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Screenshot titled "Baptist Spengler"

A series of seven-polygon netmaps suitable for any size group and every classic competitive game type.

Notes for version 7.0:

Seven new maps, including one for CTF. Final release.

3,942 downloads, 6 reviews, 49 screenshots, 4.2 rating

Screenshot titled "L00. Only Desserts"

Spatial Outpouring is a surrealist total conversion I created since finishing Lost Lands. I had grown to feel that Lost Lands was too old and sloppy a project to represent my current abilities.

I had the idea of creating a 'psychedelic' marathon scenario with a highly otherworldly plot, and heavy use of bright colors and fractals.

I also used synthesizers to create copious sound FX and ambiences for the game, and included an original song of mine in the title screen.

I created a new monster, a new weapon, and changed a lot of the weapon functions and physics to make gameplay feel fresh.

This version has 8 levels (one of them is a secret). I may or may not find the time to finish more of the game in the future.

Notes for version 1.3:

Player returns to main menu after Chapter 1 ends, rather than to an incomplete 9th level.

1,819 downloads, 5 reviews, 4 screenshots, 4.2 rating

Snowfrog 1.0

treellama on 12/21/2010

Screenshot titled ""

Merry Christmas, Simplici7y

2,538 downloads, 5 reviews, 1 screenshot, 4.2 rating

Screenshot titled "Tunnels of Lh'owon"

A zip file version of the old 3D Examples from the early days of Aleph One. Includes a plugin containing 3D models of columns and lights, and two maps for trying it out. Files originally created by "binhqx", and still available in .sit form here

2,409 downloads, 5 reviews, 2 screenshots, 4.2 rating

Coca-Cola Factory .0000000000000000001

W'rkncacnter on 08/06/2011

Screenshot titled "no screenshot 3"

Here's a single map I MADE MYSELF. Please don't post a review unless you have something worthless to say.

Notes for version .0000000000000000001:

See if you can find the secret!

2,321 downloads, 8 reviews, 4 screenshots, 3.9 rating

Marathon 1 Redux 0.0.13-alpha

liacrow on 07/30/2019

Screenshot titled "Teleporting items and aliens"

Weekly updates on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with lua scripting, liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, and the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

At this point M1R should contain a complete, playable, almost bug-free recreation of M1, however, I still consider this an alpha as there are many more features and levels to come, and other features present that will be cut.

To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

WINDOWS USERS PLEASE NOTE Marathon 1 Redux's extensive HD and 3D assets may cause 32-bit builds of Aleph One to crash immediately upon starting a game. To resolve this issue, you will have to experiment with turning off plugins or reducing texture replacement resolution to taste.

Notes for version 0.0.13-alpha:
  • Starting a new game now brings you directly to Arrival, rather than skipping though unfinished prologues
  • Currently unplayable levels are hidden from the level-select dialogue
  • Lua scripting is finding its way to several levels to control special events and functions
  • 3D models fixed so they no longer cause clipping & bloom problems, and distort less on pulsating textures
  • New texture variants, bringing the total number to 386! (including landscapes and animation frames)
  • Most levels updated to greater and lesser degrees to take advantage of the new textures
  • AI variant terminal textures applied to every terminal - e.g., a Leela terminal says LEELA on it in-world
  • Differentiated solid and liquid lava, and to a lesser degree, goo
  • New epilogue level (thanks to Pfhorrest for letting me re-use some Eternal geometry)
  • A new defensive twist to Pfhoraphobia to balance out its new Lua scripting
  • Updates to Arrival, The Rose, Welcome to the Revolution, Try Again, Beware of Low-Flying Defence Drones
  • The first Pfhor terminal
  • Pfhor fighter sprites optimised for bloom
  • Revised Vidmaster's Oath
  • Newly spawned players start with plot-appropriate weapons, at the expense of ammo
  • Low resolution fallback if you disable the 3072p landscape plugin
  • Lots of bugfixes in general, thank you to everyone who reported problems!
  • Much saner organisation overall
  • Probably more because it's been 9 months since 0.0.12!

Known bugs A mutant pfhor teleports into space and BoBs clog corridors in the epilogue level, both fixed in weelky release Flamethrower is wonky *Player's light is too dark, fixed in weekly release

3,989 downloads, 4 reviews, 9 screenshots, 4.2 rating

Ray Core Image ALPHA 7

irons on 07/17/2009

It is returning ? Did one notice burns on this carpet. However henceforth backups are complete, magnetic media also need your DVD support. 10,000 RPM SCSI.

Notes for version ALPHA 7:

Exceeda only in possible dreams.

2,405 downloads, 4 reviews, 0 screenshots, 4.2 rating

Lua scripts to stop people from camping.

Notes for version :C:

Note: This should not have been released.

2,482 downloads, 4 reviews, 0 screenshots, 4.2 rating

Deeze Maps 1.1

Dis on 03/15/2011

Screenshot titled "Ascendant"

My first map pack.

Notes for version 1.1:

Added more rocket ammo, made Septic less ugly, changed the grass texture on The Prodigal.

2,919 downloads, 9 reviews, 4 screenshots, 3.8 rating

Pretty self explanatory.

510 downloads, 2 reviews, 0 screenshots, 4.5 rating

XBLA Survival 2.1

Hopper on 11/02/2020

Screenshot titled "Road Warrior"

Play the Survival solo gameplay mode from Durandal XBLA. Rack up carnage points as you face off against hordes of increasingly difficult enemies.

