General Tacticus on May 11th 2013
This is my first plugin uploaded to this site, it adds hi-res weapon in hand graphics to replace the original, low-res sprites with redone 3d rendered sprites.
Constructive criticism/tips are very welcome.
Notes for version 1.2:
revised the hands a bit more, added 3d weapon items.
2035 downloads, 7 reviews, 1 screenshot, 3.4 rating
fiddler_on_a_roof on Apr 6th 2013
fiddler_on_a_roof on Mar 16th 2013
This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.
Note: Secret skull information is displayed when you take out your fists.
Notes for version 1.0:
Initial release. Includes support for secret skulls and keycards.
1527 downloads, 1 review, 5 screenshots, 5.0 rating
JohannesG on Feb 16th 2013
The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.
Note that this is not designed with monsters in mind!
This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.
Jóhannes Gunnar Þorsteinsson
Notes for version 1.5:
(more thorough changelog in readme)
- Speed increase of all regular bullets up to 4096.
- Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon
- The good old automatic KKV-7 SMG is back.
- Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered
1498 downloads, 3 reviews, 1 screenshot, 3.0 rating
President People on Aug 4th 2012
This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).
Questions, comments, bugs? Post on the Pfhorums.
Notes for version 2.0:
Version 1.0: Initial Release
Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.
1530 downloads, 2 reviews, 0 screenshots, 4.5 rating
Gorans Lava Set 2.05
goran svensson on Mar 9th 2012
This plugin replaces all the textures in marathon infinity's lava set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!
Notes for version 2.05:
2.0 New release with major texture upgrades and bump maps
2.05 Removal of bright line from texture 018.