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Screenshot titled ""

[12/23/21 update: One new template added that is triangle-based, specifically by taking all the 1-world-unit squares from the unfilled grid template and dividing them into four triangles.] I use pre-prepared templates to make a lot of NEFX maps and I felt it was time to pass them along for anyone else's use.

One of these is used to create many NEFX netmaps, and is a room of 700 1-WU square polygons with pre-textured walls, ceilings, and floors, differential shading, item spawns, and sounds.

Another one is similar but spanning the entire possible map, and may be used for solo maps. Of course, you may want to delete some of the squares.

The oldest one is the same as the second one except unfilled and not configured.

Notes for version 3:

One new template added: A triangle one with all 1-world-unit squares divided into four triangles.

1,623 downloads, 6 reviews, 6 screenshots, 3.0 rating

NEFX Netmaps 62

Adminn_1 on 04/02/2023

Screenshot titled ""Disintegrate Into the Eternal Fever Deathdream""

Happy 50-map landmark! Here's to more.

[2023-04-01 - The following have been added over the past week:

"Classical Contraption Contemplation"

"Drive of Constant Flux Maintenance"

"Initiatory Perspectival Pathsetting"

"Jousters on the Frame Warp"

"Shared Fray-Urge Unconscious"

"At the Underground Mesmer"

"Confinement Contemplations Weaponized"

"The Untapped Bond Point Come to Life".]

You wanted it, you finally got it (and I've wanted it too): Height variation, differential shading, non-square based architecture, dynamic lighting, ambient sounds, textural variety, and random sounds. Initially this was based on the Kill Them All project in the sense of following the rule of having 100 polygons per level max, but over time it seems I could not stick to that necessarily. :3 However, I have made many of these maps from a 700-polygon template I made (you know, 700 because 7 because Marathon).

Notes for version 62:

[2023-04-01 - The following have been added over the past week:

"Classical Contraption Contemplation"

"Drive of Constant Flux Maintenance"

"Initiatory Perspectival Pathsetting"

"Jousters on the Frame Warp"

"Shared Fray-Urge Unconscious"

"At the Underground Mesmer"

"Confinement Contemplations Weaponized"

"The Untapped Bond Point Come to Life"

1,848 downloads, 4 reviews, 27 screenshots, 3.0 rating

NEFX - Marathon: Machina - The Alien Machine Mind -- newest map addition 2023-07-25

Adminn_1 on 07/26/2023

Screenshot titled ""

[PLEASE READ BELOW]

In the latest multimedia dispatch from NEFX, spend time stuck in a mad one's dimension trying to attain the most amount of glory in the most amount of time before the current iteration of your condemned (blessed?) soul is snuffed. In the cracks, drink of all the details of the strange essence you've stumbled into. More levels and optional files (i.e textures) may be added across updates (note also the extra maps folder with one map in it).

IMPORTANT NOTE: You will need to toggle the included (and modded) Survival script to play this scenario. I got Hopper's permission for its use -- just ask him. Thanks, Hopper!

New sounds come from Hollywood, sundry YouTube, SWB Audio Capture, and Cythera by Ambrosia Software.

Notes for version -- newest map addition 2023-07-25:

I added a separate map called "Permachthon Autocraft - Eternal Passage" in April.

1,064 downloads, 3 reviews, 1 screenshot, 5.0 rating

NEFX - Marathon: Sucks 2023-10-12

Adminn_1 on 10/13/2023

Screenshot titled ""

[Credit to Windbreaker for the title.] "Until they've searched thoroughly, one can never be clean." In this scenario, you get to spend a bunch of time cleaning up a space of its filth balls with your trusty Yucatan Suckaman™ vacuum cleaner. But watch where you step, and be sure to empty the bag often so the vacuum cleaner doesn't explode!

Notes for version 2023-10-12:

Today I added the 50th map made for Marathon: Sucks, "The Fracturing of the Husked Civilization Stations". This can be downloaded individually or with other maps or the scenario itself at the provided link.

