Juzo-kun on Mar 20th 2021
Err... uhm... so i did it? The whole Infinity spritesets and images (minus the Player, that will come, eventually) but in a more cartoon-ish format.
For any problem in downloading the whole pack, the single items are mirrored on my Drive.
Notes for version 1.0:
Initial release, let me know about bug, inconsistencies etc.
101 downloads, 4 reviews, 3 screenshots, 4.8 rating
ckt1138 on Mar 14th 2021
The entire Marathon OST meticulously restored with new instruments and better production value.
Unlike most M1 music replacers, this one does NOT try to heavily alter the original composition nor is it simply a sound font swap. I remixed everything inside of FL Studio 20 with high quality VST instruments and (occasionally) real hardware synths and sounds. My goal was to create a faithful reinterpretation of the OST with mostly appropriate sounds (nothing more modern than 1990's electronic instruments, etc) but with a better overall balance and less cheap sound. I'm extremely proud of the outcome, and I think fans of the original game and its score will really appreciate it too!
This download contains a FLAC and OGG version, to replace the in game music, simply drop the OGG files into the "Music" folder in your Marathon directory.
If Aleph One is ever updated to allow gapless looping of music, I will create a loopable mix.
(if you enjoyed this music, check out fragileforms.bandcamp.com , where I post my original music as MetaMorphosys)
Notes for version 1.4:
Corrected typographical errors in the tags
166 downloads, 1 review, 1 screenshot, 5.0 rating
W'rkncacnter on Mar 7th 2021
HD monsters for Marathon 2 / Infinity. These were generated with Topaz Gigapixel AI upscaling using Art settings, with some automatic processing to correct colors and smooth the edges of the sprites. The art style upscales have less detail than the other gigapixel plugin, but this is typically a good thing, as the extra "detail" in the other plugin was controversial. If you like some monsters from the other plugin better, it should be easy to mix-and-match monster collections, by copying the numbered folders from one plugin to another. For reference, the other plugin can be found here: http://simplici7y.com/items/marathon-infinity-upscaled-monsters.
There were some manual edits done to the fighter shapes to keep their staves/glow maps consistent between frames. The inconsistencies were obvious with the higher definition monsters, so thanks to Aaron for cleaning up the originals.
91 downloads, 0 reviews, 7 screenshots, 0.0 rating
Tick Rider 0.2?
Kuurin on Feb 18th 2021
Soar on the wings of a bowl of spoiled pudding!
Ride on a tick, and fight from the sky!
Jump from tick to tick, or abuse the improbable physics of whatever a tick is made of to boost yourself over long distances! Blast the tick out from under your foes! Ride on the wrong tick and explode!
The possibilities are endless!
This fun and mildly-insane netscript is best suited to larger maps with open spaces. And it's even better with lava. Try it and you'll soon understand why!
Highly configurable, with various weird secrets and bizarre instances of what may possibly pass for humor. Try adding your own nonsense – Amuse, bemuse, or disgust your friends!
This package includes one shoddy, simplistic, yet lovable and purpose-made netmap, Tick Stew, that will allow you to explore the possibilities in various networked gametypes or just by yourself in a solo game.
Take to the un-friendly skies and become a Tick Rider today!
Notes for version 0.2?:
Position ticks out of impassable polygons.
Deal with some Lua errors caused by exceeding monster limits with too many ticks.
Added super-informative read-me documentation.
Added special Tick-Netmap "Cavendish Tick Catastrophe"
97 downloads, 0 reviews, 3 screenshots, 0.0 rating
W'rkncacnter on Dec 24th 2020
HD monsters for alephone. These were generated with Topaz Gigapixel AI upscaling, with some automatic processing to correct colors and smooth the edges of the sprites. Also, a bit of manual editing was done to remove black outlines from a couple monsters that had thick black outlines. The Bob and marine faces end up looking very weird with gigapixel, so I've included the Bobs and marines from Treellama's ML Super Res Monsters plugin, so that this is a complete and usable plugin. The gigapixel monsters are scaled up 4x, while the Bobs and marines are 3x.
This plugin should be good enough to use as-is, but I'm sure there are opportunities to do more manual cleanup and tweaking to make them even better (particularly making fighter staves more consistent between frames). If the community is willing to help out, let me know in discord, and I can provide the png masters for editing: https://discord.gg/c7rEVgY.
Notes for version 1.0:
- Adds glow maps
- Uses TL's ML Super Res Bobs and Marines, as gigapixel did not do a good job with them.
- Manually removed some black borders in cases where they were very thick.
329 downloads, 0 reviews, 6 screenshots, 0.0 rating
The Man on Dec 11th 2020
A set of remastered sounds for AOPID: http://simplici7y.com/items/aleph-one-pathways-into-darkness
These are 6 dB quieter than the originals (an attached text file explains why), but also significantly less noisy, much crisper due to the addition of higher frequencies that were absent from the originals, and in some cases free of substantial audio flaws like 60 Hz hum on a lot of the Headless sounds or digital clipping distortion on some of the explosion and weapon sounds.
Note that most of these are not exact reconstructions of the missing audio data, but best guesses that I put together in iZotope RX5 Advanced; in a few cases, however, I was able to use the CD-quality audio sources. Also, make sure you have 16-bit audio on, or you’ll get the original sounds. I also suggest pairing these with W’rkncacnter’s HD AOPID graphics for best results: http://simplici7y.com/items/hd-aopid-graphics
Notes for version 1.0:
240 downloads, 0 reviews, 0 screenshots, 0.0 rating
W'rkncacnter on Dec 11th 2020
HD graphics replacements for Aleph One: Pathways Into Darkness
AOPID can be found here: http://simplici7y.com/items/aleph-one-pathways-into-darkness
Important: The "GeForce 1-4 Texture Fix" must be checked in your graphics preferences, otherwise the walls will look bad with the infrared goggles turned on.