Fresh from your triumph on the starship Marathon®, you are seized by the rogue computer Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare…
This release of Marathon 2: Durandal includes the classic graphics, and revamped high-definition textures and monsters from the Xbox Live Arcade edition.
This is the default HUD for Marathon 2 & Marathon Infinity, extended to fill today's modern 16:9 screens when using "largest" HUD size mode. This plugin can be used with both Marathon 2 & Infinity.
A second inventory page is displayed to fill the new space. In Solo games, the extra page always shows Ammunition. In Netgames, the extra page always shows the Scoreboard.
Additionally, the 3D game view is no longer letterboxed.
Normal, Double, and Largest HUD sizes are all supported.
Lastly, this also fixes a couple small issues the original HUD had:
SMG/Fusion pistol item & ammo names are no longer cut off since now we have a bit more horizontal space
Yellow/Purple shield bars now don't have gray corners when overlapping the bar under it
Motion tracker graphic not as dithered as before, so it stands out less compared to the regular background
Note that due to custom graphics this is not compatible with custom scenarios that replace the HUD.
Based on the "M2 Default HUD" Lua by Hopper
This will not work with M1. I may later make a wide adaptation of the M1A1 HUD for those who want this kind of HUD in M1. Widescreen Marathon 1 Classic HUD here.
v1.1: Fixed shield/oxygen bars being drawn a tiny bit too low
v1.0: Initial release
This is a superplugin for AlephOne 1.0+ that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click.
All required graphics are inlcuded. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs shader features. No custom shapes files are required for this to work.
This updated version also includes the high-res enemy sprites found by Hippieman, along with a few fixes and some glowmaps.
Added XBLA HD sprites found by hippieman. Added S'pht'Kr HD sprites. Added purple trooper HD sprites. Added missing hunter HD sprite. Fixed white outlines on some of the sprites. Added glowmaps for HD sprites. Adjusted the Defender sprites to properly match with their lower res counterparts.