Astonishingly, this is my first map I've produced...(that was worth putting up here)... Since I've just started, this map would most likely be ,in your opinion, terrible, albeit simple. Please comment and give me tips if you have any.
There is now only 6 respawn points. This map cannot hold any more.
Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.
PP 304f6855 has six levels.
Pop'ems is a pack of 7 high-powered Aleph One net maps. They all have missile launchers, shotguns, assault rifles, and many of them have SMGs and flamethrowers as well. One map was a net map contest winner, and two others were runners up.
CFA 3000: Added hill
Werefrog: Texture updates, added hill
Scarbo: Added second lift out of SE room
Days of Wine and Roses: Broke up hallway of death, tamed siren
After getting advice from fellow mappers, I made 2 maps. These......are those maps.
Will update upon request
Update: Update will be released as soon as possible (School Related Circumstances)
bit.ly/gNS3a3 << the thread the advice came from.
Fixed ammo placement, lighting and added areas for both maps.
New maps in next release.
This is my first map in a long time , I have never released anything public before. So constructive criticism is welcome . Thank you in advance for the download .
I will expand on it if required
Cosmic Clouds Version 2.1
This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.
Ratings/feedback appreciated as always,
$lave
New Maps:
Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise
ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.
Its fun. Also my second file upload. Have fun! JUST TO MAKE THIS KNOWN: I DID NOT MAKE THIS SCRIPT! ALSO I DO NOT TAKE CREDIT FOR THIS SCRIPT, AND ORIGINALLY DID NOT KNOW THAT TRELLAMMA MADE THIS SCRIPT.
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0&#entry99607
Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/
v2.1 to 2.2
v2.0 to 2.1
v1.0 to v2.0 - Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
This is the Marathon 2: Durandal map file coupled with the Special Edition soundtrack, which, when the map and tracks are installed, will play over the Marathon 2 levels. I DO NOT OWN THIS MUSIC
This is an attempt to mimic the gameplay of the old Joust arcade game. Players fly around maps and collide with each other to score kills. More detailed instructions await you in the README.
This is the fifth attempt at a total Joust rewrite. Compatible with the latest version of Aleph One. Can be played on the EMFH, KOTH, and KTMWTB gametypes.
If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost
This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.
This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.
As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.
My first netmap posted up here. You can choose between a close quarters firefight, or use the bigger weapons in the Battle Pit.
The title refers to The Twilight Zone episode of the same name.
Will update so irons can stop berating me (but would that change anything) (probably not)
WYSIWYG. As mentioned, the name is based on the Twilight Zone episode called "The Four of Us are Dying"
This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.
After a long hiatus, Red Dragonfly is finally finished. Enjoy everyone!
Please be sure to use the custom shapes file provided.
0.21: Wrong shapes file attached before. Fixed.
Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.
In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.
NOTE: For best results, don't use the hi-res textures.