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Screenshot titled "One floor height would have been eternally cruel!"

This map pack is a redux version of the Legends of Marathon netmaps. This is currently the only set of netmaps made for Eternal. This will need to be played in the latest version of Eternal. Most of these maps were made for 2-8 players, and most work well in survival mode. Huge thanks to Spooky, Ravenshining, Pfhorrest, and Aaron. Without them, none of this would be possible. This set of maps is dedicated to the entire Marathon community, so do not feel bad if you do not have a map named after you.

Notes for version 1.0:

original release

1,442 downloads, 0 reviews, 13 screenshots

Screenshot titled "Same color team"

Team play made easy ! This simple lua script adds a lot of options and parameters to tune your team netplay experience. It was originaly design to help people playing team deathmatch (or any other team game) by showing the teams colors on players in a more obvious way. It's now stuffed with other options !

Notes for version 0.2:

Code clean up. The color change is now optional and can be turned off by configuration edit. Added friendly fire management.

2,502 downloads, 4 reviews, 1 screenshot, 4.5 rating

Screenshot titled "the most important of them all"

This plugin updates the appearance of various Infinity specific monsters to fit in with the XBLA monster set.

Notes for version 1.1:

Fixes VacBob color table 03 to be more accurate to the original.

(It isn't used the the original maps, though)

1,947 downloads, 1 review, 3 screenshots, 5.0 rating

Screenshot titled "the burning air"

For those of you with proper video cards that do not have difficulty with precipitation scripts, here is a merged map of the scenario with both precipitation and the latest bugfixes.

Unfortunately, some quirk of a few people's machines - which I suspect were running integrated graphics - couldn't cope with precipitation, even after bugfixes were made, and so Pfhorrest ordered it cut from final release. Although the effect on most levels is subtle due to an A1 limitation on having 1024 objects, I thought it well worth the effort of maintaining. So, before I cut the lua from the main scenario, I created a branch to preserve it, and left the supporting alterations to the Shapes file in the main branch.

Naturally, you'll need to download Eternal 1.2, found here,, to use this map.

Then, download this map file, drop it in your Eternal directory, and select it in Environment preferences.

To test whether your machine can handle this, skip to level 13: A Friend in Need, and see if your framerate drops when you walk outside. My 12 year old rig gets 20 FPS with everything on, but some players have reported as little as 0.5 FPS with precipitation.

Since this is an altered map and not a plugin, it will not be compatible with save games from the official release or the previous 1.2.0 version of this enhanced map.

Co-op players, please ensure that everyone has the same version of the map.

Credits: Original rain and ember sprites by $lave and Windbreaker, respectively; Original precip code by Wrkncacnter, who borrowed heavily from Treelama; Eternal adaptation by Aaron Freed; Snow sprites and code fixes by Lia Gerty; Ashes are a palette swap of embers, fallout a palette swap of rain.

Notes for version 1.2.1-b4:

Made a number of things a lot easier

2,163 downloads, 0 reviews, 5 screenshots

This is hopefully a "fixed" version of my maps. I works on OSX and OS9, but I don't have a PC or UNIX computer to test the other versions of A1.

There's only one terminal picture (which is a placeholder) so if you lose the resource fork on a PC, don't sweat it.

2,014 downloads, 0 reviews, 0 screenshots

M1A1 Project 1.2

M1A1 Team on 01/29/2003

Screenshot titled ""

M1A1 was a port of Marathon to Aleph One released in 2001 and updated in 2002 before Aleph One was able to use the original Marathon data files.

Today, Aleph One is able to play the original Marathon 1 which can be found at lhowon.org. Downloads for M1A1 will not work with Marathon 1. See the Marathon 1 scenario page for compatible files.

An archive of the the original M1A1 Project homepage can be found here.. Downloads can be found on the Fileball Archive.

Credits: Mattias Borgström, AlexJLS, Chris Komarnicki, Candace Sherriff, Sidoh, Brett, Garrick and Matthew Smith, Reginald Berkeeper, Mike Schapiro, Jay Faircloth, Peter de Blanc, Brian Retchless, Randall J. Currie, Eric Peterson, Nebular, David Santiago, Craig Caroon, Jeffery Carlson, Derf, Grasshopper, REB.

