• Currently 5/5 Stars.

Almost too detailed

RyokoTK on Jan 30th, 2010, Version 1.0

Looks remarkable, especially for a first map, but I think the map is too geometrically complex for its size; slowdown should always be avoided whenever possible, and some of the details could be pared away for performance. (The best place for this is that candy-cane step in the big side room, which I think is pretty ugly anyway.) Still, the minute details in some places are really appreciated.

The layout itself is fine, but I think it tends too much toward hallways rather than rooms, which leads to an excess of suicides when there are as many rockets as there are on this map.

A word of caution for the future: more polygons do not make a map better. It's better to have a visually simple map that plays well than all the bells and whistles but either doesn't run smoothly or has various flow issues. In this case, slowdown is a problem.

The map itself certainly shows competence and a keen eye for details, and it'll just take practice to hash out the smaller stuff. I'd give this a 4.5 but I'll give you the benefit of the doubt. (Plus you can't do half points anyway.)

[M] Harmonium

heron on 01/29/2010

My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.

2,505 downloads, 6 reviews, 3 screenshots, 4.7 rating