764 downloads, 1 review, 5 screenshots, 5.0 rating

NEFX - Marathon: Pathsifter - The Facing of the Legion Within -- newest map addition 2023-07-25

Adminn_1 on 07/26/2023

Screenshot titled ""Midnight Incense Crustgrind""

In this NEFX shell based on Pathways Into Darkness, you've probed too deeply into matters unknown and found yourself in the forbidden zone, at the mercy of a once-dormant deity ordering your retrieval of diamonds to escape.

Notes for version -- newest map addition 2023-07-25:

I added a separate Pathsifter map called "The Abrasion at the Horizon Boundary". You can get this map and others along with the scenario folder itself at the provided link.

649 downloads, 1 review, 5 screenshots, 5.0 rating

Screenshot titled ""

An entire soundtracked 50-level pack by NEFX for the 1998 Marathon-engine-based game Wheels! by RJ Cooper. Much thanks to the original Wheels! creators and to W'rkncacnter/Douchetower for help with the bundling. To play:

  1. Copy the Wheels! files into the directory.

  2. Open the graphics/shapes file in ShapeFusion and apply the contained shapes patch to it.

  3. Put Aleph One in the directory and launch it.

  4. Stop.

  5. Bend.

  6. Lean.

  7. Kiss ass goodbye.

506 downloads, 1 review, 5 screenshots, 5.0 rating

Screenshot titled ""

This is another solo level for Shadervoid, findable here: http://simplici7y.com/items/marathon-shadervoid-the-labyrwraths-of-growth. It's Extermination, so return to the starting tile after killing everything.

1,461 downloads, 1 review, 3 screenshots, 1.0 rating

Screenshot titled ""

Disclaimer and Credits

Please note that this is a hybrid scenario. I take no credit for any of its custom content beyond level design, the opening text, and the title screen logo and subtext. All other credit goes to the creators of Project Conflict (for the enemies), Mararthon: Yuge (for textures), Female Bob Shapes, Marathon: Pathways Into Darkness (for scenery), Tempus Irae (for scenery), Rubicon (for scenery), Damage, Inc. (for scenery), Weland (for the menu screen), the logo in the title screen, Hardcore Sounds, Hardestcore Sounds, common use movie sounds, and some sounds I took off YouTube.

Also, this scenario is (arguably) best viewed in GL Shader graphics, mainly for the platforms.

Introduction

With a new cast of enemies based on edits of RadBurn’s Project Conflict mod, Marathon: Shadervoid is a brutalist, structuralist, and continuously-mapped-for take on Marathon gameplay that takes place in a strange other dimension and deals thematically with humans’ war with themselves. Released here with two levels (one an introduction) and meant to have many more individual levels made for it over time, it is intended as an ongoing exploration of the possibilities of a certain efficiency-based level design formula, and infused with a kind of uncanny Lynchian horror never before seen in Marathon.

Plot

“Humanity is currently living in deep strain under the horrid reign of the Tribecom regime and their Erosion Task Force enforcers. Somewhere and in spite of this, a secret grassroots research and development organization has formed called Inteflow Enterprises, specializing in dimensional travel technology. They eventually find and access a dimension for the first time — a strange one consisting entirely of oddly arranged colorless block units, which are distinguished by varying light shades and appear to be carved out of a great void that mixes with liftable “door-like” blocks, earning it the nickname The Shadervoid. Its exact nature, and the source of its constructions, remain unknown; yet it is technically habitable with no sign of other life, and IE hope at least to learn from it and use it as some kind of refuge spot. As such, a team of members begin setting up and testing machinery near teleportation spots in several different parts of The Shadervoid, all while keeping communication signals with other crewmembers in their original world. However, at one point, signals mysteriously start to become intercepted, and the environment within The Shadervoid reportedly begins to falter in some respects, making teleportation problematic. Eventually, all signals are abruptly cut off. You, a guerilla fighter in the precinct that IE is based out of, decide with some fellow fighters to grab some arms and teleport into The Shadervoid to check on the crewmembers “just in case”. Yet there’s some sort of malfunction, and you black out.

When you finally wake up, alone…”

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1,676 downloads, 1 review, 3 screenshots, 1.0 rating