Downloads

Tagged 'Koth' ordered randomly

Skylark 1

Envy on 12/02/2009

These are two maps, one for RAITHE's special gametype, and one with actual weapons for regular play. I have included Merged and un-merged files. There are a few places with weird smearing. Smile and look past them please. (=

Notes for version 1:

initial

2,122 downloads, 3 reviews, 0 screenshots, 2.7 rating

Clover 1.1

AN1Guitarman on 09/05/2011

Screenshot titled ""

New arena-type level, not alot of wep/amo but all set at like 99% so you won't run out. Shape kept simple with a little architecture to keep ping down.

Notes for version 1.1:

Sped up elevators and Added some more architecture.

2,122 downloads, 1 review, 7 screenshots, 3.0 rating

Paradise Lost XVI

RyokoTK on 02/16/2015

Screenshot titled "Hourglass"

Paradise Lost includes 36 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

Version XVI no longer has embedded weapon/recharger MML.

6,120 downloads, 23 reviews, 16 screenshots, 4.7 rating

Screenshot titled ""

This is my first netmap.

Notes for version 1.1:

New in version 1.1

added platforms near shotguns

added an smg close to a player's starting position on the high ledge

added shading changed stair lighting from 100% to 0% to 100% to 50%

added some more ammo

changed speeds of platforms

changed a teleport destination

fixed a wall that had the wrong blue texture

added new texture to higher level hallway

2,157 downloads, 5 reviews, 1 screenshot, 3.0 rating

Screenshot titled ""

The next trilogy in the Envy map series is here: The Invidia Series. Download to your die!!!

Notes for version 1.2:

Map, Music and Read Me Dammit!

2,596 downloads, 0 reviews, 16 screenshots

Jumping Hills 1.1

W'rkncacnter on 02/08/2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

2,225 downloads, 2 reviews, 0 screenshots, 5.0 rating

Power Drive 1.4.0

RyokoTK on 08/31/2010

Screenshot titled "Mjollnir 13"

Power Drive is a map pack with an experimental concept: to take the focus away from the powerful weapons and put strength in the little guys. 14 maps in total.

Has embedded MML/Lua for Quake-style health kits.

Notes for version 1.4.0:

Adds two maps. Significantly alters how powerups work.

3,206 downloads, 3 reviews, 6 screenshots, 4.3 rating

Sewage Eviloution 1.1.4r2

nameless on 12/06/2007

A Arena map

Please dont say redo it , i think it was alright.

Tested with bobs.

(Cant Forward Ports....Lost Password)

so please use constructive criticism.

-Nameless

Version 1.1.4 Fixes

-Added in a passage -added some spawn points -added some weapons -fixed an untextured poly -added in more teleporters -added a juggernaut

2,212 downloads, 2 reviews, 0 screenshots, 1.0 rating

Revel 3.2

screamingfool on 06/02/2007

Screenshot titled ""

This is the fist map pack that i've circulated widely. My focus on this pack was creative architecture and over the course of 3 major revisions i've gotten the flow of these maps up to speed as well.

2,711 downloads, 1 review, 1 screenshot, 4.0 rating

[M] Harmonium 1.0

heron on 01/29/2010

Screenshot titled "The Parlor"

My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.

Notes for version 1.0:

Corrected version; the first upload did not include the embedded MML file. It has been fixed.

2,339 downloads, 6 reviews, 3 screenshots, 4.7 rating

Elixir .42

Envy on 09/15/2009

This is the first netmap i will release. you cant always get what you want... you cant always get what you want... you cant always get what you want... But if you try sometime, you just might find- there are some Height problems, but they are intentional. if you aren't dumb, you can get around them. there are also better guns, but they are hidden. good luck.

Notes for version .42:

first release. please tell me everything and anything you don't like about it.

2,163 downloads, 4 reviews, 0 screenshots, 1.2 rating

Elements 2 2 Beta

Dispatcher on 06/17/2009

Screenshot titled "Cold Hands ..."

Having adopted my own creation from the Orphanage, I submit "Elements 2 Beta". This netmap pack is hostable in the usual way and will also allow nethopping, which does seem to work. Since the map was made before A1 was around, I'd be curious as to how well the levels play using a PC; they do work on Macs. If playing A1 Infinity, all levels are playable. Note that "Speed Bump" has at least one platform which causes a player to be in constant motion; die there and you will not be able to respawn. Also note that the Jjarro level's central open area is easily accessible, yet there is no way out of it except for grenade or rocket hopping or dying. ;-O If playing A1 M2, the Jjarro level will crash the game. (The Goo level will also crash since there is an SMG hidden in the level :-) The levels were built for speed rather than looks (although most look and sound pretty good). Once the bugs are edited out, it may be released as "Elements 2". Enjoy!

Notes for version 2 Beta:

See description.

2,492 downloads, 0 reviews, 2 screenshots

PRAHBLUM PEACK 304f6855

irons on 06/05/2008

Screenshot titled "This is Hurtin' No One"

Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.

PP 304f6855 has six levels.

2,569 downloads, 2 reviews, 6 screenshots, 3.5 rating

Screenshot titled "Pfhire Pfhlowers"

From the old fashioned guy you know from three seconds ago, I give you: The Mosaic Cafe! Done completely on Ye Olde Forge (with one Visual Mode Map) this is meant not to show architecture, but to have a smooth flow and endless blood. Enjoy!

Notes for version 1.1:

I don't play online, so if there's anything wrong with this version, leave it here.

1,988 downloads, 2 reviews, 1 screenshot, 3.5 rating

Screenshot titled "M2 Textures"

An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.

Notes for version 2.0:

Weapons and Ammo. Okay, this time I really ramped up the numbers.

Made more items floaty.

Physics no longer merged; I think there was an error with Atque.

2,349 downloads, 6 reviews, 2 screenshots, 3.2 rating

Screenshot titled "Heartache"

Happy Valentine's Day Everybody. Love is a battle.

Notes for version <3:

Can you feel the love? This is a map, not an HUD. Review the MAP.

2,120 downloads, 6 reviews, 2 screenshots, 3.7 rating

Screenshot titled ""The Bilateral Commission""

Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.

Notes for version 1.0:

This is the first official release. All maps and gametypes have been tested for functionality and balance.

2,326 downloads, 4 reviews, 7 screenshots, 4.0 rating

Deeze Maps 1.1

Dis on 03/15/2011

Screenshot titled "The Prodigal"

My first map pack.

Notes for version 1.1:

Added more rocket ammo, made Septic less ugly, changed the grass texture on The Prodigal.

2,965 downloads, 9 reviews, 4 screenshots, 3.8 rating

Wow, I learned a lot in Weland with this second map. BTW, Terra Pfhor was scrapped from the get go.

Notes for version 1.0:

It's Just the map if you don't know how to install maps I think you should go to the pfhorums.

2,349 downloads, 0 reviews, 0 screenshots

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,684 downloads, 3 reviews, 1 screenshot, 3.0 rating