Downloads

Tagged 'Koth' by Weekly Downloads

Guns Against Death 1.1

Ares Ex Machina on Sep 14th 2010

Gunsagainstdeath_0000

A small but spacious map designed to make it easy to find other players quickly.

In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).

To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.

Notes for version 1.1:

Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.

1511 downloads, 2 reviews, 3 screenshots, 4.5 rating


Invidia Durandal 1.2

ftg.death.rhino on Aug 5th 2013

Invidiadurandal_0004

The next trilogy in the Envy map series is here: The Invidia Series. Download to your die!!!

Notes for version 1.2:

Map, Music and Read Me Dammit!

1661 downloads, 0 reviews, 16 screenshots, 0.0 rating


Revel 3.2

screamingfool on Jun 5th 2007

Rv

This is the fist map pack that i've circulated widely. My focus on this pack was creative architecture and over the course of 3 major revisions i've gotten the flow of these maps up to speed as well.

1855 downloads, 1 review, 1 screenshot, 4.0 rating


Total Carnage ++ 1.4

LegacyTyphoon on Aug 18th 2007

WELCOME TO TC-plusplus v1.4

As with all the previous versions of TC ++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC-plusplus is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely �¼ber SPNKR that makes the player who gets it first God. TC-plusplus is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC-plusplus. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.

So, if this is your first time playing TC-pluspluss, enjoy it! If you've played the previous versions, this is an update to have.

NOTE ABOUT TC-plusplus: The previous versions of TC-plusplus had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.

2167 downloads, 1 review, 0 screenshots, 5.0 rating


The Warehouse 2.0

The Thug on Jul 8th 2008

Waterloo_carnage_1

After a year of chopped up progress working on this map pack and a recent 4 month break, I have managed to finish The Warehouse. Version 2.0 includes 7 netmaps. Older ones include Punk Plaza, Spaceport Alpha, Docking Bay 4, and Deserted Lobby, while the newer ones include Avoiding the Light, Imperial Uranus, and Waterloo Carnage which was completely redone!

Thanks to Sharkie Lino for helping on enhancing the sounds!

Comments and suggest are always welcome. Enjoy!

1802 downloads, 2 reviews, 3 screenshots, 3.5 rating


Carnage Pack v1.1 1.1

TweeterMan on Oct 18th 2007

These definitely aren't the BEST maps here, but I figured I'd share them with the few that are interested. These 2 maps of mine are almost a year old. I really plan on making more in the future, as soon as I can get Basilisk II to work under Windows Vista...

Enjoy these maps...as much as you can, anyway.

1500 downloads, 1 review, 0 screenshots, 5.0 rating


Mr Vain 1.1

goran svensson on Jun 15th 2009

Screenshot_0014

A large netmap inspired by Quake 3 Arena.

Weapons and ammo are stacked. That's why you don't see much ammo. It's hidden under weapons.

Notes for version 1.1:

Mr Vain 1.1

-added more elevators

-made a few elevators more user friendly

-added an abundance of ammo in item parametres. The Map now spawns enough ammo and weapons to max 8 players out.

-a couple of weapon spawning points were added.

-A hill and ball were added

1707 downloads, 1 review, 5 screenshots, 4.0 rating


Stairs .95

wastedjamacan on Aug 17th 2009

Stairs2

This is a quick netmap i made. Its for small groups.

Notes for version .95:

I'm finished with the item respawn. It's the best I can get it. I textured it too. Now I just need Differential Shading.

1415 downloads, 4 reviews, 4 screenshots, 3.0 rating


Citadel 1

Envy on Sep 24th 2009

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Notes for version 1:

some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.

@President People thats what it is.

@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.

1420 downloads, 6 reviews, 0 screenshots, 3.2 rating


[XL] Psychomanteus 2.0

President People on Feb 27th 2010

Psychomanteus_m__textures

An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.

Notes for version 2.0:

Weapons and Ammo. Okay, this time I really ramped up the numbers.

Made more items floaty.

Physics no longer merged; I think there was an error with Atque.

1507 downloads, 6 reviews, 2 screenshots, 3.2 rating