Play on the four Survival maps built by Freeverse for the port. Or use the plugin, pick any netmap, and try not to die.

For a similar co-op experience, see Survival.lua.

Notes for version 2.1:

Version 2.1 fixes a bug which caused films to go out-of-sync.

4,022 downloads, 2 reviews, 4 screenshots, 4.5 rating

Screenshot titled "Stars so crisp you can easily find Sol"

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

2,476 downloads, 2 reviews, 3 screenshots, 4.5 rating

Screenshot titled "What you see is what you get."

Cataract Bowl is amateur effort by a first time mapper, intended more as a learning experience than as a truly great map. At this stage I am still learning shading, which is why it's so dark; and my premises are straightforward and individually tested, which is why it's so tiny.

Cataract Bowl [XS] is a round, bowl-shaped level, 13 WUs across, with exterior walls 1.3 WU above the deepest point in the center. The mild mancannons on the outer walls were designed to send anybody impacting on them flying straight back toward the center, but in practice the actual effect is that anybody running along the outer wall picks up a great deal of speed if they maintain the correct angle, and otherwise simply propel one safely to the opposite side of the bowl.

Open to criticism, or mention of any errors or bugs I have not noticed in my testing so far.

Notes for version 0.8:

Small changes to weapons and ammunition since testing in the meta.

1,940 downloads, 2 reviews, 1 screenshot, 4.5 rating

Chibi Usa Soundtrack Bonus Edition

ftg.death.rhino on 06/06/2013

Screenshot titled "Cool, Eh?"

Now you can hear the Original Marathon Soundtrack in the modern MIDI Instruments for Quicktime! Me sad though, no plugin, no MML script, just replace your Tracks folder with the new one... :'-(

Notes for version Bonus Edition:

It may not be a plugin, and it may not replace on its own, but it has some cool extra stuff, things for newcomers and things for Born on Boards!

2,917 downloads, 2 reviews, 1 screenshot, 4.5 rating

Screenshot titled "This will probably be a little harder than the original."

An incomplete scenario that was the prequel to Marathon: Dave (mainly known as Dave demo).

Please read the text document that comes with.

Notes for version 1.0:

1.0 - First time being released to the public besides the other versions for TBCROnline.

This requires the shapes and sounds from MPiD beta. I put them in the download so you'll already have them on hand if you didn't already have them.

2,390 downloads, 2 reviews, 4 screenshots, 4.5 rating

This plugin replaces all Pfhor textures with a combination of the Marathon 2 and Infinity versions into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.

The plugin will work with either Marathon 2 or Marathon Infinity Shapes (or any scenario that leaves the Pfhor texture set unmodified).

Questions, comments, bugs? Post on the Pfhorums.
http://www.pfhorums.com/index.php?showtopic=10009

Notes for version 2.0:

Version 1.0: Initial Release

Version 2.0: Plugin expanded to replace the entire Pfhor texture set, various improvements throughout the pre-existing textures.

2,550 downloads, 2 reviews, 0 screenshots, 4.5 rating

Animates the water with a 24 frame animation.

Only for water set so far. It needs to be activated last, since the last activated plugin gets priority.

Notes for version 0.2:

0.2 Moved the animated water from my water set to this plugin.

3,020 downloads, 2 reviews, 0 screenshots, 4.5 rating

Plugin Version of Visciom 'wep v1.41' for Marathon 2 & Marathon Infinity

-For screen shots and details refer to original MOD. -Original Readme enclosed -Released under permission

INSTALL INSTRUCTIONS: 1) Cut & Paste 'wep v1.41.zip' into your 'Plugins' folder in the AlephOne Folder. (Create the folder if you don't have one)

2) Start AlephOne.exe and go to Preferences->Environments->Plugins (Click to Enable/Disable Plugins)

Notes for version v1.41:

Plugin Support Release.

NOTE: THIS IS NOT MY OWN WORK. IT IS A REPACK INTO A PLUGIN WITH PERMISSION FROM THE ORIGINAL AUTHOR(S).

Problems Post on Pfhorums http://www.pfhorums.com/index.php?showtopic=5786&st=20&gopid=86160&#entry86160

3,309 downloads, 2 reviews, 0 screenshots, 4.5 rating

Screenshot titled ""

A small but spacious map designed to make it easy to find other players quickly.

In an effort to reduce auto-switch, the ARs and SMGs have been tucked away in the nooks and crannies of the map (for the most part).

To increase the availability of the ARs and SMGs, these weapons have been quadrupled wherever you find them, effectively (but not actually) increasing their appearance rate beyond 100%.

Notes for version 1.1:

Added an anti auto-switch weapon compartment for the AR (top level). Raised ceiling elevation of certain architectural extremities. Adjusted direction of player starting locations to encompass a better view of nearby weapons. Fixed texture alignment issues. Some minor re-texturing.

2,402 downloads, 2 reviews, 3 screenshots, 4.5 rating

COLORSPEACK RAINBOW

W'rkncacnter on 09/07/2010

Look at the pretty colors!

Notes for version RAINBOW:

Turns out this crap wasn't on Simplici7y.

2,284 downloads, 2 reviews, 0 screenshots, 4.5 rating