Downloads

Tagged 'Enhancement'

Marathon over Tau Ceti E-I Landscape Texture 8192x3072 3.0

liacrow on Sep 17th 2017

Arrival_0000

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder.

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

81 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon over Tau Ceti E-I Landscape Texture 4096x1536 3.0

liacrow on Sep 17th 2017

Arrival_0002

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

75 downloads, 0 reviews, 3 screenshots, 0.0 rating


Freeverse's HD Textures Plugin (M2) @ 1024x1024

Zetren on Dec 18th 2016

The all-in-one (AOI) Marathon 2 installer has these textures at 512x512 resolution. Install this to enjoy Marathon 2's textures at double that.

This folder is identical content wise to the 'HD Textures' folder contained by default within Marathon 2' plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.

This differs from the other 1024x1024 texture plugin for M2 on this site in that this download contains Freeverse's HD skyboxes.

To install: unzip, and drop into Marathon 2's plugins folder, then activate it in-game.

IMPORTANT: Delete or deactivate the original "HD Textures" folder.

PLEASE NOTE: To avoid unsightly skybox tiling, play on an FOV of 88 or lower(assuming aspect ratio of 16:9) and tick 'limit vertical view'.

351 downloads, 0 reviews, 0 screenshots, 0.0 rating


TTEP Updated Plugin (M1) @ 1024x1024 v7.0

Zetren on Dec 17th 2016

Plugin Version of Tim Vogel's 'Total Texture Enhancement Pack' v7 for Marathon. Updated to be compatible with Aleph One 1.2.1 and above.

The all-in-one (AOI) Marathon installer has these textures at 512x512 resolution. Install this to enjoy Marathon's textures at double that.

This folder is identical content wise to the 'TTEP v7' folder contained by default within Marathon's plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.

To install: unzip, and drop into Marathon's plugins folder, then activate it in-game.

IMPORTANT: Delete or deactivate the original "TTEP v7" folder.

304 downloads, 0 reviews, 0 screenshots, 0.0 rating


Very Pretty Flames (Infinity) 1.0

Kuurin on Oct 13th 2016

Screenshot2

Replaces the old flamethrower projectile animation with prettier flame. Works best with bloom enabled.

Added 7 additional frames, so this uses a shapes patch to append some bitmaps and frames to the explosions collection.

For added fun, make some custom physics with a slower, wandering flamethrower burst. Also cut down the firing sequence on anything using a flamethrower to one tick.

Action Video: https://www.youtube.com/watch?v=bYizcsvhMQQ

334 downloads, 0 reviews, 3 screenshots, 0.0 rating


Vending Demo 0.2.0

Kuurin on Sep 23rd 2016

Screen_shot_2016-09-23_at_12

Revival of a long lost quest for vending machines.

Single Player Lua + HUD + MML + 3d Scenery + Sounds!

That's right, the vending machines talk to you now. You weren't crazy after all. Now get away from me.

This is a demo, so not much is extremely polished, but it should be fun to play with in the meanwhile.

Notes for version 0.2.0:

Changes:

+Improved model and skin.

+Fixed issue with rebellion maps breaking Lua script.

+Did I mention it's much prettier now?

Issues:

-Still can't ensure glow map masks properly. Pfft.

330 downloads, 0 reviews, 2 screenshots, 0.0 rating


Kate - Female Bob Shapes 1.0

lpetrich on Sep 17th 2016

Katefembobbkgd

A replacement of the Bob shapes with a female version that I did long ago.

240 downloads, 1 review, 1 screenshot, 1.0 rating


Rocky Desert - Lh'owon Landscapes 1.0

lpetrich on Sep 17th 2016

Rockydesertlhowonday

Something I made long ago: desert-landscape replacements for the Lh'owon Day and Night textures.

241 downloads, 1 review, 2 screenshots, 1.0 rating


Hi res Jjarro scenery replacement 1.0

General Tacticus on Aug 1st 2016

Deadfields_0000

This plugin replaces most of the original Jjarro props with 4x resolution rendered versions.

-The sun sprite is not replaced yet, but I have no idea where it shows up anyway.

-The broken light fixtures are not replaced either, as the game doesn't let you break Jjarro lights.

Notes for version 1.0:

The next version will probably include the star and unused broken lights

332 downloads, 3 reviews, 3 screenshots, 5.0 rating


FOV Script 1.0

3371-Alpha on May 23rd 2016

This is a script that modifies Marathon/Aleph One's FOV values.

"Why would I need to download this if I can just find the code to this script on the various threads at the Pfhorums, copy and paste it into a text editor and save it as a mml file?" Quite simple, because you're lazy.

Notes for version 1.0:

This script will not work on scenarios that have their own FOV modification scripts included.

506 downloads, 0 reviews, 0 screenshots, 0.0 rating