liacrow

3 Submissions


Marathon over Tau Ceti E-I Landscape Texture 8192x3072 3.0

liacrow on Sep 17th 2017

Pfhoryoureyesonly_0003

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can easily find Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

543 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon over Tau Ceti E-I Landscape Texture 4096x1536 3.0

liacrow on Sep 17th 2017

Pfhoryoureyesonly_0004

This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.

The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.

Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.

The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.

You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.

On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.

Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.

To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."

Notes for version 3.0:

-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)

522 downloads, 0 reviews, 3 screenshots, 0.0 rating


Marathon 1 Redux 0.0.11-alpha

liacrow on Jul 10th 2018

Biggergunsnearby_0036

Latest releases now on Github: https://github.com/ravenshining/M1R

A project to give Marathon 1 a facelift, incorporating the new features of Aleph One to flesh out and add realism to the Marathon's architecture. Eventually, to include a branching storyline- possibly even missions on the colony moon.

Featuring Marathon 1 with liquids, ambient sound, new weapons, more scenery, improved sprites, expanded architecture, new terms & terminal art, the latest HD plugins. Also including Craig Hardgrove's soundtrack, you can visit his page over at themarathonmusic.com !

Although it is now a playable scenario, I still consider this an Alpha release for development and testing, but at this stage you may find it more entertaining than and almost as complete as M1A1. To contribute to this project, download it and read the "Help Wanted.txt" and/or TODO.txt," or head over to the Pfhorums where the lists and discussion are posted: http://pfhorums.com/viewtopic.php?f=13&t=53510

Notes for version 0.0.11-alpha:

At this point, M1R is playable through to the end in the canonical level sequence! There will undoubtedly be bugs along the way, the biggest of which is that M2/M? Rescue missions are not yet supported in Aleph One.

Please note that if you command-option- or control-shift- begin new game, only (most of) levels 1-37 are playable. Levels 39-99 are redundancies for the planned branching storyline, and do not yet have physics, terminals, or MML.

Redux now features netmaps! Levels 101-119 include all of Bungie's M1 netmaps, M? Jjaro netmaps, and two M? lava netmaps I happen to have converted.

For the Simplici7y release, I've zipped the source folders for the map and images so you don't have a gigantic list of levels in your Environment preferences, and zipped up all the plugins to save space.

Now that this is a near-complete replacement for M1A1 that has grown to 245MB in size, I might be updating Simplici7y less often. You can still find the latest updates and releases on the GitHub site listed above.

Changelog: merge for 0.0.11a minor fixes to make playable rebasing now that the whole scenario is here. TODO crossing off misc, adding rescue issues cleanup for 0.0.11a TR, BBQ rescue missions are broken BQ teleporting fix clarifying legalese history quick update & merge original AA & NPR tracks more little fixes only orange/blue pfhor drop staves whoops bad move WARNING history rewrite! repo got too bloated alien weapon learning curve physics & rebellion version bump pfhor starscape & term fix merging scenario, netmaps, placeholders; physics fixes BoB fixes why not netmaps revamped Mirata & Arrival CS & better rampant tycho logon yay marking more things done blargh whole scenario schlepping DT tycho assimilation & BQ rebirth NBM tycho & durandal degredation demo 'fire' text as finished message logon logo alignment wider maze for coop, switch improvage beta skitter & sensor pulling in music while I've got unlimited internet pulling in Pfhor textures while I have unlimited internets pulling in CH's music to WAB

783 downloads, 1 review, 6 screenshots, 3.0 rating


4 Reviews

  • Currently 5/5 Stars.

Amazing! Spatial Outpouring - Chapter 1

liacrow on May 19th 2018, Version 1.3

Bizzare, yet cohesive, abstruse, yet engaging. An impressive feat of scenario design. Loved the otherworldly not-quite-artificial intelligences and the dynamics between them. Really looking forward to more!

Also, Yuge's Agent Orange theme actually goes well with this scenario.


  • Currently 5/5 Stars.

Useful Differential Shading Checker Plugin

liacrow on May 9th 2018, Version 1.0

Make sure you are running in OpenGL(Classic) mode for this to work. In shader mode, you'll still be able to discern everything even if your lighting is bad.


  • Currently 5/5 Stars.

For a smoother experience xBR Monsters for M1

liacrow on Jan 12th 2018, Version 1.3

Those sample pics don't do this mod justice. This simple improvement really makes a difference in-game, no longer do the sprites stick out like a sore thumb against the new high-res textures. I'd love to see this done to Infinity!


  • Currently 1/5 Stars.

Better synth, but worse overall Marathon Music Remasterd

liacrow on Jan 9th 2018, Version 2.0

I can see where there is potential in this - individually, each instrument sounds better. But, like all attempts at throwing newer midi at the old tracks, they aren't working well together as a whole. Unbalanced, grainy, horribly distorted, and the normalisation would be better left off- it's painful to hear instruments suddenly get louder at a quiet point in a song. I definitely prefer the originals, or better yet Craig Hardgrove's versions. That said, I'd like to hear some of these tracks if you could nix the normalisation and maybe quiet the drums.