Weekly updates on Github: https://github.com/ravenshining/M1R
A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.
Featuring Marathon 1 with lua scripting, liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, and the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !
At this point M1R should contain a complete, playable, almost bug-free recreation of M1, however, I still consider this an alpha as there are many more features and levels to come, and other features present that will be cut.
To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510
WINDOWS USERS PLEASE NOTE Marathon 1 Redux's extensive HD and 3D assets may cause 32-bit builds of Aleph One to crash immediately upon starting a game. To resolve this issue, you will have to experiment with turning off plugins or reducing texture replacement resolution to taste.
Known bugs A mutant pfhor teleports into space and BoBs clog corridors in the epilogue level, both fixed in weelky release Flamethrower is wonky *Player's light is too dark, fixed in weekly release
I love the marathon 1 Redux and giving bobs a attack except for one small thing I hate the walls are way to dark other than that great game.
Genuinely one of the best M1 mods I have ever played. The updated graphics are great, but the changes to some of the levels are what really make this thing for me. Using some weapons from Eternal is a great touch, they fit right into the base game. The epilogue level is very cool, great reference to Eternal and really gives the game some much needed closure. Such a blast replaying the original game in this new light!
This redux is awesome. Waouh.
Revising the original Marathon with improved story/terminal art and leveldesign to accomodate Aleph Ones new features is a great idea and all but I think releasing this as a buggy Alpha version is hardly beneficial for anyone.