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Survival 2.0 1.7

Benoit on 07/28/2020

Screenshot titled ""

I released a new survival script for marathon infinity based on the first one made by MegaByte.

In This Edition:

  • Continuous wave of aliens, rather than round based combat.

  • The number of spawned aliens is capped at 50, in order to avoid AI frozen monsters.

  • Almost every type of monsters are used. They spawn from the easiest to the hardest to fight.

  • Bobs are included to help the player. A random invincibility power up will also spawn in the map to call in bobs when picked up.

  • The script works on almost all maps. Aliens can sometimes spawn in unreachable places but the script will handle this. Just ignore it. The script works better on some maps.

  • Players health will regenerate after some time if they're not taking damage.

The rest of the rules should be the same that in the first survival. Including reviving mates, if everyone dies the game ends,...

Some settings can also be modified in the lua script like regenerating life, bob powerup, dead body boucing, ...

I advise to play in normal mode until 3 or 4 players. It will be hard enough. Major damage is good for 4 to 6 players and total carnage for more.

Warning : Do not host it with HD Monsters Texture or it will crash. The game must load all monster collections and HD Monsters Texture will cause an insufficient ram error.

Also do not host on any maps that are extremely large or small because monster generation is based on the area and size of each level.

Thanks to aquateenhgrfrce for his suggestions and his help for testing the script.

Notes for version 1.7:

1.2 : A survival generator has been implemented. You can now customize the survival by choosing your opponents, your allies, the different levels of difficulty and the probability of spawning for each monster. You will find it in the zip folder with the survival script and the folder "Ressources" containing images for the generator. You need Java to execute it. Place the application Survival_Generator.jar in the same folder that the folder "Ressources" then you can run it.

1.3 : Ask it and you got it. I made updates for the application just for you WindBreaker :D You can now load an existing survival file in the application to make modifications. You can also edit the time of a round. But you can only load survival scripts which have been created with the generator and which have not been manually modified (except for the settings of course) That means you can't load the original survival 2.0 script but you can load the one in the actually zip folder which has been generated with the application.

1.3.1 : The display of the timer after 1 hour of gameplay has been fixed. Thanks HailErdogan to have found that bug.

1.4 : Monsters dead animation has been fixed. If you noticed when a monster dies, his body does not move and can sometimes be frozen, floating in the air. Same thing for the drones/juggernauts which often explode in the air. All is properly working with this version. These corrections also improve the fluidity of the game, that's why I really advise you to use this version.

Addition : a new functionnality has also been implemented with this version. (disabling/enabling in the settings of the script) You can teleport to the plateform you are aiming by pressing the microphone key. You need your oxygen bar full to use it and teleport will drain it. The bar will fill up with the time.

1.5 : Monsters won't spawn anymore in unreachable areas except for maps which don't have hill. In this case, the script will work like for the version 1.4.

1.5.1 : - Disconnected players are not displayed anymore with the minimal display. - Sometimes the character of a player who get disconnected could stay alive, he now correctly dies. - When you generate a script with allies major or minor aliens and play it with an opposite difficulty, for instance, minor aliens with total carnage difficulty, only major aliens will spawn and they won't be friendly. This has been fixed.

1.6 : - Minor bugs fixed. - Bug with the generator's performance fixed. - Added the possibility to choose the number of aliens by setting the options in the lua script. - The name and the health of the target you are aiming are now displayed. Red for ennemies, green for allies. - The score's calcul has been reviewed. It increases by dealing damages to ennemies and killing them. It decreases by dealing damages to allies and killing them. Revive a mate and kill yourself will also change your score.

1.7 : - Added missing monsters "Tick" in the generator (minor, major and kamikaze) as suggested by Tycho X. - Added possibility to group monster families by team in the generator by right-clicking on a monster to attribute him a color (see screens). Monsters with the same color are on the same team. Which means enemies or allies with different colors will fight each other. If no color are attributed, it works by default "Ally vs Enemies". This was also suggested by Tycho X. - Monsters teleport in the map instead of spawning from nowhere. - Small other improvements with monster spawning.

Comment: - If you want to use the generator to make your own script with the script's latest version, you obviously need to use the latest version of the generator. - If you want to upgrade a version of a custom survival script you made, just load it in the generator and regenarate it to be upgraded to the last version.

Since the original game doesn't allow more than 32 active ennemies in the same time. I recommand you to change it. Especialy if you play big maps with a lot of aliens or if you want to change manualy the number of aliens as explained in the 1.6 section. For that, go into your marathon folder, script folder, open marathon infinity.mml with your text editor and replace the number paths value = "32" by the number you want (power of 2 and max 512). If there is no such thing in the file, you have to add it yourself like this:

<dynamic_limits> <paths value="128"/> </dynamic_limits>

inside the <marathon> tag.

