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Tagged 'Adminn_1'

NEFX Lua Scripts 2

Adminn_1 on May 15th 2022

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2022-05-15 - New netscript added: "Global Omnilode Onus - The Wire", in which players win points by collecting items.

Introducing NEFX Lua scripts, whether for singleplayer or multiplayer (though some can be used for both)! I'd like to add more to this over time.

"Funneled Spatial Remembrance" kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Victory of Absurdist Balance By Inwardness" starts you immediately with a never-ending shield charge and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

"Betrothing to the Forgotten Root of Potentiate" means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This will make for some very interesting net games as well as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history. You will become a better player this way and make laughs along the way.

Notes for version 2:

New netscript added: "Global Omnilode Onus - The Wire", in which players win points by collecting items.

74 downloads, 0 reviews, 1 screenshot, 0.0 rating


NEFX Netmaps 19

Adminn_1 on Feb 16th 2022

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[02/16/22 update: New map added, "Vanquilodepolis".]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 19:

New map, "Vanquilodepolis".

1026 downloads, 1 review, 22 screenshots, 0.0 rating


NEFX Map Templates 3

Adminn_1 on Dec 23rd 2021

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[12/23/21 update: One new template added that is triangle-based, specifically by taking all the 1-world-unit squares from the unfilled grid template and dividing them into four triangles.] I use pre-prepared templates to make a lot of NEFX maps and I felt it was time to pass them along for anyone else's use.

One of these is used to create many NEFX netmaps, and is a room of 700 1-WU square polygons with pre-textured walls, ceilings, and floors, differential shading, item spawns, and sounds.

Another one is similar but spanning the entire possible map, and may be used for solo maps. Of course, you may want to delete some of the squares.

The oldest one is the same as the second one except unfilled and not configured.

Notes for version 3:

One new template added: A triangle one with all 1-world-unit squares divided into four triangles.

1120 downloads, 6 reviews, 6 screenshots, 2.0 rating


Marathon: Machina - The Alien Machine Mind 1

Adminn_1 on Dec 12th 2021

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[PLEASE READ BELOW]

In the latest multimedia dispatch from NEFX, spend time stuck in a mad one's dimension trying to attain the most amount of glory in the most amount of time before the current iteration of your condemned (blessed?) soul is snuffed. In the cracks, drink of all the details of the strange essence you've stumbled into. More levels and optional files (i.e textures) may be added across updates (note also the extra maps folder with one map in it).

IMPORTANT NOTE: You will need to toggle the included (and modded) Survival script to play this scenario. I got Hopper's permission for its use -- just ask him. Thanks, Hopper!

New sounds come from Hollywood, sundry YouTube, SWB Audio Capture, and Cythera by Ambrosia Software.

Notes for version 1:

One extra map so far.

301 downloads, 2 reviews, 1 screenshot, 5.0 rating


NEFX - Silent Words of the Spaces 1

Adminn_1 on Oct 24th 2021

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This is a solo Retrieval map for Marathon: Squadron (though it could probably work well in other scenarios too). Return to the starting polygon (marked by liquid) after collecting 8 keycards and an uplink chip.

370 downloads, 0 reviews, 2 screenshots, 0.0 rating


NEFX - Minotransformation 1

Adminn_1 on Oct 16th 2021

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A somewhat epically-sized solo Retrieval "fortress siege" mission that takes Aleph One's possible situations, engine, and players to the LIMIT. Into the BREACH, I say!

386 downloads, 0 reviews, 6 screenshots, 0.0 rating


The Phantom Potential of Convention

Adminn_1 on Jun 20th 2019

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This is another solo level for Shadervoid, findable here: http://simplici7y.com/items/marathon-shadervoid-the-labyrwraths-of-growth. It's Extermination, so return to the starting tile after killing everything.

1003 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon: Shadervoid - The Labyrwraths of Growth 1.0

Adminn_1 on May 21st 2019

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Disclaimer and Credits

Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Marathon: Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.

Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.

Introduction

With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.

Plot

“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.

When you finally wake up, alone…”

1157 downloads, 1 review, 3 screenshots, 1.0 rating