Items by Most Reviews
aquateenhgrfrce on Jan 8th 2011
This pack contains 2 maps:
The Four Elements
The Four Elements Simplified
The map uses 4 Textures Jjaro, Sewage, Water, and Lava each separated in 4 sections all converging in towards the center. Pfhor textures were also used in different areas of the maps. The simplified version is similar to the the first map with stripped down center.
Some custom textures were used.
Map design by aquateenhgrfrce
Sounds by Sharkie Lino
Thanks to Sharkie Lino, cxmb, brilliant, hastur, dis, gyffes, ASH, KBM, nib, and Thug for beta testing this map and offering suggestions.
1378 downloads, 5 reviews, 10 screenshots, 3.0 rating
W'rkncacnter on Mar 27th 2011
Due to high demand, I'm releasing the source code for the VISUAL MODE weland plugin.
Simply unzip (thanks Simplici7y for making this step necessary) uudecode the resulting VISUALMODE.zip, untar the contents, and follow the included instructions.
503825 downloads, 20385 reviews, 1 screenshot, Rating: 102.3 ( BEST EVER weighted )
Write a review | Tags: fun rms source visualmode
1437 downloads, 5 reviews, 1 screenshot, 3.0 rating
treellama on Mar 31st 2011
Envy on Aug 17th 2009
I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it.
Notes for version .0003:
i now have Oasis and Fire in the Pfhorge Native format, and whatever the output of the pfhorge export is. if you download it, tell me what version of Aleph One you are running, and what platform you're on. thanks.
1330 downloads, 5 reviews, 0 screenshots, 5.0 rating
Adminn_1 on May 21st 2019
This is a map-making template I made and have used to make many of my maps, consisting entirely of 1WU square walls. All the lines are drawn, and all you need to do is use the paint tool in Weland to fill in the square polygons. This can be a very efficient way to create maps in a sort of block-based Minecraft/Wolfenstein 3D fashion, especially for beginner mappers, and you can find creative ways to work within these bounds at any skill level.
494 downloads, 5 reviews, 2 screenshots, 2.6 rating
Height as Some Feature dirac delta function
ray on Aug 29th 2009
Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.
NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.
Notes for version dirac delta function:
This version contains:
- KING OF THE HEIGHT
1613 downloads, 5 reviews, 0 screenshots, 5.0 rating
Mavrik on Sep 13th 2011
This is my first map i'll ever release to the public i hope everyone of you that download it will enjoy it as i and the people that that tested it! Have fun! Sincerely Mavy <3
Notes for version 2.0:
Thing added: New rooms, monster spawns, new weapons, traps. and lava pits
1146 downloads, 5 reviews, 4 screenshots, 2.0 rating
President People on Dec 21st 2009
A map built from the Electric Sheep trilogy in Marathon Infinity.
It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.
The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.
*All lava floors teleport!
Notes for version 2.2:
Hopefully the last update?
Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.
1369 downloads, 4 reviews, 2 screenshots, 2.8 rating
herecomethej2000 on Dec 30th 2017
The music that is shipped with the Marathon release is based off of the classic Quicktime synth. This is the fed through fluidsynth which utilized a modern sample set — in this case, Don Allen's Timbres of Heaven. All tracks have been normalized and made working for in-game.
To install, simply replace the Music folder within the Marathon data folder
Notes for version 2.0:
-A new attempt utilizing Timbers of Heaven 3.4 and the latest fluidsynth.
fixed missing track 14
2144 downloads, 4 reviews, 1 screenshot, 3.0 rating
Shappie on Jul 18th 2020
This is a slightly modified version of Hopper's M2 Default HUD. It moves the HUD to the lower left corner of the screen and allows for fullscreen mode without any black bar. This works for any non-M1 scenario.
Thanks to wrkncacnter for the additional scripting.