Let me know if you find some bugs or if you have suggestions.

Answer to helviusrufus: Haha indeed. Sorry for that and thanks for you feedback. I focused on the generator and forgot to upload the new version of the script with it. You could have still upgrade yours by loading it in the generator 1.7 and regenerating it. I have added the script in the archive but it's possible you don't see it right now if you browser cached your previous download. If so you will have to either wait or download if from a different browser or delete your browser cache.

3,024 downloads, 7 reviews, 12 screenshots, 4.4 rating

Screenshot titled ""

The original Marathon game interface, ported to Aleph One as a Lua HUD.

Notes for version 1.0:

After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.

3,745 downloads, 7 reviews, 2 screenshots, 4.9 rating

Cheats.lua Demo 2.2

Zaero on 12/19/2010

Screenshot titled "Goo-bye"

This is the demo of Cheats.lua script, version 2.2. The full version will (beside 2.0 features) include: -4th teleportation type: teleport to any level (you'll not loose any items you currently have!) -cheat to give yourself any number of Uplink/Repair chips -cheat to kill all the enemies of a certain class (fighter for ex.) or all enemies on the map. This will also allow you to kill allies and there'll be also a preset "class" which will allow you to finish "rescue" type missions easily. -noclip cheat -ability to choose how much ammo an ammo/weapon cheat gives you -ability to set the oxygene/life to any value -Easter Egg "W?rkncacnter mode"

Notes for version 2.2:

Those are the features available in demo: -4th teleportation type (will allow you to teleport to the first level only) -chip-cheat: confirmation massages only - to let you know it works - no chips will be added in fact -kill cheat: will kill the player

2,391 downloads, 7 reviews, 1 screenshot, 1.7 rating

POWERS 3.0.1

irons on 02/19/2016

Screenshot titled "BANNER"

POWERS is a new kind of Marathon gameplay. Instead of having an arsenal of weapons, the player carries only what is inside his mind—his POWERS.

POWERS works under Aleph One with any Marathon scenario, and, in theory, any game type. However, the best way to use your new POWERS is with a friend in Co-op mode! New challenges await you in your favorite levels, and you might find that your POWERS even enhance levels you never appreciated before. Just use the POWERS Lua script when you play!

Notes for version 3.0.1:

Total overhaul. See the Readme.

2,893 downloads, 6 reviews, 1 screenshot, 4.3 rating

Screenshot titled ""

Marathon: Istoria is a single-player RPG scenario set in the Marathon universe and designed for the Aleph One engine. It pushes the engine to its limits by using advanced character progression, combat, and storytelling.

Customize your character by choosing from seven different player classes, each with their own unique active and passive abilities. Decide which conventional weapons you want to specialize in, and make use of a brand new arsenal of spells. Explore Istoria while discovering its secrets and how you fit in the world through a combination of terminals and communicating with the recently deceased. Istoria features an original soundtrack by Jon Irons.

Notes for version 1.0:
  • Initial release.

729 downloads, 5 reviews, 6 screenshots, 5.0 rating

Eat The Path 1.1

W'rkncacnter on 01/07/2023

Screenshot titled "In Game Tracking"

Finally, a plugin that ruins mararthon.

This is a plugin for any marathon scenario that will act kind of like GPS navigation when activated. It can show just about any worthwhile objective on the map, and in most cases lead you directly to them.

This is a huge cheat, so it's not really recommended if you want the "true" marathon experience. It's for people that either don't have the patience to navigate through mazes themselves, or for people that just want to make sure they found everything on a given level. It can be very useful for tracking down all secrets.

Notes for version 1.1:
  • Added ability to permanently ignore certain items and monsters
  • Handle jumping gaps better in some limited cases

744 downloads, 5 reviews, 2 screenshots, 5.0 rating

FloatingX 1.4.1

Hopper on 02/23/2014

Screenshot titled ""

FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Notes for version 1.4.1:

This version fixes a bug under Aleph One 1.1, and works with Visual Mode.lua.

3,331 downloads, 5 reviews, 3 screenshots, 4.8 rating

Dropship.lua 1.03

RAITHE on 08/03/2010

Screenshot titled "Drones killing BoBs!"

README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.

Notes for version 1.03:

Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)

2,132 downloads, 5 reviews, 2 screenshots, 3.6 rating

Height as Some Feature dirac delta function

ray on 08/29/2009

Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.

NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.

Notes for version dirac delta function:

This version contains:

  • KING OF THE HEIGHT

2,393 downloads, 5 reviews, 0 screenshots, 5.0 rating

Screenshot titled ""

This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.

Thanks to wrkncacnter for the additional scripting.

1,712 downloads, 4 reviews, 5 screenshots, 5.0 rating

Capture the Falg 1.0.3

irons on 01/23/2016

Screenshot titled "Layout"

This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.

Notes for version 1.0.3:

This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).

I highly recommend updating to this version.

3,371 downloads, 4 reviews, 1 screenshot, 5.0 rating

CTF Lua 4.0.2

W'rkncacnter on 11/04/2009

This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.

Notes for version 4.0.2:

This is the same version that has been out forever. Just adding the file to Simplici7y.

2,622 downloads, 4 reviews, 0 screenshots, 3.8 rating

Screenshot titled "Same color team"

Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !

Notes for version 0.2:

Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.

2,446 downloads, 4 reviews, 1 screenshot, 4.5 rating

Gunpoint 1.0

aquateenhgrfrce on 01/21/2017

Lower Grade weapons = More points

Weaker weapons are harder to kill with thus will grant you more points, stronger weapons are easy to kill with, therefore you will gain less points if you use them.

Many thanks to Hail, Benoit, limonene, Windbreaker, Data, and others for their help in testing and balancing the script.

Future versions may include turning off auto switch and customization.

Current Netgame point distribution:

<pre><code>• Missile = 1 points • Flamethrower = 3 points • Shotgun = 5 points • SMG = 7 points • AR Grenade = 15 points • AR Bullet = 10 points • Alien Weapon = 20 points • Fusion Bolt Minor = 20 points • Fusion Bolt Major = 15 points • Pistol = 30 Points • Running Fists = 25 points • Walking Fists = 35 Points • Standing Fists = 50 points </code></pre>

1,757 downloads, 3 reviews, 0 screenshots, 4.7 rating

Night Vision Lua 1.0

Zott on 08/31/2011

Screenshot titled "Useful against Wraiths"

Lua script which allows the player to turn on night vision goggles to help them see in the dark.

Use the Microphone key to toggle.

Intended for single player only, though you are free to mess with it in multiplayer if you dare.

Notes for version 1.0:

Initial Release

2,374 downloads, 3 reviews, 1 screenshot, 4.7 rating

fragments -1

Quartz on 08/29/2011

Screenshot titled ""

this is a collection of various fragments of ideas I've had. at least, the ones that were workable enough to even bother trying out, and interesting enough to bother sharing. a couple of these have been posted on the pfhorums in various threads at one time or another. none of these are full maps, and some aren't even finished. take them for what they are.

note: these have all been tested in aleph 1.0b4. some (most?) of them probably work in older versions, but I haven't bothered to go back and check.

this package contains:

  • cage
  • caustics
  • cheatastic
  • forcefield
  • hamster
  • magic carpet
  • ribs
  • starwars
  • the old factory
  • tightrope

2,118 downloads, 3 reviews, 3 screenshots, 4.7 rating

Joust 5.0

irons on 02/07/2011

Screenshot titled "ACTUAL GAMEPLAY"

This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.

Notes for version 5.0:

This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.

2,515 downloads, 3 reviews, 1 screenshot, 4.3 rating

NEFX Mods 2024-01-01

Adminn_1 on 01/01/2024

Screenshot titled ""

Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out. See below for datestamped logs of all the uploads, because even if you are up-to-date on a current update, there may be more you've missed. You don't want to miss these!

What do these do?

2024-01-01 uploads:

Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

2023-12-25 uploads:

"Controlplot Overwreak"

Here's a Yugemas gift for the people, a netgame script meant mainly for standard red-blue team games but that can be played all-against-all too. It functions much like the Domination game mode in Unreal Tournament. Four different random polygons in a level are each assigned a control point that is indicated both in plain-view (with a marking and static floor) and in the overhead map view. Your task is to run over these polygons to "capture" them, which will cause you to earn points even after you've stepped on them and even after you die -- that is, until one of your opponents steps on them and captures them for themselves. So capture as many of these as possible for as long as possible in order to win.

2023-12-04 uploads:

"A Downcast Curse of Heavystone"

This mod, meant mainly for netplay, puts a large cylinder scenery object in the center of every polygon in a map, creating a bunch of obstacles to run around and trap your enemies in. This is a more straight-ahead and consistent version of the cylinder-placing mods, since it actually uses Lua tables instead of using hacks with monster classes and physics models like some of the other obstacle-focused mods in this pack do.

