Downloads

Tagged 'Lua' ordered randomly

Trojan M2 HUD 1.0

jamos05 on 10/07/2020

Screenshot titled ""

Port of the Trojan M2 HUD to work with the latest release of Trojan for Aleph One. Fills the screen more than the original M1 HUD, but not as much as the Trojan Fullscreen HUD.

Note that there is a known issue with the Alien weapon not connecting to the right side of the screen. See https://github.com/Aleph-One-Marathon/alephone/issues/222

Notes for version 1.0:

1.0 -- Original release

1,343 downloads, 0 reviews, 2 screenshots

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Calm Like Your Mom"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

4,070 downloads, 2 reviews, 4 screenshots, 4.5 rating

Screenshot titled "BRUTAL"

Single Player Network Game is a set of Lua, physics, and shapes to simulate a network game using bots. The lua script automatically populates maps with the bot monsters, and the shapes and physics make them look and act like players in a multiplayer game. Note that this only works on netmaps that don't have embedded physics (this is the vast majority of netmaps). There are many configurable settings you can tweak to get just the multiplayer experience you're looking for.

This project is based on RadBurn's Marathon Conflict mod, and wouldn't exist without the work he put in to create the shapes and the original set of physics. I've included the unmodified Conflict shapes in this download to simplify the setup process, but RadBurn did all of the work for that. I have tweaked the physics a bit from the original conflict physics, mostly to make the bots act more like real players in a network game.

If you're just wanting to be able to revive in a single player game without reloading the map/saved game, then there's also a script for that that doesn't have any of the bot stuff.

Adminn said he'd make this script, but it's been literally forever and he hasn't done it.

(Requires Alephone v1.4)

Notes for version 1.5:

Slight physics modifications. Addition of BRUTAL option for more gore.

1,937 downloads, 1 review, 3 screenshots, 5.0 rating

Spawn Whiners 1.0

treellama on 12/05/2008

Use these scripts when people whine about spawn kills.

Spawn\_Blinking.lua: players blink for 10 seconds after spawning, or until they get a weapon, so you know who (not) to kill

Spawn\_Invincible.lua: players are invincible for 10 seconds after spawning, or until they get a weapon

Spawn\_With\_AR.lua: everyone spawns with an AR and some ammo

2,299 downloads, 1 review, 0 screenshots, 3.0 rating

Headshots 1.0

irons on 04/19/2024

Screenshot titled "a boy"

ok fine guys literally every child who starts playing this cur

sed game. they wnat jumping and headshots, sometimes crouching. like it ruins their lifes if those things are missing. wow cool why are you evn

playing mararthon?

well anyway someome recently asked AGAIN about headshots and i swore there was a scrip here somewhere but 5 s

econds of searching got me nothing i tried head, shot, headshot searchterms.

i gotta assume it just doesn't exist the technology is to advanced too people to undersand. ok

merry chismas! heres headshots now play it for a few minutes then realize you should of played a newer game in the fist place ok bye

also

it works in solo&networkgames

Notes for version 1.0:

First version. Customizable through specific variables. Hopefully the last version. P.S. I never tested in net games lol

220 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled ""

The original Marathon game interface, ported to Aleph One as a Lua HUD.

Notes for version 1.0:

After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.

3,805 downloads, 7 reviews, 2 screenshots, 4.9 rating

Drone.lua 1.01

RAITHE on 08/30/2010

Screenshot titled ""

This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).

Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.

2,292 downloads, 1 review, 3 screenshots, 5.0 rating

Global Warming Lua toolate

W'rkncacnter on 04/01/2021

Global warming is real, and it's dangerous. This script is the proof.

This is an educational lua script, teaching you about the dangers of global warming due to rising sea levels. The knowledge contained within this interactive training module can be gained in either single player or a netgame, as long as the player(s) are willing to learn.

Your first lesson: resources will become harder to come by, and life will become more challenging. On that note, you will be required to track down Alephone 1.4rc1 in order to complete the rest of the training. This is the first demonstration of how things won't always be so easy, and you'll have to work a little harder to get what you want.

1,004 downloads, 1 review, 0 screenshots, 3.0 rating

Boss Arena 1.01

Zott on 12/10/2023

Screenshot titled "Mood"

The Pfhor have captured our dear Hero, and now the Hero must fight through the legendary commanders in the gladiatorial arena to earn freedom!

Lua scripting gives each boss phase a different flavor.

Aleph One v1.7+ recommended.

Notes for version 1.01:

Tweaked balance slightly. Replays should work now. Fixed a couple bugs.

