This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .
I will expand on it if required
A pack of physics models that all mod the flamethrower. One has infinite range, one has infinite range and travels faster, one makes it very inaccurate. By now hopefully you know: 1) how to use a physics file, 2) to not use on a merged map, and 3) don't review without trying it out first.
I think anybody can make this easily within a minute.
Mods the magnum. Twice the recoil of a rocket launcher, and the power of a rocket launcher, without the explosion. Enjoy. PS THIS IS A PHYSICS FILE NOT A SCRIPT OR MAP. DONT USE ON A MERGED MAP. OMG. Why does everyone hate all my uploads? even the good ones? The ones that they TOLD me to upload? Really, I think I am going to start keeping my creations to myself.
Whatever. Less recoil. P.S. If you are wondering where my other uploads went, it seems nobody likes them. Plus, they were the original property of Treellama. This is the only one that I really made. Oh well. P.P.S. The above is in the readme.
Tranquil Graves 2.0 is a very heavily modified version of my first net pack. It includes 14 maps:
Shrine High Hopes Zen of Wrath The Sheik of Araby Lobby L'hiver Black Wave King of the Underground Eclipse Ethanol My Body is a Cage Rapture Space Truckin' The Down Under Swoosh!
It also contains many bug fixes and some modifications to my earlier maps, see the read-me for more.
Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.
Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.
Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.
Small changes to weapons and ammunition since testing in the meta.
Ein Heldenleben is a pack of maps inspired by other 3D games I've played.
I will add to this pack at my usual slow pace of making maps.
Zora's Domain: reset spawn points
Velora Pass: lit camper holes
Egyptian Temple: fixed ceiling textures
Arcadia: balanced weapons and ammo, added a lift to waterfall grotto
Added new map Anticitizen One
M1A1 Netpack Version 1.0
The M1A1 netpack version 1.0 has finally been released coming just short of the goal of 10 maps, it features 8. All maps work with EMFH, while a couple also work for KOTH or KTMWTB. All maps are merged with M1 physics and are ready to be played. Here are the maps:
A Claymaud Patina - KingKidTofu
Scape Goat - KingKidTofu
Bio Mechanical - $lave
Bogyphobia - $lave
Kashmire - $lave
Sit On My Face - $lave
Fatal Attraction - $lave
Flaming Chisels - The Thug
You can check the read me for more details.
Thanks to The Thug and KingKidTofu for contributing maps, and I'd love to see more people contributing in future, enjoy the pack!
A map i only converted to the marathon engine. not my idea.
this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...
some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.
@President People thats what it is.
@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.