"Daggerland of Secret Chiefs (N)"

This netplay mod makes all players constantly have double invisibility.

"Doom-Gambling Power-Learner Adventurism"

This mod, meant mainly for netplay, allows all players to teleport at will to a random polygon in the map by pressing the mic button. Sometimes you may wind up in a less-than-ideal spot, but you can always teleport again to get somewhere better. This way you can find creative new ways to escape from attackers and get the drop on them.

"Extreme Self-Cannon of Hardsight and Timing"

This mod, meant mainly for netplay, makes it so that you will die if you try to move, but you spawn with an unlimited rocket launcher that you're immune to, so you can move around purely by rocket jumping everywhere. As such, you can only kill each other while standing, although you'll obviously want to use something aside from rockets or grenades.

"Growing Strength of the Dimension Transector"

This netplay mod makes it so that you earn points by teleporting, so make sure to get on a teleporter more than everyone else in order to win.

"Hiveplunge Into Mass Viddiction"

This netplay mod makes it so that you earn points by toggling the automap, so make sure to hit that button more than everyone else in order to win. Definitely a sillier mod.

"Means-Seizer Dominitude"

This netplay mod makes it so that you earn points by collecting items AND can steal the points of whoever you kill. Hoard as much as you can and stay alive!

"Of A Hunger Once Unique to Phantasms of Yore"

This netplay mod alters standard deathmatch so that you steal the points of whoever you kill. Of course, if they have 0, you get nothing, and if they have negative points, you'll actually lose points. This can be awkward in two-player matches, but with more players it gets more interesting.

"Overflowing of Boundary-Crushing Glory"

This netplay mod makes it so that you earn points by keeping momentum. Specifically, you earn points the fastest when you keep running forward; so try to avoid any other movement or obstacles, kill your enemies on the run so that their momentum is interrupted, and avoid having yours interrupted too.

"Quests of Legitimate Power Seizure in the Cagecraft"

This mod, meant mainly for netplay, makes it so that players spawn solid "large cylinder" scenery objects on their exact position by pressing the mic button. You can hold down the button while running and even going off ledges, and it'll spawn those cylinders in the air. Of course, these cylinders block your path, so be careful not to get trapped in and try to trap in your enemies to kill them better.

"Spire Stakes of Clutch"

This netplay mod makes it so that you earn points by collecting items but will lose all your points if you're killed.

"The Patient Becoming of the Blood-Minded Disciple"

This mod, meant mainly for netplay, makes it so that you will die if you get too much momentum. Basically the only way to move without dying is by walking and not also sidestepping at the same time. See how the dynamic of combat changes when everyone has to be slower!

"The Sudden Terror of Fake Progress in Malfunction and Indomitable Nature"

This mod, meant mainly for netplay, makes it so that you die if you use a teleporter. I like to imagine that there's a malfunction in the teleportation system that leads to you being teleported in pieces, like in movies.

"To Maintain Its Ascendancy in Serial Death"

This netplay mod makes it so that you earn points by dying, so kill yourself more than everyone else in order to win.

"Tour By Astral Cast of Chaotic Fate"

This mod, meant mainly for netplay, makes it so that you constantly teleport at regular intervals to a random polygon in the level, no matter what.

"Wrester of the Rigidity in the Chance-Tides"

This mod, meant mainly for netplay, makes it so that all players will die if they move but can teleport at will to a random polygon in the level by pressing the microphone button. Naturally, you can only kill your enemies while still, so take advantage of whatever position you can teleport to at any moment.

2023-11-27

"Global Collision in the Invisible Flood"

This mod, meant mainly for netplay, makes it so that all players have a constant external velocity dragging them in one direction, as though every polygon had an invisible liquid conveyor belt on it.

<hr />

older uploads

"Aperture in Tank Myopia"

This means you cannot turn or look up or down, but are always facing straight ahead as you move. See how you kill each other with this ridiculous shared handicap!

"Armagolem Hellspell Worldstakes"

This mod meant mainly for netplay makes all your weapons shoot out bouncing simulacrum BOBs that hone in on your target. Note that (1) the firing patterns of your weapons are the same, meaning that you can use your fists to summon simulacrums even if you're out of ammo, faster-firing weapons will yield simulacrums at a faster rate, shotguns will shoot them out in clusters, etc. Note also that these simulacrums will not function exactly like the normal ones and may explode sooner than wanted, but their bouncing means that you can get them across chasms depending on the location and angle that you shoot them at. It's your armies against your opponents'!

