This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.
This is the same version that has been out forever. Just adding the file to Simplici7y.
Lua gametype where the faster you're moving when killing someone, the more points you are awarded.
For example, if you kill someone while standing completely still, you get one point. If kill someone while running, you get more points. If you kill someone while running and falling, you get significantly more points. If you launch yourself with a rocket and kill someone while flying through the air, you get even more points.
README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.
Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)
This is a lua script that is meant to go with the Rugby gametype for alephone. Teams are red vs blue. The objective of rugby is to take the ball into the opponent's base.
This script mostly just helps let you know what is going on during the game. If you do not have the ball, the compass will point to it. If you have the ball it will point to the enemy's base.
The script also resets the ball if it lands on an "item impassable" polygon or if no one has touched the ball in 20 seconds. If you bring the ball to your own team's goal, the opposing team will get a point.
Changes in v1.2: * Fix a bug where the script will incorrectly determine that you scored a point on your own goal.
This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.
This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).
I highly recommend updating to this version.
Turn marathon into a turn based strategy game with this lua script.
When hosting, just pick one of the standard gametypes like normal and enable this script. It is not a netscript gametype.
This existed once a long time ago, but I must have loched and deleted it or something.
For mapmakers testing their terminal scripts, this Lua console command will set the current level's completion state to "finished". Install this solo Lua plugin and type 'complete_level()' in the console to satisfy any mission requirements.
Note: the command may make the level unplayable. See the included Read Me file for more information.
This solo Lua script makes you, the player, more vocal.
At any time, you can press the "~" key to speak some chatter.
You will also yell at friends who accidentally hurt you, and grunt when you experience pain.
You may also find yourself apologizing for friendly fire, and taunting enemies you kill.
BUT... There is one big twist... You may attract unwanted attention with your newfound voice...
This will probably be the only release of this that I do. This mod can get annoying...
Lua script which allows the player to turn on night vision goggles to help them see in the dark.
Use the Microphone key to toggle.
Intended for single player only, though you are free to mess with it in multiplayer if you dare.
Initial Release
A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:
It also fixes several bugs, including:
To install:
This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.
Enjoy!
Work in progress beta.
This is a script, physics model, and shapes file that, when all are loaded, simulates being a drone (IMPORTANT: Make sure the map you are using doesn't have a physics model merged). Use the mic key (spacebar is good) to move and look up or down to change altitude. when the mic key is off, you are stationary and cannot move. Use the cycle weapons forward and backward to dodge right and left (dodging is pretty buggy at the moment, working on a solution). The more repair chips you have (uplink chips), the faster you will regenerate health. The drone bolts you fire have a homing system that homes towards the last enemy you aimed at (to turn this off, open the script and set "enabled" to "false"). I'm working on making this multiplayer, but for now that is totally a NO. KNOWN BUGS: when you land on the floor, you usually are stuck there and cannot go up again, but you can still move around on the level you are at (if you go off a ledge or go up a level (floor-wise) you'll be able to take off again).
Once I'll be satisfied with how this one turns out, I'll move on to a juggernaut one.
ok fine guys literally every child who starts playing this cur
sed game. they wnat jumping and headshots, sometimes crouching. like it ruins their lifes if those things are missing. wow cool why are you evn
playing mararthon?
well anyway someome recently asked AGAIN about headshots and i swore there was a scrip here somewhere but 5 s
econds of searching got me nothing i tried head, shot, headshot searchterms.
i gotta assume it just doesn't exist the technology is to advanced too people to undersand. ok
merry chismas! heres headshots now play it for a few minutes then realize you should of played a newer game in the fist place ok bye
also
it works in solo&networkgames
First version. Customizable through specific variables. Hopefully the last version. P.S. I never tested in net games lol
Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !
Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.
Sick of mappers that carefully select textures to go with their useless maps? Tired of playing boring old maps that look the same every time you play?
Now there's a Lua script to randomly generate new textures each time you play!
It may even be slightly less terrible than you're thinking.
Have you ever wanted to rend apart monsters, friends, or just your own good self with the endless amounts of energy trapped between the boundaries of space and time? Now you CAN!
Simply place and configure a platform with some simple parameters, and our magic gimmick script takes care of the rest!
Highly adaptable! Hilarious fun for all ages!
Try it today and go nowhere fast!
Cleaned up and more or less good to go!
Fixed trap contact/proximity detection, optimized monster checking
Cleaned up script in general
In this new scenario shell from NEFX, solve platform puzzles to reach the Shells of Ascension and escape.
The scenario shell is completed, with one level so far. I intend to release more levels in the future to be played in any order wished.
Are you working on a Lua HUD, and want to know how to draw inventory panels or weapons just like the built-in one? This plugin acts just like the hardcoded HUD from M2 and Infinity, so you can see how to duplicate any feature in Lua. It works with third-party scenarios too.
Version 1.1 fixes errors with the network radar, and hides ammo for a second weapon when you only have one.
Writing a Lua plugin for Marathon under Aleph One 1.1? This script will rename the mnemonics for monsters, projectiles, etc. so you can find the right objects.
Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.
Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.
For a similar co-op experience, see Survival.lua.
Version 2.1 fixes a bug which caused films to go out-of-sync.