Items by Most Reviews

Thomas Mann's Greatest Hits 7.0

irons on Feb 7th 2016


A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

Notes for version 7.0:

Seven new maps, including one for CTF. Final release.

2365 downloads, 6 reviews, 49 screenshots, 4.2 rating

Citadel 1

Envy on Sep 24th 2009

A map i only converted to the marathon engine. not my idea.

this is the Citadel, biggest map almost ever... uses all space possible... Careful of the crypt if you use the Physics that emulate the bob war...

Notes for version 1:

some bad lighting here and there, still needs fog, some teleporters need hooking up, edges need killzones, needs a readme... other than that, iz finished.

@President People thats what it is.

@timothy, this is going in my scenario, and the textures would therefore be customized to the map. and idk how to do fog, and the troops were just cause i was bored. nobody likes bots.

1162 downloads, 6 reviews, 0 screenshots, 3.2 rating

Weapons In Hand - Muzzle Flash and Motion Blur 1.5

Ares Ex Machina on Mar 30th 2014


A plugin for the original weapons-in-hand graphics for Aleph One, featuring:

  • Different looking muzzle flash with blended edges.
  • Motion blur on certain frames, including bullet shells and the fists.
  • An optional translucent scope effect for the magnum.

Works with both Marathon 2 and Marathon Infinity!

Notes for version 1.5:
  • Removed black halo around edges of the optional graphics for the Marathon 2 SMG.
  • Optional graphics for the Marathon 2 SMG have been made powers of 2.

2329 downloads, 6 reviews, 5 screenshots, 4.7 rating

FloatingX 1.4.1

Hopper on Feb 22nd 2014


FloatingX is a modern, minimal HUD for Marathon 2 and Infinity, inspired by the XBLA Durandal interface. Art by TychoVII, scripting by Hopper.

Notes for version 1.4.1:

This version fixes a bug under Aleph One 1.1, and works with Visual Mode.lua.

1791 downloads, 5 reviews, 3 screenshots, 4.8 rating

CTF Castle Carnage 2.1

herecomethej2000 on Jun 10th 2007


This modifcation of Dave Baily's map is my first attempt at CTF. For some reason some people like it though personally I'd choose CCR2 (part of Magenta Filter 1.3) This version works with CTF lua 4.0.2 so you guys can stop bugging me to email you maps. ;) The readme goes in to further detail.

1643 downloads, 5 reviews, 2 screenshots, 4.3 rating

Make Somebody Pay 1.1

treellama on Jan 21st 2010


If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.

Works both as a net script and a solo script.

Notes for version 1.1:

Fixes ammo respawn problems, fixes starting weapons, requires Aleph One 0.23

1159 downloads, 5 reviews, 1 screenshot, 3.0 rating

[M] Harmonium 1.0

heron on Jan 28th 2010


My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.

Notes for version 1.0:

Corrected version; the first upload did not include the embedded MML file. It has been fixed.

1193 downloads, 5 reviews, 3 screenshots, 4.6 rating

Starlight X

RyokoTK on Apr 28th 2018


44 multiplayer maps.

Four new maps: Adrift, Acid Reflex, The Shores of Heck, Neolith.

There's also a few bug fixes and adds compatibility with Base Jumping Hills.

3028 downloads, 5 reviews, 13 screenshots, 5.0 rating

Cheats.lua 1.0

elitesoldier on Jul 16th 2010


ReadMe has information. To find it you could also find it in the Aleph one.dmg Extras file, also i didn't create this .lua file but i want to share it with others.

Notes for version 1.0:


1583 downloads, 5 reviews, 1 screenshot, 1.6 rating

Dropship.lua 1.03

RAITHE on Aug 2nd 2010


README file: "What is one important asset to an invasion? A dropship! Invade any UNMERGED map with this script: Dropship.lua! (It won't work properly if the map is merged. If you really want to invade an merged map, you can split it using Atque). You can deploy up to 2 different types of units, which you can order to attack any enemy by 'shooting' the enemy monster (make sure you have fists out). NOTE: Your units can be distracted before they fire at their given target A dropship is also supposed to be able to fly. Press the "previous weapon" and "next weapon" buttons (for those I use Q and E since I control with WASD) to adjust the speed to reverse or forward (given in the upper left-hand corner) and the microphone button to activate the thrusters (recommended to set the caps lock key as the microphone button). Thrusters: when you have thrusters on, you are capable of flying around as you please, but you cannot use the cannon. When you have thrusters off, you are air-braked and cannot move anywhere, but you can operate the cannon and your health will charge up. NOTE: you will always know when you have the cannon as your current weapon if the weapons HUD is blank. you cannon switch from it (for whatever reason) until you activate thrusters again. To select which unit to deploy, press the toggle map button. The unit that is currently able to be deployed (by pressing the action button) is indicated on the top middle of the screen. To recall your units, press the alt-fire button. NOTE: once again, your units can be distracted by enemies before they get to you. The current cost for Hunter-Seekers is 500 credits, and 525 for the Drone Brute. You gain credits by killing enemies or from your units killing them. You cannot have more than 5000 credits. All in all, the credit system will be a bit choppy until I can figure how to fix it better.

Notes for version 1.03:

Fixed the invisible unit bug. All the troops you deploy should be visible now. The only things I will possibly work on now is the deceleration and credit flow (and more troops maybe). You guys welcome to customize the troops and change them to your own liking in the physics model. They are the minor and major ticks. I also noticed that if you launch a game twice in Aleph One with the script, the script will not work properly. I don't know why this is, but I DO know that it works just fine if you quit and reopen Aleph One. (IMPORTANT: Make sure you that your CAPS LOCK is off before the game starts.)

1087 downloads, 5 reviews, 2 screenshots, 3.8 rating