"As the Dream Seeps Into and Dissolves You"

This turns all textures into landscape ones.

"Betrothing to the Forgotten Root of Potentiate"

This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.

"Binary Switch Runs of Destiny"

You start out with unlimited ammo for all weapons, but you can only use whatever weapon you run over.

"Bringing All Back to the Raw Cult"

This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This can make for a new, interesting, and funny multiplayer experience, but may render many singleplayer levels unbeatable, mainly due to issues with platforms.

"Cannontrackslip"

No one can turn, so you're stuck facing forward the whole time.

"Chains of Counteradaptation"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that move around. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies.

"Chainsnipe Celebration Infinite Crafter"

This makes it so all your weapons shoot a different kind of scenery that flies across and sticks where it lands on the wall. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

"Collidescoop Summoner"

Meant mainly for multiplayer deathmatch, this turns every polygon into a teleporter. Teleporters in maps generally default to the same location, so this is a way to gather all players together into one spot to duke it out with each other in close quarters all at once. Try this in an 8-player game for total hilarity. Note that in some maps the teleporter will just take you out of the level.

"Current Prison & the Myriad Deceit"

All items are mines in this one, so the way to win is to avoid them and try to rack up points against your enemies with your fist or pistol. Good luck!

"Forcefielder Global Gambit"

This mod is mainly intended for netplay and you will need to turn on Aliens for it to work. It replaces all monster classes with identical large column scenery objects that don't move. You can't hurt them and they can't hurt you -- they can't even move -- but they sure can get in players' way, so be on the lookout and use that to your advantage to trap your enemies.

"Funneled Spatial Remembrance"

This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Global Omnilode Onus - The Wire"

This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!

"Motherlode Overquench"

Everyone gets all weapons and ammunition from the start. There's probably already a script like this out there, but I figured I'd put one with the other NEFX ones too.

"Obscura in the Celestial Gaze"

All players are always stuck looking up at a 30-degree angle, so you have to somehow get under your enemy to hit them.

"Play Pretexts to New Awareness"

This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).

"Precarious Keeping of the Sigil Code Keys"

You spawn with all weapons, but lose them every time you run over their ammo.

"Realization Through Ensnarement"

In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.

"Shapers Transforming Placemeaning By Piece"

This makes it so all your weapons spawn a different kind of scenery right in front of you. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.

"Stalactice-Bound Freefinders"

Meant mainly for netplay, this makes every map entirely underwater and equips every player with an SMG with unlimited ammo. See how much more open-ended and freaky maps get when you can swim everywhere!

"The False Promise of Conditioned Currency"

Don't step on items or you'll lose points. It's up to you whether the points you'll get from killing your enemy with the supplies you pick up will offset the cost of picking up the supplies.

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!

"The New Paradigm When the Upper Crust is Removed"

You know how players in netgames usually go right to the shotguns and rocket launcher? Well, this script removes those exact weapons so that everyone has to rely on everything else to get their kills.

"Timeframes Decision Nodes"

This starts all players off with full 3-layer shields, but the shields go down at recharger speed until they reach 0 and you blow up. Make your time and resources count!

"Through the Oblvision"

Meant mainly for multiplayer deathmatch, this makes any map you launch completely underwater with a fairly strong current in one direction. Naturally you will incline towards this direction and move faster if you move with the current, whereas you will move slower if going against the current. See how this changes the way a map and deathmatch flows (heh).

"Victory of Absurdist Balance By Inwardness"

This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

"Wargame Gamechanger Pinpoint Changes"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that rapidly teleport between nearby spots. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies. In this one you might suddenly have one appear in front of you.

Thanks,

-Adminn_1 [NEFX]

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Notes for version 2024-01-01:

2024-01-01: Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

1,409 downloads, 2 reviews, 1 screenshot, 4.0 rating

Seven Shades of Wraith 1.02

Zott on 10/09/2021

Screenshot titled "Hunt down your enemies and destroy them."

A one-level scenario where the player must seek out and punch the seven pumpkin beacons while avoiding Shades, Wraiths, and the occasional Pfhor.

Includes plugin that must be enabled for scenario to work properly.

Volume Warning: screamer.

Notes for version 1.02:

Embedded Increased Dynamic Limits back to Aleph One 1.0 amounts.

Fixed glow mask artifacts with fire sprites.

2,460 downloads, 2 reviews, 2 screenshots, 3.0 rating

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Road Warrior"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

3,998 downloads, 2 reviews, 4 screenshots, 4.5 rating