PerseusSpartacus

4 Submissions


Hopper.lua 1.0

PerseusSpartacus on Aug 17th 2013

If you've ever wanted to jump like in more modern FPS games, well now's your chance! This is a small Lua script designed to give players a realistic jumping ability without enabling easy cheating.

Note: This script definitely works in Solo gameplay, but may require some testing in Multiplayer.

Notes for version 1.0:

Allows you to jump in a way similar to other, more modern shooters. Future versions may include other additions, like optional fall damage. Currently contains just the script, but I may add a Read-me later.

926 downloads, 1 review, 0 screenshots, 1.0 rating


HD Scenery 1.0

PerseusSpartacus on Jun 19th 2013

Screen_shot_2013-06-19_at_2

For those of you who want to spruce up the scenery without having to look at those heinous XBLA Monsters, here's a Plugin that will just change the look of the scenery items to be higher-resolution.

NOTE: This plugin should work with Infinity, but will not modify the Jjaro scenery.

Notes for version 1.0:

Replaces Water, Sewage, Lava, and Pfhor scenery items with higher-resolution versions.

1090 downloads, 0 reviews, 2 screenshots, 0.0 rating


Realism Pack 2.0

PerseusSpartacus on Mar 1st 2013

Anvil_sample_models_screen_shot

This shapes, sounds, and physics pack is designed to make the play of Marathon Infinity more realistic. In future, I may modify even more of the game's workings, such as monster movement speeds or attack speeds.

NOTE: This physics model is not designed for multiplayer use; it would make the weapons incredibly overpowered and many maps almost unplayable.

Notes for version 2.0:

A comprehensive list of changes can be found in the Read-me file.

1117 downloads, 2 reviews, 1 screenshot, 3.5 rating


Aeon of Strife v1.2

PerseusSpartacus on Aug 5th 2012

This physics package changes monster behavior so that many of the enemies will begin fighting each-other. Robotic characters (Drones, Juggernauts, and A-Bobs) will attack just about everything.

Notes for version v1.2:

Added another version of the main physics file, called 'RAMBO'.

See the ReadMe file for more information.

1252 downloads, 2 reviews, 0 screenshots, 1.0 rating


12 Reviews

  • Currently 5/5 Stars.

A Must-have for any Mapmaker Circle Plugin for Weland

PerseusSpartacus on Jun 22nd 2013, Version 1.2

This thing works like a charm, and with the latest updates in 1.1 and 1.2, you can fairly quickly construct vast circular areas that wouldn't be altogether out of place in a scenario like Rubicon. Anyone who uses Weland to make their maps (and if you're not, you seriously should) should download this and start messing with it.


  • Currently 2/5 Stars.

Needs a Lot of Work The Pfhortress on the Horizon

PerseusSpartacus on Jun 20th 2013, Version 1.1

The texturing is the worst element of this map. Things are barely textured beyond a pave, and there is absolutely no light other than fully bright. Those need a lot of effort put into before they start working. Also, doors rarely work well in multiplayer, much less big ones that can easily be confused for a wall. Once you know they're doors, it comes natural, but until then, you'll be wandering around using up what little ammo and such is in that room looking for a way to get to the area in the screenshots... and probably not living. If those were just open all the way, all the time, you'd be in a much better position.

Nevertheless, for 2-3 players (4 would be too much, I think) I would assume Total Carnage to ensue. The small nature of the map means your chances of surviving the first few seconds are slim, but they are helped by the many 2x powerups around the map (along with the 3x powerups at the north and south ends of the map). So even if you get nailed in the rear with a SPNKr Rocket, you may just be able to nab that little yellow can of life just ahead of you.

All in all, an interesting concept, but it needs a lot more polish before you can consider it done.


  • Currently 5/5 Stars.

Fantastic Mr. Phoenix Marathon Phoenix

PerseusSpartacus on Jun 1st 2013, Version 1.2.1

Competes with Rubicon X for top place. The great thing about Phoenix is it's a reasonable length, not some tedious thing you have to spend a year playing on-and-off like Rubicon. The enemies are aggressive, and even Kindergarten is no cake-walk. The arsenal is innovative, intuitive, and fun to use. Truly amazing work.


