checkpoints!

1493 downloads, 1 review, 0 screenshots, 1.0 rating

Complete Level command 1.0

Hopper on Jul 8th 2015

For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.

Note: the command may make the level unplayable. See the included Read Me file for more information.

1615 downloads, 0 reviews, 0 screenshots, 0.0 rating

M2 Default HUD 1.0

Hopper on Feb 22nd 2014


Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.

2240 downloads, 0 reviews, 1 screenshot, 0.0 rating

M1 Lua Mnemonics 1.0

Hopper on Feb 22nd 2014

Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.

2004 downloads, 0 reviews, 0 screenshots, 0.0 rating

FloatingX 1.4.1

Hopper on Feb 22nd 2014


FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Notes for version 1.4.1:

This version fixes a bug under Aleph One 1.1, and works with Visual Mode.lua.

2869 downloads, 5 reviews, 3 screenshots, 4.8 rating

Dynamic Water + Misc Lua 1.0

Zott on Oct 1st 2013

This is a collection of small single-purpose Lua scripts.

Feel free to include them in your own works or use them any way your like.

  • DynamicWater V1.22.lua

Marathon's media 'flows' from high elevations to low dynamically. Please see the included 'Water Buckets.sceA' map as an example. [Punch the switches]

  • ArcadeHudPrinting.lua

Minimal HUD design around the crosshair.

  • TauntingScript.lua

Press the Microphone key (default: ~) to 'taunt' with assimilated BOB chatter. This attracts the focus of nearby active enemies (and allies).

  • TeleportProjectiles.lua

Projectiles fired into a teleporter will be transported to the other side.

  • Psychokinesis.lua

Enemies within the center crosshair will take crushing damage.

Notes for version 1.0:

1.0 Initial Release

1581 downloads, 0 reviews, 0 screenshots, 0.0 rating

VML Mute 1.0

Hopper on Jun 10th 2013

Update: this plugin and goran's Visual Mode Lua Physics are no longer necessary with Visual Mode 3.0. Use that instead!

VML Mute replaces the default monster activation and teleport sounds with silence. You will see the teleport effects, but hear only the ambient noises of the level.

1730 downloads, 0 reviews, 0 screenshots, 0.0 rating