Phoenix Falling is a large M1 scenario of 44 levels featuring a new story with new characters, weapons, creatures, sounds, shapes, and more. (48 with secret levels and one network level)
Please keep in mind - there are bugs in this release. Most of these are caused by running the game in the Aleph One engine, which did not yet exist when the scenario was created. This used to be run with the original M1 engine.
Some of the largest known bugs are related to shapes not rendering correctly with chairs, tracer rounds from the brass gun, the weapon display in the HUD interface, and most of the new creature animations.
Repackaged for Simplici7y with permission from the Phoenix Falling creators, Matt & Andrew Schenk.
This version has a fixed Map file that should allow terminals to function in the vacuum levels.
This is one of the great under-appreciated campaigns on Simplici7y. It has new weapons, graphics, and enemies. There is a focus on fair and fun combat. There is less switch hunting and puzzle BS than average, though to be fair I did use the Eat the Path plugin. Phoenix Falling has a whopping 48 levels!!!
As the S7 description states, there are a few porting issues. Some enemy animations look strange, and some monsters and scenery are transparent. But these are minor quibbles. The only major issue I encountered was on the My Vision secret level: the unfinished terminal cannot be exited after logging in; force quitting the game is the only way out.
The campaign features some pretty innovative tricks. At one point you're fighting while on board a moving train! In another area there's a lot of water with sharks in it, and the sharks will attack you! In another level you've got to protect a hunter ally that's being attacked by a huge enemy force. Another mission is to find a jetpack so that you can reach the high elevations necessary to fully explore an enemy-controlled facility. There's a lot of variety in the level objectives. The story is adequate, although I do wish the devs had made use of a spellchecker. If you're looking for a fun Marathon 1 campaign this is worth checking out!
I am surprised and amazed to see a port of the last M1 TC in 2020. I played through this one 3-4 times over the years and loved its weird creativity, especially the later alien sections with the original art. At one point I even unearthed and set up a 20 year old mac just so I could play this TC again. Thank you so much for bringing this one back to a playable form.
Bugs for me:
*Game crashed a few times (not sure why).
*Troopers and garbage cans were transparent.
I don't have time to play this, can someone spoil the whole thing for me please?