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Items by Most Downloads

Crimson Skies 3.0

$lave on Feb 29th 2008

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            *Crimson Skies 3.0*

Crimson Skies 3.0 is the fourth edition of my second map pack, it contains eight maps now, they are:

Confessions of a Carrot

Terminal Frost

Ultraviolet

Interstellar Overdrive

Thoughts of Rain

Pigs on Fire

L'hiver

Blood Moon

I hope you enjoy the pack, consult the read-me for more information.

1377 downloads, 0 reviews, 5 screenshots, 0.0 rating


The Warehouse 2.0

The Thug on Jul 8th 2008

Docking_bay_41

After a year of chopped up progress working on this map pack and a recent 4 month break, I have managed to finish The Warehouse. Version 2.0 includes 7 netmaps. Older ones include Punk Plaza, Spaceport Alpha, Docking Bay 4, and Deserted Lobby, while the newer ones include Avoiding the Light, Imperial Uranus, and Waterloo Carnage which was completely redone!

Thanks to Sharkie Lino for helping on enhancing the sounds!

Comments and suggest are always welcome. Enjoy!

1356 downloads, 2 reviews, 3 screenshots, 3.5 rating


Lh'owon Album 1.0

The Thug on Apr 13th 2009

Here is the first album produced from the M2 Groove Sessions. It includes songs composed by ukimalefu, Ravenpulse, CryoS, and $lave. Great songs guys.

And a special thanks goes to Windbreaker for helping me judge the entries.

Notes for version 1.0:

First release.

1356 downloads, 0 reviews, 0 screenshots, 0.0 rating


Victory Dance III 1.0

RyokoTK on Jun 2nd 2007

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This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.

The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.

1344 downloads, 2 reviews, 1 screenshot, 5.0 rating


Marathon: Repercussions of Evil fix (\f n -> if n == 0 then 1 else n * f (n-1))

ray on Jul 29th 2009

This long-awaited scenario tells the tragic story of security officer Blam Stalvern.

WARNING! This scenario contains mature content. Parental discretion is advised.

Notes for version fix (\f n -> if n == 0 then 1 else n * f (n-1)):

Again, please note that this scenario contains mature content.

1341 downloads, 2 reviews, 0 screenshots, 1.5 rating


Gorans Jjarro Set 1.5

goran svensson on Oct 30th 2010

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This is a plugin that replaces Infinity's jjarro Set textures with 512x512 DDS textures.

Notes for version 1.5:

1.0 First release

1.5 Major update of ALL textures.

1324 downloads, 4 reviews, 5 screenshots, 4.7 rating


Revel 3.2

screamingfool on Jun 5th 2007

Rv

This is the fist map pack that i've circulated widely. My focus on this pack was creative architecture and over the course of 3 major revisions i've gotten the flow of these maps up to speed as well.

1321 downloads, 1 review, 1 screenshot, 4.0 rating


Flying physics V2

Phortiphy on Mar 9th 2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

1309 downloads, 2 reviews, 0 screenshots, 2.0 rating


Marathon Classic HUD 1.0

Hopper on Jul 7th 2012

Marathon_classic_hud_screen1

The original Marathon game interface, ported to Aleph One as a Lua HUD.

Notes for version 1.0:

After three years, the first project I ever started in Aleph One is complete. Happy Bungie Day.

1302 downloads, 6 reviews, 2 screenshots, 4.8 rating


Deus Volt! Alpha 1.0

Synchronicity13 on Dec 25th 2008

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A preliminary release of a single-player/co-op campaign I've been cooking up for some time. The first five levels are good to go; the other four (from "The Machine Rages On" onwards) are works in progress. Go ahead and give it a try... Suggestions, criticism, bug reports, etc., are much appreciated!

Notes for version 1.0:

Merry Christmas! Bugs/glitches will be fixed as they are brought to my attention.

1298 downloads, 2 reviews, 4 screenshots, 3.5 rating