Items by Most Downloads
goran svensson on Oct 18th 2010
Lh'owon Album 1.0
The Thug on Apr 13th 2009
Here is the first album produced from the M2 Groove Sessions. It includes songs composed by ukimalefu, Ravenpulse, CryoS, and $lave. Great songs guys.
And a special thanks goes to Windbreaker for helping me judge the entries.
Notes for version 1.0:
1330 downloads, 0 reviews, 0 screenshots, 0.0 rating
The Warehouse 2.0
The Thug on Jul 8th 2008
After a year of chopped up progress working on this map pack and a recent 4 month break, I have managed to finish The Warehouse. Version 2.0 includes 7 netmaps. Older ones include Punk Plaza, Spaceport Alpha, Docking Bay 4, and Deserted Lobby, while the newer ones include Avoiding the Light, Imperial Uranus, and Waterloo Carnage which was completely redone!
Thanks to Sharkie Lino for helping on enhancing the sounds!
Comments and suggest are always welcome. Enjoy!
1328 downloads, 2 reviews, 3 screenshots, 3.5 rating
RyokoTK on Jun 2nd 2007
This is the resulting netpack of the third Netmap-making contest. The top seven mappers out of a total group of nine made it into this pack, which I can easily say is the best Victory Dance pack so far.
The winners include screamingfool, Treellama, and irons, though the pack has 7 maps from 7 different mappers in all.
1308 downloads, 2 reviews, 1 screenshot, 5.0 rating
Marathon: Repercussions of Evil fix (\f n -> if n == 0 then 1 else n * f (n-1))
ray on Jul 29th 2009
This long-awaited scenario tells the tragic story of security officer Blam Stalvern.
WARNING! This scenario contains mature content. Parental discretion is advised.
Notes for version fix (\f n -> if n == 0 then 1 else n * f (n-1)):
Again, please note that this scenario contains mature content.
1295 downloads, 2 reviews, 0 screenshots, 1.5 rating
goran svensson on Oct 30th 2010
screamingfool on Jun 5th 2007
Phortiphy on Mar 9th 2008
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
1277 downloads, 2 reviews, 0 screenshots, 2.0 rating
Deus Volt! Alpha 1.0
Synchronicity13 on Dec 25th 2008
A preliminary release of a single-player/co-op campaign I've been cooking up for some time. The first five levels are good to go; the other four (from "The Machine Rages On" onwards) are works in progress. Go ahead and give it a try... Suggestions, criticism, bug reports, etc., are much appreciated!
Notes for version 1.0:
Merry Christmas! Bugs/glitches will be fixed as they are brought to my attention.