  • Currently 5/5 Stars.

Insanely good Retreat Syndrome

PerseusSpartacus on Dec 17th 2012, Version 1.0

First encountered this map in my short time on networked play, and had excellent fun working with the other players to keep back the hordes of Enforcers, Fighters, and especially those annoying Compilers (good thing for invisibility, eh?) Got shot in the back a few times, but hey, what's a rocket in the rear among friends? ;)


  • Currently 4/5 Stars.

Short, Sweet, Elegant... Marathon Aeon

PerseusSpartacus on Sep 11th 2012, Version 1.10

...and hard. The white-bloods are pretty tough to fight, even on Kindergarten. Still, that difficulty makes some of the levels really good. 'The Rise and Fall of Dugit' is awesome, as is 'The Asphodel Meadows'. However, I would note that Aeon has some major and some minor flaws. For instance, the first Green Trooper on Lapsis Linguae is insanely aggressive, to the point where I was listening to bullets clinging around my head while saying to myself 'What is going on here?' Still, at least he isn't too hard to kill. You just need to get your grenade to land at his feet. Furthermore, vacuum levels (aka 'Words Which I Command' are never fun. G4 Sunbathing was the rare exception, and Acme Station was just plain rough. In sum, don't do vacuum levels unless you know how to really make them fun. To top things off, you really need a pattern buffer at the start of 'Blaze'. Even so, Aeon is very fun to play. This scenario should easily get 5 stars once some of the issues are tweaked.


  • Currently 4/5 Stars.

Not bad Dave's Epic Adventure

PerseusSpartacus on Sep 1st 2012, Version 1.0

Actually, pretty good. Sure felt like PiD (aside from the lack of talking dead guys and some other minute details). Oh, and that M-79 is nasty: "Oh look, some Headless. Now let's see what this-- BOOM! Ugh, there goes my triple health." ;)


  • Currently 5/5 Stars.

Don't Listen to Ryoko! Chains of Dreams

PerseusSpartacus on Sep 1st 2012, Version 1.0

Seriously, nice battles. Loads of fun on Kindergarten (yes, I'm a Spazeroid) and probably up there with Emerald City Citizens and Paratroopers (both from KTA). Still, Ryoko is right about differential shading. Often, it's difficult to gage what's the floor and what's a wall. However, this map does make up for it a bit by having a nice variety in textures. Great architecture, by the way. Keep it up!


  • Currently 5/5 Stars.

Excellent Map Design Kill Them All IV

PerseusSpartacus on Jul 19th 2012, Version 1.00

Short, sweet, simple. That's all I need to say about these maps, aside from that they are carnage-filled and loads of fun even on lower difficulties.


  • Currently 5/5 Stars.

Pure Map-Making Talent Ein Heldenleben

PerseusSpartacus on Jul 8th 2012, Version 1.2

Anticitizen One is an awesome map. Plenty of ammo and weapons, nice open spaces, and easy to learn the ins and outs of. Zora's Domain is also pretty good. Again, plenty of weapons and ammo, open areas, and fairly easy to learn. Those two maps even by themselves warrant this pack five stars.


  • Currently 5/5 Stars.

A Must-Have for Infinity TTEP 7 Marathon Infinity

PerseusSpartacus on Jul 8th 2012, Version 7.0

I almost never play Infinity without the TTEP. It really makes the textures pop out at you and gives the game detail it never had in it's original form. Truly, and without a doubt, an excellent plugin for Infinity.


  • Currently 5/5 Stars.

This just goes to show... Visual Mode

PerseusSpartacus on May 11th 2012, Version 2.1

...how useful a lua script can be. I use Weland to make maps, and it doesn't have a built-in Visual Mode like Forge does, so I have to use this. Granted, it has cons, but you barely even notice them. All in all, wonderful.