Items by Most Downloads
Jump Script 1.2
Megabyte on Jul 11th 2008
This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.
Be sure to this host with microphones off.
Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).
Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.
1863 downloads, 4 reviews, 0 screenshots, 4.5 rating
Winter_Wolf on Aug 12th 2007
Marathon: Pathways into Darkness Version 0.5 now available!
I am sorry it took so long to get this beta out to the public. The reason was that the MPiD Images file was giving a lot of trouble and so I have decided to replace it with a regular Infinity Images file.
If you download the beta I would love to hear your opinions and/or suggestions. I will not appreciate ugly rants but any sort of constructive criticism is VERY welcome. Please post your thoughts here or email me at: nhoad at sunbeach.net
Now, there are several problems in this beta that I am already aware of. If you have a suggestion for how to best fix them I would be happy to hear it:
Most blue in the game is transparent: This is a problem caused because of the blues used in PiD. DeepThought is indirectly helping me fix this problem. Monsters get stuck in walls or don't attack immediately: This is a mapping problem which I intend to fix as I polish the levels. Any mapping tips are welcome! There is no resting: Bobwithkeycard is helping me implement resting, for the moment there are only a set number of health potions per level. Some items are undersize or oversized Levels seem really short. This is simply a fact of PiD levels, if you move at any sort of decent speed the levels become much shorter PLAY ON NORMAL DIFFICULTY! PiD was not designed for multiple difficulty levels and neither is MPiD! Monsters on Total Carnage WILL eat you alive! You cannot go back between levels: A1 doesn't like this feature and it would be incredibly hard to implement (and not really worth it in the end). So there will be no backtracking.
Those are the big problems and I hope to fix them all. I REALLY want to hear your recommendations, opinions or even encouragement! If there are any problems in the beta (such you cannot travel between level 3 and 4) let me know and I will upload a corrected map file for the beta.
What to expect in future versions:
A completely new Images file. New high-res textures, weapons and sprites by DeepThought New LUA by bobwithkeycard (LUA which will allow resting, talking to the dead PiD style, nuclear bombs and more) Chapter screens by Phobos-Romulus All of the original PiD levels
Thank you all very much for your support and I hope you enjoy this beta until the full version of MPiD is released! Note: There is no release date so don't bother asking.
Many of the MPiD team members have come and gone over the years and I believe that myself and Patrick White are the only remaining active members of the team listed below.
Raul Bonilla Nicholas Hoad Loren Petrich JÃ?Â³hannes Gunnar Alexander Strange Tim Vogel Patrick White - Images Hugo Forss - Icons
Special Thanks: Bungie Forrest Cameranesi The Marathon Mape Making Guild Hamish Sinclair (for maintaining PiD at Bungie.org) The Aleph One Team James J Cousar Goran Svensson Claude Errera Gregory Smith (Treellama)
PS: The MPiD Team is in no way responsible for any damage caused to your computer by this beta.
PPS: I have a serious issue with crediting people, I MUST do it. If you notice anything in this beta you believe you were not credited for let me know immediately please!
1833 downloads, 4 reviews, 1 screenshot, 4.8 rating
thedoctor45 on Nov 1st 2009
These files will allow you to extract and implement all HD sprites and textures from the XBox Live Arcade version of Marathon:Durandal into your AlephOne installation of Marathon 2.
Detailed instructions on how to get it working can be found in the included ReadMe file.
This was made possible thanks to the combined efforts of Treellama and thedoctor45.
Hope you enjoy.
1819 downloads, 7 reviews, 3 screenshots, 3.7 rating
SL Maps 1.3
Sharkie Lino on Oct 8th 2016
SL Maps is a net pack for infinity consisting of levels from Infinity, M2, and others that have been modified, usually for additions or better flow, or remade.
The levels listed below in this pack come from Quick Six and were originally created by Treellama.
Age of Aquarius. Incontinental Divide.
Notes for version 1.3:
You're Gonna Die Big Time: Added a new room near the stairway which connects both sides of the upper level, and also serves as a spawn point.
Flight Of The Toolator (both versions): Straightened out the ceiling lights for the outer halls.
1809 downloads, 10 reviews, 5 screenshots, 3.7 rating
Cosmic Clouds 2.1
$lave on Nov 4th 2008
Cosmic Clouds Version 2.1
This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.
Ratings/feedback appreciated as always,
Notes for version 2.1:
Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise
1806 downloads, 8 reviews, 8 screenshots, 4.5 rating
Megabyte on Jul 1st 2010
This script is playable on any map. The goal is to live as long as possible. It becomes more difficult with each round due the the increasing number of monsters spawned. I would advise playing this with a friend. When ever your friend dies you can find their body on the overhead map or the radar. Once you arrive at their body, you hit the action key to revive them. Be careful because once everyone dies the game ends.
Don't forget to host as a gametype!
Since version 3, the window error brought up by president is no longer an issue
Notes for version 5:
Added in this version is a polling system where once 50% of the players hit ready(the mic key) the break ends and the next round begins. There is still a time limit on the breaks. I also added a fusion bolt that hovers over the players bodies so they are easy to see and revive. Support for base survival was also added based on hastur's suggestion.
1761 downloads, 13 reviews, 0 screenshots, 4.8 rating
irons on Sep 1st 2008
My only good map pack.
Notes for version 666a9bed:
So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.
Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.
1749 downloads, 2 reviews, 4 screenshots, 5.0 rating
tim4i on Dec 7th 2010
Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity
-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission
INSTALL INSTRUCTIONS: 1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)
2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)
Notes for version v1.41:
Plugin Support Release.
NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).
Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160
1744 downloads, 2 reviews, 0 screenshots, 4.5 rating
XBLA HUD Plugin 1.1
Hopper on Feb 22nd 2014
This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.
Notes for version 1.1:
Added support for Visual Mode.lua. This version was included with all-in-one downloads of Aleph One 1.1.
1741 downloads, 1 review, 1 screenshot, 5.0 rating
Capture the Falg 1.0.3
irons on Jan 23rd 2016
This script adopts W'rkncacnter's CTF script to the newer API. See the readme, the original CTF script, and the Magenta Filter maps for more information.
Notes for version 1.0.3:
This release hopefully fixes out-of-sync issues. It also adds messages for all flag statuses (taken, dropped, returned, scored). There are also screen faders for these events. Finally, the alert sound no longer plays if a player is constantly picking up his own flag (i.e. when it continuously respawns on the base polygon).
I highly recommend updating to this version.