The amount of coding that went into perfectly recreating the exact behaviour of PiD is absolutely mind-boggling.
Bizzare, yet cohesive, abstruse, yet engaging. An impressive feat of scenario design. Loved the otherworldly not-quite-artificial intelligences and the dynamics between them. Really looking forward to more!
Also, Yuge's Agent Orange theme actually goes well with this scenario.
Make sure you are running in OpenGL(Classic) mode for this to work. In shader mode, you'll still be able to discern everything even if your lighting is bad.
Those sample pics don't do this mod justice. This simple improvement really makes a difference in-game, no longer do the sprites stick out like a sore thumb against the new high-res textures. I'd love to see this done to Infinity!
I can see where there is potential in this - individually, each instrument sounds better. But, like all attempts at throwing newer midi at the old tracks, they aren't working well together as a whole. Unbalanced, grainy, horribly distorted, and the normalisation would be better left off- it's painful to hear instruments suddenly get louder at a quiet point in a song. I definitely prefer the originals, or better yet Craig Hardgrove's versions. That said, I'd like to hear some of these tracks if you could nix the normalisation and maybe quiet the drums.