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Marathon by Most Downloads

TTEP Updated Plugin (M1) @ 1024x1024 v7.0

Zetren on Dec 17th 2016

Plugin Version of Tim Vogel's 'Total Texture Enhancement Pack' v7 for Marathon. Updated to be compatible with Aleph One 1.2.1 and above.

The all-in-one (AOI) Marathon installer has these textures at 512x512 resolution. Install this to enjoy Marathon's textures at double that.

This folder is identical content wise to the 'TTEP v7' folder contained by default within Marathon's plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.

To install: unzip, and drop into Marathon's plugins folder, then activate it in-game.

IMPORTANT: Delete or deactivate the original "TTEP v7" folder.

1951 downloads, 0 reviews, 0 screenshots, 0.0 rating


M1A1: StarScape DDS 1.0

M1 Map Dude on Aug 16th 2010

2048x1080: An improvement upon the original M1A1 "stars" background image, this is a slight upgrade of the excellent "Hi-Rez Landscape (Stars)" file uploaded by Phil Demkeston on the Lh'owon Ar'kives (minor smears and hazing were repaired).

You can, of course, use this same DDS file in any version, flavor, or scenario of Aleph One by moving the file to the appropriate folder per A1 flavor.

1890 downloads, 2 reviews, 0 screenshots, 4.0 rating


Marathon over Tau Ceti E-I Landscape Texture 8192x3072 3.0

liacrow on Sep 17th 2017

G4sunbathing_0004

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

1856 downloads, 2 reviews, 3 screenshots, 4.5 rating


Marathon Theme 20120128

treellama on Feb 9th 2012

Screenshot_0004

A theme I created based on the Marathon menu screen. Install by copying the zip file into your Plugins directory.

Included in the Marathon all-in-one download.

1772 downloads, 0 reviews, 2 screenshots, 0.0 rating


Marathon Demo v0.0 HUD 1.0

President People on Jul 20th 2012

Marathon_demo_v0

Exactly like Hopper's Marathon Classic HUD, except the full version HUD graphics are replaced with those found in the Marathon Demo v0.0.

For players who want to go truly retro. Enjoy!

Notes for version 1.0:

1.0 Initial Release

1.1 [Reverted] The main HUD image I pasted from Rezilla wasn't color-accurate. Corrected.

I should stop trying to fix things. It looked terrible in-game. Reverted. :\

1765 downloads, 0 reviews, 1 screenshot, 0.0 rating


Marathon over Tau Ceti E-I Landscape Texture 4096x1536 3.0

liacrow on Sep 17th 2017

G4sunbathing_0007

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

1755 downloads, 1 review, 3 screenshots, 4.0 rating


M1A1 Alien Weapon Ammo Count 1.0

Octomac on Nov 5th 2011

This simple modification to the FloatingX LUA script file adds an ammunition counter to the Alien Weapon using the M1A1 FloatingX HUD. In keeping with the style of the FloatingX HUD, the ammo counter jitters and flickers back and forth to mimic the static effect seen when the Alien Weapon is selected.

To install, download the M1A1 version of the FloatingX HUD plugin, back up the FloatingX.lua script file inside, and replace it with this one.

Notes for version 1.0:

Simple code change to the FloatingX.lua file included with the M1A1 FloatingX HUD.

1738 downloads, 0 reviews, 0 screenshots, 0.0 rating


M1A1 Physics Model 77.7

President People on Aug 17th 2010

Anvil_sample_models_screen_shot

Found this in the "M1A1 Mapmaking Kit" in the Aleph One utilities section of the Battlecat's Litterbox.

I tried out each of M1 Map Dude's uploads with these and didn't have an issue.

Notes for version 77.7:

Merge this in your M1A1 maps.

1705 downloads, 0 reviews, 1 screenshot, 0.0 rating


M1A1 Compatible Hd Weapon Pack 1.0

General Tacticus on Jul 14th 2017

This is a version of the Marathon 1 Hd Weapons Pack that has been made compatible with the old M1A1 release.

As such, this will not work with current versions of aleph one, using the original files.

All credit for making this compatible with M1A1 goes to to Thedoctor45.

1697 downloads, 0 reviews, 0 screenshots, 0.0 rating


M1A1: Night on the Town... (Solo) 1.2

M1 Map Dude on Aug 19th 2010

Night-on-the-town

NOTE: This September 1995 map has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).

A nighttime Pfhor city scene. A solo adventure with no real goal aside from fun and exploration. Challenging; nice to look at.

Original M1 version by Stephen Ritchie.

Notes for version 1.2:

Version 1.2 corrects lighting phase problem from M1A1 conversion (building searchlight now "rotates" properly) and adds merged M1A1 physics.

1667 downloads, 3 reviews, 3 screenshots, 2.7 rating