gortunit on Jan 1st 2012
12 Infinity Net Maps
?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."
- from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.
Added two new maps: Sister Mary Balrog and Televised Feedlot.
Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.
1392 downloads, 8 reviews, 16 screenshots, 3.6 rating
AN1Guitarman on Sep 22nd 2011
AN1Guitarman on Sep 5th 2011
AN1Guitarman on Aug 26th 2011
Square Off! 0.5
BlackChaos on Aug 10th 2011
This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .
Notes for version 0.5:
I will expand on it if required
614 downloads, 2 reviews, 0 screenshots, 3.0 rating
black Fire 0.1
Unclenate on Jul 20th 2011
well, my texturing currently sucks. i've already fixed it all and will put it in my update of this pack, but for now, this is my first draft of my first map pack. it still needs work, but id like some constructive feedback on specifics of improving these maps if you have any so that i can...well.. improve them...
671 downloads, 2 reviews, 4 screenshots, 4.0 rating
Crater Creator on Jun 9th 2011
Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.
Notes for version 1.0:
This is the first official release. All maps and gametypes have been tested for functionality and balance.
935 downloads, 4 reviews, 7 screenshots, 4.0 rating
Dan the Man on May 4th 2011
A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.
Notes for version 1:
I think anybody can make this easily within a minute.
1049 downloads, 1 review, 2 screenshots, 1.0 rating
infwaffle on Apr 28th 2011
Dan the Man on Apr 16th 2011
Yeah, just another crappy physics file. Made it a long time ago. Like all physics files, don't use on a merged map. CHANGES:shotgun shoots fusion bolts with blast radius, AR and SMG fires a larger burst (3 and 4 at a time) and shoot faster. AR bullets are powered up just a little. AR grenades have no changes; the AR just fires 5 at a time even though it might not look like it. Again, this is a PHYSICS MODEL, not a script. So don't use on a map with embedded physics. Also, FloatingX, TTEP and WEP not included. Get them in Simplici7y (except for the FloatingX; that's a 1-of-a-kind floatingx i made by modding Treellama's FloatingX. It's not posted anywhere to download.) Also, I made Super Magnum Physics ;) I just wanted to change my name. Also, the Ray Shotgun was not named after Ray. The idea of a "Ray Gun" was invented by H.G. Wells, a famous writer. "A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel The War of the Worlds (1898)." (Information page: bit.ly/eDTJ1l )
Notes for version 1:
OMG! ARNOLD'S DAMN MINIGUN!