See Read-Me for more details.

468 downloads, 0 reviews, 2 screenshots

M1 Lua Mnemonics 1.0

Hopper on 02/23/2014

Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.

2,485 downloads, 0 reviews, 0 screenshots

Joust 5.0

irons on 02/07/2011

Screenshot titled "ACTUAL GAMEPLAY"

This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.

Notes for version 5.0:

This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.

2,571 downloads, 3 reviews, 1 screenshot, 4.3 rating

Seven Shades of Wraith 1.02

Zott on 10/09/2021

Screenshot titled "Everybody loves fire"

A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.

Includes plugin that must be enabled for scenario to work properly.

Volume Warning: screamer.

Notes for version 1.02:

Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.

Fixed glow mask artifacts with fire sprites.

2,508 downloads, 2 reviews, 2 screenshots, 3.0 rating

Dropship.lua 1.03

RAITHE on 08/03/2010

Screenshot titled "Drones killing BoBs!"

README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.

Notes for version 1.03:

Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)

2,178 downloads, 5 reviews, 2 screenshots, 3.6 rating

Checkpoints 1.0

Hopper on 01/17/2016

Checkpoints is an implementation of Halo-style automatic saved games in the middle of a level. Mapmakers use annotations to mark where checkpoints should occur, and the Lua script does the rest. It also creates a save point after each level transition.

Includes a sample map. Find all seven checkpoints!

1,974 downloads, 1 review, 0 screenshots, 1.0 rating

Screenshot titled "Vasara AF options screen"

A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:

  • Support for Aleph One 1.7’s new 2x, 4x, and reverse slide transfer modes
  • Vastly more control over texture alignment, including:
    • Options to decouple X and Y snaps
    • Options to align textures to the center, right, bottom, north, west, south, or east
    • 19 more grid sizes.
  • A “decouple transparent sides” option that allows you to apply different textures, alignments, and lights to each transparent side of a line.
  • Options to apply only the texture or only the transfer mode rather than both.
  • A toggle for the “realign textures when retexturing” option.
  • Overlays that show what you’re looking at (useful if you want to use Lua scripts on part of the level).

It also fixes several bugs, including:

  • The Lua error spam that happened whenever you had “apply texture” and “apply light” selected with a light value above 55.
  • “Must Be Explored” polygons being reset to “Normal”.
  • “Align adjacent” failing to work with many textures placed on empty lines. (Some transparent textures still won’t align properly; “decouple transparent sides” may mitigate this issue somewhat.)

To install:

This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.

Enjoy!

Read more
Notes for version 1.0b:

Work in progress beta.

350 downloads, 0 reviews, 4 screenshots

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Notes for version 1.0:

No sounds or visual appearances are made by monsters.

No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.

2,453 downloads, 1 review, 0 screenshots, 5.0 rating

This solo Lua script makes you, the player, more vocal.

At any time, you can press the "~" key to speak some chatter.

You will also yell at friends who accidentally hurt you, and grunt when you experience pain.

You may also find yourself apologizing for friendly fire, and taunting enemies you kill.

BUT... There is one big twist... You may attract unwanted attention with your newfound voice...

Notes for version 1.0:

This will probably be the only release of this that I do. This mod can get annoying...

1,251 downloads, 0 reviews, 0 screenshots

Annotations Lua 1.0

irons on 03/22/2024

Screenshot titled ""

This script makes it possible to leave annotations on the overhead map. This can be useful for exploration or for reminders about ammo caches, switches to flip, etc.

There is theoretical support for co-op games, but this has not been tested extensively. Scenarios that make heavy use of Lua such as Eternal and Where Monsters Are In Dreams might not work nicely with the Annotations script.

Along with the included Readme file, you can watch a tutorial video here.

Notes for version 1.0:

First version. Persistent annotations, presets, and custom strings.

310 downloads, 0 reviews, 1 screenshot

Screenshot titled ""

This is a slightly modified version of Hopper's M1A1 HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This should work for any Aleph One scenario, including M1.

I also made a few small edits to the HUD itself for aesthetics and transparency.

Thanks to wrkncacnter for the additional scripting.

Notes for version 1.1:

Fixed margins so the lua console can be viewed. Thanks to Terin in the Marathon Discord for fixing this!

1,794 downloads, 1 review, 4 screenshots, 5.0 rating

CTF Lua 4.0.2

W'rkncacnter on 11/04/2009

This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.

Notes for version 4.0.2:

This is the same version that has been out forever. Just adding the file to Simplici7y.

2,670 downloads, 4 reviews, 0 screenshots, 3.8 rating