Special Thanks: Claude Errera, The Aleph One team, Tomoaki Deguchi, Michio Hashimoto, Andrew Nagi, Jesse Simko, Hamish Sinclair, Michael Watson, John Zero, Bungie Studios.

342 downloads, 0 reviews, 2 screenshots

Sovereignty 1.2

windbreaker on 01/26/2008

Screenshot titled "Forgotten Utopia"

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

2,720 downloads, 3 reviews, 7 screenshots, 4.3 rating

Old School Hollywood 1.0

irons on 01/17/2018

Screenshot titled "thanks to wrk for keeping this"

classic shit by my man mordekai. all three known versions plus an extra, exclusive, all-new level "NEW SCHOOL BOLLYWOOD" by me. enjoy

Notes for version 1.0:

first collected version

<3 mord

1,858 downloads, 2 reviews, 1 screenshot, 5.0 rating

I AM NOT THE AUTHOR OF THIS SOFTWARE

I notice that the version of Marathon: Freedom on Simplici7y is actually out of date. CubicCircle released a 047 version some time after the 036 version (the one on S7 now), but it seems that isn't available here anymore.

I am uploading this for posterity.

Marathon Freedom v047 by CubicCircle.

Notes for version ~:

Application is available in MacOSX only, since, well, that's the only version I have.

Improvements since 036- two new levels and a World Arena: three new tracks. Tears of K'lia architecture slightly modified.

2,680 downloads, 0 reviews, 0 screenshots

Screenshot titled "first terminal"

This is an English translation of the Aleph One scenario "Blauwe Vingers", originally in Dutch. All due credit for the original scenario and game content belongs to Tim Vogel and Stage Game Studio. The translation was the combined effort of myself, Drictelt, and Google's translation service.

This is a translation of the map file only, which means only terminal text, map text, level names, and console text are translated. Everything else, like interface text, loading screen text, and audio, is unchanged at this time.

To install, move Kaart.sceA into the "Data" subfolder of your Blauwe Vingers installation. For more information, see the included read me file.

Enjoy!

Notes for version 1.2 English:

This is the first release, compatible with Blauwe Vingers 1.2.

2,584 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled ""

"What a hoot! If you enjoyed revisiting Earth in Tempus Irae, you're going to really like your "Vacation In Vilcabamba". The mapmaking is excellent and more than sufficiently puzzly, the new textures are gorgeous, the terminals are completely proof-read, the AI is moderately twisted, and the monster placement is quite good, with a new baddie for you to wrestle with. My only disappointment was that it was only one level; I finished it cheering for more." Description by Rigger

Created by Daniel Thomas

I have applied the old Mac patches and converted to files that modern Aleph One will read. Enjoy! -Shappie

1,548 downloads, 2 reviews, 3 screenshots, 4.0 rating

I don't know if these are available elsewhere nowadays, but the copy available at "http://files3.bungie.org/trilogy/MarathonRED.zip" has incomplete mml.

So, here are some mml tags to make your copy more like the original Marathon RED. A few things are changed slightly; those are marked with a <!-- --> tag.

Enjoy.

Notes for version 2:

When previously editing this for upload, I carelessly omitted the </marathon> closure. Oops, I'm an idiot and a shame to the Nakh legacy.
Also a few small changes to blankspace or comment tags.

1,124 downloads, 1 review, 0 screenshots, 1.0 rating

A very simple MML script which helps me greatly with some of the in-game flashes which are too bright. Feel free to edit to suit your needs.

Notes for version 0.1:

Made this for Scraniel, but might help others. Just makes some of the flashes less bright. It should be copied into the Scripts directory of Aleph One, and as of AO v1.6, does not need to be enabled in preferences. It should work with most 3rd-party scenarios, depending on what those creators have modified.

461 downloads, 1 review, 0 screenshots, 5.0 rating

Frog Blast the Vent Core 0.000000001

RAITHE on 07/06/2010

Netscript gametype where people take turns being an explodabob that has to jump in the vent core to score points and the other players have to kill him before he does.

2,071 downloads, 1 review, 0 screenshots, 3.0 rating